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  1. #91
    Quote Originally Posted by wrandalljr4 View Post
    You mean this?

    Attachment 67456
    Knows you can see in that screenshot the pop out effects is there and when I disable remove spellcasting automation those reticules come back with pop out effects still enabled

  2. #92
    Quote Originally Posted by SmackDaddy View Post
    Nope, the FGU 5E Helper works fine, it's when I add the Spellcaster Automation extension that I lose my targeting icons in the CT....I am sure it's conflicting with something else then but I guess I will do without it as it was one of those "nice-to-have" things for my players. (most of which are spellcasters)
    Hello,

    This is a lot, but these are all the extensions I currently run, and I still have access to targeting. If you are using an extension that I am not using, you may want to try turning that one off first to see if targeting comes back.

    ArcaneWard, FG-Aura-Effect, BetterCombatEffectsGold, Bye Bye Faction Underlays, Carrier, CharSheetDiceTower, Chat Aesthetics Configurator, ClearDead, FG-ClockAdjuster-main, CloseWindows, corerpg-combat-highlighter, Effects Alpha Ordering, DeathIndicatorEx, EnhancedCharsheet, EquippedEffects, Fireside DDT, GenericActions, GenericActionsLayer, GoBigOrGoGnome, Indicators, InitiativeNanny, FG-CoreRPG-Inventory-Identified, JackOfAllThings, MapParcel, 5eModifiers, Feature M's Shops 5E Coinage fix v1.01, Pets, PlayerAgency, PointsOfInterest, RequestedRolls, ResistanceIsFutile, Shops, Theogeek-Nat20, Turbo, 470730ZWhisperFGU, Theme_2024_Dark, Fireside DDT - Bigger, 5E - Expanded NPCs, 5E Next Level XP Automation, 5EScribe, 5e Undo, 5eUntargetOnDeath, B9_CommonCore, Fantasy_Grounds_Spell_Domain_extension, B9_SpellTokens, Item DM Private Notes, MNM Buy and Sell Items, MNM Coin Manager, MNM Coin Manager Upgrade, MNM Core, MNM Module UI, MNM Rest Manager, random-spellbooks-0_2, WOB_BlessedHealer.2.0.0, WOB_DamageInterceptor_Test1, WOB_Enhanced Effect_2025, WOB_Inventory_Actions.3.0.0, JackOfAllThings_no_merge_warnings, WOB_Life Drain_2025.1.0.0, WOB_MantleOfTranscendence_2025.1.0.0, WOB_NowYouSeeMeNowYouDont_2025.1.0.0, WOB_Player Awards.2.0.0, WOB_Reaction_2025.1.0.0, WOB_RelentlessEndurance_2025.1.0.0, WOB_savage_attacker_2025.4.0.1, WOB_UndeadFortitude, WOB_Universal_Reroll_2025, WOB_MirrorImage_2025.1.0.0, WOB_FGU_Helper_2025.4.0.0, WOB_Private_Message_Window_2025.1.13, WOB_SpellCasting_Automation_2025.4.3, and WOB_Weapon_Mastery_2025.1.1.0.

    Warren
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  3. #93
    So, here is my list, in alphabetical order. I put yours in alphabetical order as well, then I had ChatGPT tell me what *I* had that you didn't and visa versa.

    LIST 1.txt (yours)
    LIST 2.txt (mine)
    LIST 1 v LIST 2.txt

    And since I use ChatGPT to help me prep, I call it "The Void" and is my co-DM, and after the comparisons (and not knowing which list was mine), this was their final comment after comparison LOL (sorry, thought it was funny and had to include it)

    # My blunt DM verdict

    ### LIST 2 feels like:

    “Let’s improve gameplay, immersion, QoL, and let the players do weird tavern ****.”

    ### LIST 1 feels like:

    “I want automation, combat control, and enough WOB scripts to frighten God.”

    Honestly? LIST 1 looks like a DM who drinks black coffee and mutters “the extension will handle it.”

    LIST 2 looks like a DM who says “yes, there is a turtle race minigame.”

    Both are beautiful.
    ---
    If you’d like, I can also do:

    ## “Which list is objectively better for your campaign?”

    or

    ## “Which extensions from both lists should be merged into the Ultimate Void Loadout™”

    …and that one would be spicy.
    Warren in looking between the two -- anything jump out at you? Thank you for your time.

