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  1. #781
    Sounds good

  2. #782
    Just pushed new build of BCEG to the Test channel.

    Regards,
    JPG

  3. #783
    Ran into an issue with:
    Cloud of Daggers; AURA: 10 all,single,cube,yellow; AoE Cloud of Daggers; IF: !FACTION(self); DMGA: 4d4 slashing,spell

    As soon as I move the token into the aura.

    On TEST with the newest build.

    [5/4/2026 5:24:25 AM] [ERROR] Handler error: [string "..erCombatEffectsGold:.._damage_dnd_bce.lua"]:269: attempt to call upvalue '_fnOrigApplyDefault' (a nil value)

  4. #784
    @nephranka,
    Investigating this; it appears to be related to Advanced Effects and BCEG conflict. Vaall reported in Discord as well.

    Regards,
    JPG

  5. #785
    Just pushed a fix for AE/BCEG interaction damage roll error. Please run a new Check for Updates.

    Regards,
    JPG

  6. #786
    Quote Originally Posted by Moon Wizard View Post
    Just pushed a fix for AE/BCEG interaction damage roll error. Please run a new Check for Updates.

    Regards,
    JPG
    Using:
    Cloud of Daggers; AURA: 10 all,cube,yellow; AoE Cloud of Daggers; DMGA: 4d4 slashing,spell; DMGO: 4d4 slashing,spell
    The DMGA fires and leaves on the target:
    AoE Cloud of Daggers; DMGO: 4d4 slashing,spell

    but on the next round the DMGO fires and throws:
    [5/4/2026 7:03:50 PM] [ERROR] Handler error: [string "AdvancedEffects:..anager_actions_d20_ae.lua"]:41: attempt to index local 'rSource' (a nil value)

  7. #787
    Thanks for the continued testing and report details.

    I've pushed a new build of AE extension that should address that error.

    Regards,
    JPG

  8. #788
    Quote Originally Posted by Moon Wizard View Post
    Thanks for the continued testing and report details.

    I've pushed a new build of AE extension that should address that error.

    Regards,
    JPG
    Looks fixed. I am still seeing a difference between [SDC] from the action tab (the characters SDC) and from the gobal effects (the targets SDC)
    Attached Images Attached Images

  9. #789
    MrDDT's Avatar
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    Quote Originally Posted by nephranka View Post
    Looks fixed. I am still seeing a difference between [SDC] from the action tab (the characters SDC) and from the gobal effects (the targets SDC)

    Looks like the CUSTOM EFFECT LIST is not tracking who is applying it and checking their SDC. Like it does from the CHARSHEET.

    I'm not at the computer but also likely needs to test this for NPCs using the CUSTOM EFFECT LIST also.

    I believe also this shouldn't be posted here in BCEG as SDC is now part of FG ruleset. I believe this needs to be changed to SAVEDC but I could be wrong. I'm working off my phone right now.

    Also not to be confused with SDC: n
    Which simply adds in a bonus to Spell DCs.
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  10. #790
    Quote Originally Posted by MrDDT View Post
    Looks like the CUSTOM EFFECT LIST is not tracking who is applying it and checking their SDC. Like it does from the CHARSHEET.

    I'm not at the computer but also likely needs to test this for NPCs using the CUSTOM EFFECT LIST also.

    I believe also this shouldn't be posted here in BCEG as SDC is now part of FG ruleset. I believe this needs to be changed to SAVEDC but I could be wrong. I'm working off my phone right now.

    Also not to be confused with SDC: n
    Which simply adds in a bonus to Spell DCs.
    [SDC] is not SDC: n as you pointed out. SDC: n is in FG as SAVEDC: n. The issue is with [SDC] which is 8+prf+ability and is working on the sheet from the actions tab. [SDC] in the global effects list is using the target's prf and ability to calculate [SDC]. So no effect like: SAVEA: [SDC] CON in the gobal list will work as intended.

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