Refer a Friend
Page 1 of 5 1 2 3 ... Last
  1. #1

    5E - AoE Spells Auto-Targeting & Upcast (FREE BETA)

    AoE Spells Auto-Targeting & Upcast (BETA)

    Stop manually dragging templates, bring smart, persistent AoE automation to your games!

    Hello everyone! I am incredibly excited to announce that the AoE Spells Auto-Targeting & Upcast extension is officially published on the Forge and available right now!

    No more manual target swapping for Fireball or other area-of-effect spells. This extension works natively under the hood to handle the math and targeting so you can keep your combat fast, tactical, and clean.

    ✨ Features & Highlights
    • Precise Template Auto-Targeting: Automatically calculates and selects tokens within spell templates instantly upon placement. No more dragging targets manually for Fireball!
    • Smart Upcasting: Handles spell upcasting mechanics perfectly, ensuring the correct damage and scale are applied dynamically for most spells.
    • Persistent Spell Management: Tracks ongoing, turn-by-turn spell effects seamlessly without cluttering your Combat Tracker.


    🔥 The Beta Rollout Plan
    I am launching this as a FREE BETA for the next 1 to 2 months. I want to ensure it is completely polished and bug-free!
    • Phase 1 (Free Beta - LIVE NOW): Download it for free, test it out in your campaigns, and let me know your feedback!
    • Phase 2 (Final Release): After the beta period, the free listing will be retired and replaced with the final, paid version (planned for 1000 to 1500 golds).



    Support & Feedback
    Please drop your feedback, bug reports, and feature suggestions directly in this thread! Your input is incredibly valuable during this beta phase.

  2. #2
    Will this expension work with 2014 or just with 2024?
    Last edited by Skexis Chamberlain; May 17th, 2026 at 19:42.

  3. #3
    It's designed to work for both D&D 5e (2014) and 5.5e (2024) Rulesets.

  4. #4
    Will you have an option to consume pact slots before spell slots?

  5. #5

    Join Date
    Feb 2017
    Location
    the seaside, UK
    Posts
    550
    Hi Henix,

    Just watched your video for this extension (will give it a try out in game tomorrow) and I just wanted to say how impressed I am with what you've achieved. Excellent work!

    Looking forward to seeing it in use at my table.

    Cheers,

    Simon

  6. #6
    Very cool extension. I did notice that with Chromatic Orb, if you roll the same number on two or more dice, the orb bounces to another opponent within 30' where you'd roll to hit again and damage. If the spell is upcast with a level 2+ slot, if that damage rolls the same number on two or more dice, it can bounce again. I'm assuming that this would need to be handled manually?

  7. #7
    Quote Originally Posted by nephranka View Post
    Will you have an option to consume pact slots before spell slots?
    Thank you for the excellent feedback! You are completely right, I hadn't fully accounted for the multiclassing dynamics with Pact Magic yet.

    To solve this, I just thought (right now xD) of implementing an option for multiclass characters, likely a checkbox or a toggle button in the interface that lets you switch the active "Pool" (Regular vs. Pact). This way, you can easily choose exactly which type of spell slot you want to consume before triggering the cast. What do you think?


    Quote Originally Posted by Ludd_G View Post
    Hi Henix,

    Just watched your video for this extension (will give it a try out in game tomorrow) and I just wanted to say how impressed I am with what you've achieved. Excellent work!

    Looking forward to seeing it in use at my table.

    Cheers,

    Simon
    Thank you so much for the kind words! I am incredibly happy to hear that you liked the showcase video and the extension.

    Please let me know how it goes at your table! I’d love to hear your feedback after your group tries it out in a live game.


    Quote Originally Posted by Dax Doomslayer View Post
    Very cool extension. I did notice that with Chromatic Orb, if you roll the same number on two or more dice, the orb bounces to another opponent within 30' where you'd roll to hit again and damage. If the spell is upcast with a level 2+ slot, if that damage rolls the same number on two or more dice, it can bounce again. I'm assuming that this would need to be handled manually?
    Thank you so much, I'm really happy to hear that! And yes, your assumption is exactly correct.

    Because of the unique rolling conditions required for the Chromatic Orb bounce mechanic, there is no built-in automation for it. The best workflow right now is to simply leave the automation popup open, check your damage roll to see if you got matching numbers, and then manually roll the attack and damage again for the new target within 30 feet if it bounces.

  8. #8
    Quote Originally Posted by Henix View Post
    Thank you for the excellent feedback! You are completely right, I hadn't fully accounted for the multiclassing dynamics with Pact Magic yet.

    To solve this, I just thought (right now xD) of implementing an option for multiclass characters, likely a checkbox or a toggle button in the interface that lets you switch the active "Pool" (Regular vs. Pact). This way, you can easily choose exactly which type of spell slot you want to consume before triggering the cast. What do you think?




    Thank you so much for the kind words! I am incredibly happy to hear that you liked the showcase video and the extension.

    Please let me know how it goes at your table! I’d love to hear your feedback after your group tries it out in a live game.




    Thank you so much, I'm really happy to hear that! And yes, your assumption is exactly correct.

    Because of the unique rolling conditions required for the Chromatic Orb bounce mechanic, there is no built-in automation for it. The best workflow right now is to simply leave the automation popup open, check your damage roll to see if you got matching numbers, and then manually roll the attack and damage again for the new target within 30 feet if it bounces.
    Sounds like a good solution.

  9. #9
    Lo Zeno's Avatar
    Join Date
    Mar 2020
    Location
    United Kingdom
    Posts
    587
    I think this extension has... deep issues: whenever I add this extension to a new or existing campaign, Fantasy Grounds becomes unable to load the campaign: it stays on the screen with the rolling d20 forever.

    EDIT: just to be precise, I tried literally loading ONLY this extension, a campaign with no extension, a campaign with several other extensions but not this, and a campaign with several other extensions AND this extension. It spins forever only when I select this extension, by itself or with others.
    Last edited by Lo Zeno; May 19th, 2026 at 14:02.

  10. #10

    Join Date
    Feb 2017
    Location
    the seaside, UK
    Posts
    550
    Quote Originally Posted by Lo Zeno View Post
    I think this extension has... deep issues: whenever I add this extension to a new or existing campaign, Fantasy Grounds becomes unable to load the campaign: it stays on the screen with the rolling d20 forever.

    EDIT: just to be precise, I tried literally loading ONLY this extension, a campaign with no extension, a campaign with several other extensions but not this, and a campaign with several other extensions AND this extension. It spins forever only when I select this extension, by itself or with others.
    Hi,

    whilst my session does eventually boot into game, I do experience a much extended load time with this extension active. I'm on Windows 10 if that's useful info for debbuging.

    Cheers,

    Simon

Page 1 of 5 1 2 3 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in