Starfinder Playlist
Page 2 of 6 First 1 2 3 4 ... Last
  1. #11

    Join Date
    Feb 2017
    Location
    the seaside, UK
    Posts
    550

    feature request

    Hi,

    a little feature request: I would love it if all spells, including cantrips, used the same pop out. I know you can't actually up-cast cantrips but I'd rather have the consistency that 'all' spells use the same interface, even if a lot of the functionality is greyed out and not usable, if that makes sense?

    Cheers,

    Simon
    Last edited by Ludd_G; May 19th, 2026 at 15:22.

  2. #12
    Thank you both for the feedback, and I am very sorry to hear that the extension is causing long load times and freezes on the startup screen! I will look into this issue to figure out what is causing that.

  3. #13

    Join Date
    Feb 2017
    Location
    the seaside, UK
    Posts
    550
    Quote Originally Posted by Ludd_G View Post
    Hi,

    a little feature request: I would love it all spells, including cantrips, used the same pop out. I know you can't actually up-cast cantrips but I'd rather have the consistency that 'all' spells use the same interface, even if a lot of the functionality is greyed out and not usable, if that makes sense?

    Cheers,

    Simon
    also... is there any chance in the future to use spell graphics that fill the targeting circle/line etc. I presently use Bratch9's Spell Tokens extension ( https://forge.fantasygrounds.com/shop/items/149/view ) and to combine that functionality with your extension would be amazing.

    Cheers, and thanks for all your hard work,

    Simon

  4. #14
    Quote Originally Posted by Ludd_G View Post
    Hi,

    a little feature request: I would love it if all spells, including cantrips, used the same pop out. I know you can't actually up-cast cantrips but I'd rather have the consistency that 'all' spells use the same interface, even if a lot of the functionality is greyed out and not usable, if that makes sense?

    Cheers,

    Simon
    Yes, that makes sense for the sake of consistency! I will look into that and let you know.

    Aside from that, how did the rest of the automation feel? Was your table comfortable using it, or did you have any other observations during play?

    Quote Originally Posted by Ludd_G View Post
    also... is there any chance in the future to use spell graphics that fill the targeting circle/line etc. I presently use Bratch9's Spell Tokens extension ( https://forge.fantasygrounds.com/shop/items/149/view ) and to combine that functionality with your extension would be amazing.

    Cheers, and thanks for all your hard work,

    Simon
    Thank you, Simon! I will look into this as well to see if it's feasible down the road.

    But for now, my main focus is completely on finalizing the core extension and squashing any bugs or problems during the beta phase, but compatibility with great extensions like Spell Tokens is definitely something I can explore in the future!

  5. #15
    Quote Originally Posted by Henix View Post
    It's designed to work for both D&D 5e (2014) and 5.5e (2024) Rulesets.
    Nice. I will test it on the next session

  6. #16
    Quote Originally Posted by Ludd_G View Post
    also... is there any chance in the future to use spell graphics that fill the targeting circle/line etc. I presently use Bratch9's Spell Tokens extension ( https://forge.fantasygrounds.com/shop/items/149/view ) and to combine that functionality with your extension would be amazing.

    Cheers, and thanks for all your hard work,

    Simon
    I would second that request.

  7. #17
    Lo Zeno's Avatar
    Join Date
    Mar 2020
    Location
    United Kingdom
    Posts
    588
    Quote Originally Posted by Henix View Post
    Thank you both for the feedback, and I am very sorry to hear that the extension is causing long load times and freezes on the startup screen! I will look into this issue to figure out what is causing that.
    Unlike Ludd_G, I am on Windows 11 (should that make any difference, but I doubt it).
    After reading that he eventually manages to boot into the session, I tried waiting for longer than I did in my previous tests and it does indeed seem the case that it's not actually frozen but just very, very slow at starting. I had to wait almost 10 minutes before an empty campaign booted, but eventually it did.

  8. #18
    Quote Originally Posted by Lo Zeno View Post
    Unlike Ludd_G, I am on Windows 11 (should that make any difference, but I doubt it).
    After reading that he eventually manages to boot into the session, I tried waiting for longer than I did in my previous tests and it does indeed seem the case that it's not actually frozen but just very, very slow at starting. I had to wait almost 10 minutes before an empty campaign booted, but eventually it did.
    On Linux Fedora here and I too am experiencing very long load times.

  9. #19
    In addition to using "alt" to cast for free, maybe have an option for ritual casting. It is free as well but increases the casting time by 10mins.

  10. #20
    Lo Zeno's Avatar
    Join Date
    Mar 2020
    Location
    United Kingdom
    Posts
    588
    Quote Originally Posted by nephranka View Post
    In addition to using "alt" to cast for free, maybe have an option for ritual casting. It is free as well but increases the casting time by 10mins.
    That's one of those things I don't think needs "automating": it doesn't happen in combat, so you just need the DM to tell you "after 10 minutes of ritual, you cast the spell. Click alt and the spell you need". Done, wham bam thank you ma'am.

Page 2 of 6 First 1 2 3 4 ... Last

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (2 members and 2 guests)

  1. Henix,
  2. MrDDT

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in