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Thread: 5e Bug Reports

  1. #121
    Zacchaeus's Avatar
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    Noted. Thanks.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #122
    Quote Originally Posted by Speculi View Post
    Vecna: Eve of Ruin
    Attachment 67006
    Not sure if this is missing in the module (can't verify in FG, because I only have access to my phone) or a bug in the online reader. (Brave browser on Android)
    Some of the chapter headlines are missing. ("Chapter 4 Summary", 5, 7, 8 etc)
    They exist in the printed book version.
    This is fixed now

  3. #123
    Issue with innate spellcasting automation in the combat tracker.

    For example. The Lich (5.5E/2024 Monster Manual).

    It says it uses the Level 5 version of fireball in the statblock. And that is recorded in the NPC record. But when you add it to the combat tracker, the dice are for the Level 3 version of the spell. I get this might be a tricky thing to make correct (and I think you can just edit the number of dice in place manually after adding it) but there's no indication in the combat tracker at all that the version of the spell the statblock uses is upcast.

    Would be nice if:
    A) It could automatically do the upcast for you.
    B) failing being able to do that (since I get that it might be too difficult for the parser to figure it out all the time for every spell that can be upcast in every 5E flavor), show in the combat tracker that you need to upcast it. Stuff like Hold Person, which increases the number of targets when upcast, would still need some sort of indicator.

    I'm doing a conversion of a module that has a statblock or two that includes upcast versions of spells, and I'm looking at the lich as an example on how to do it, so I'll follow its language templates for that, so hopefully when this gets resolved, my conversion will work the same.
    Last edited by drempel; May 21st, 2026 at 18:23.

  4. #124
    Zacchaeus's Avatar
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    There is no mechanism for automatically upcasting spells. What you can do is add the spells to the NPC sheet (right click -> parse spell actions) and then edit the dice in the spell description to show the upcasted amount.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #125
    Quote Originally Posted by Zacchaeus View Post
    There is no mechanism for automatically upcasting spells. What you can do is add the spells to the NPC sheet (right click -> parse spell actions) and then edit the dice in the spell description to show the upcasted amount.
    Will you be doing the same then in the official books (like the monster manual for 2024)?
    Last edited by drempel; May 21st, 2026 at 19:19.

  6. #126
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    Quote Originally Posted by drempel View Post
    Will you be doing the same then in the official books (like the monster manual for 2024)?
    Probably not. The way that the spells are set up in the books such as the MM is so that the spells can be pulled from whatever source the user has rather than pinning it to a particular source. I reread your post and realised that you were talking about a conversion you were doing. My advice was for you, as a DM, when preparing for a session involving such an NPC. If you are doing a conversion then leave things as they are printed in the book you are converting. The DM can always drag, right click to add dice, and drop damage strings to get the correct dice roll, or as noted edit the NPC directly.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #127
    Quote Originally Posted by Zacchaeus View Post
    Probably not. The way that the spells are set up in the books such as the MM is so that the spells can be pulled from whatever source the user has rather than pinning it to a particular source. I reread your post and realised that you were talking about a conversion you were doing. My advice was for you, as a DM, when preparing for a session involving such an NPC. If you are doing a conversion then leave things as they are printed in the book you are converting. The DM can always drag, right click to add dice, and drop damage strings to get the correct dice roll, or as noted edit the NPC directly.
    I will say as a DM (I run a lot of games using FG), unless I go study the statblock, without any indication that the spell that got inserted is wrong, I won't know I need to modify anything, and just assume it's right.

    All I'm really asking for at a bare minimum is a way in the combat tracker to show that the spell is meant to be upcast instead of that information being stripped when the monster is added.

    DM's kinda rely on what's in the combat tracker a lot, and if it's wrong, the monster is probably going to be nerfed.

  8. #128
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    Fair enough, but this isn’t a bug report more a feature request.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #129
    Quote Originally Posted by Zacchaeus View Post
    Fair enough, but this isn’t a bug report more a feature request.
    Sure, I'll concede it could be considered a feature. The statblock in the combat tracker doesn't match the NPC record (even with official WotC content), but it could be looked at either way.
    Last edited by drempel; May 22nd, 2026 at 06:00.

  10. #130

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    MotM, Quickling Skill: Perception
    Perception +5 s/b just Perception +5

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