  4. #94
    MrDDT's Avatar
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    After working with Smackdaddy, we found out it was another ext causing the issue.

    I've reported the issue to that ext author.
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  5. #95
    Thank you so much MrDDT!!!!!

  6. #96
    Hello there.
    I'm trying the 5e Helper extension out, and it looks like there's an issue with the inspiration auto-reroll mechanic.
    In the tutorial campaign with no other extensions loaded, while the character sheet is claimed by a player, (myself on another window)
    When I roll an attack, and then use an inspiration, both the DM and the player re-roll the attack, making two separate rolls for one inspiration use.

  7. #97
    Quote Originally Posted by jimlad42 View Post
    Hello there.
    I'm trying the 5e Helper extension out, and it looks like there's an issue with the inspiration auto-reroll mechanic.
    In the tutorial campaign with no other extensions loaded, while the character sheet is claimed by a player, (myself on another window)
    When I roll an attack, and then use an inspiration, both the DM and the player re-roll the attack, making two separate rolls for one inspiration use.
    Hello

    See my video test.

    Video -> https://www.youtube.com/watch?v=Fw2_JoPUSyI

    It is working as it should from my tables.

    Warren
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  8. #98
    Hmm... Looking at how Debug mode mentions Host Owner and User names, I suspect it wouldn't be an issue during an actual game, as the host and the player will have different names... Or maybe IPs... But I don't know that that's the issue. It looks like you're using two devices, which might be it?

    The exact process I was using was to open two instances of FG at once on the same desktop, have one host the campaign over LAN, and the other join through Localhost. After that, any character claimed by the second instance will roll twice if either the DM or the player use an inspiration.
    (Another oddity with this, the last rolls are actually saved separately. If the DM makes a Strength Check, and the player makes a Dex Save, the inspiration will roll both of those. I assume that's intended, but still might be a clue.)
    Inspiration Test.png
    And, just in case the debug data could help, here's what it prints out.Debug Data - DM.png
    Exactly the same if the DM or the Player clicks the inspiration button.

    It seems like it's just a niche edge case from your video, though. I'll be able to double check that everything works as intended in an actual game on Saturday, and I'll let you know if it actually causes trouble.


    Thanks for looking into it, though!

  9. #99
    Quote Originally Posted by jimlad42 View Post
    Hmm... Looking at how Debug mode mentions Host Owner and User names, I suspect it wouldn't be an issue during an actual game, as the host and the player will have different names... Or maybe IPs... But I don't know that that's the issue. It looks like you're using two devices, which might be it?

    The exact process I was using was to open two instances of FG at once on the same desktop, have one host the campaign over LAN, and the other join through Localhost. After that, any character claimed by the second instance will roll twice if either the DM or the player use an inspiration.
    (Another oddity with this, the last rolls are actually saved separately. If the DM makes a Strength Check, and the player makes a Dex Save, the inspiration will roll both of those. I assume that's intended, but still might be a clue.)
    Inspiration Test.png
    And, just in case the debug data could help, here's what it prints out.Debug Data - DM.png
    Exactly the same if the DM or the Player clicks the inspiration button.

    It seems like it's just a niche edge case from your video, though. I'll be able to double check that everything works as intended in an actual game on Saturday, and I'll let you know if it actually causes trouble.


    Thanks for looking into it, though!

    Hello

    Thanks for the information. I will check into it. If it becomes an issue or you find other issue please let me know.

    Warren
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  10. #100
    Hello! Having some difficulty with WOB: Spellcasting Automation extension. The forum link from The Forge sends me here.

    I really love this extension - but last week and this week when I was testing, there seems to be a problem.

    Whenever damage dice are rolled for a cantrip, the extension doubles the number of dice that are supposed to be rolled, i.e. Vicious Mockery from our Bard should be 2d6, but it rolls 4d6. This happens for all cantrips across all characters.

    Leveled spell damage works fine.

    I have a lot of extensions going, but this problem resolves when WOB: Spellcasting extension is disabled.

    Thanks
    Last edited by Atreides Ghola; May 17th, 2026 at 14:49.

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