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View Poll Results: Do you like the separate DC fields for each roll type

Voters
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  • No, I wish there was just one number (could be on the sheet multiple places)

    18 21.43%
  • Yes, I like setting it for a specific type and leaving it

    53 63.10%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    13 15.48%
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  1. #611
    Quote Originally Posted by mccartysr View Post
    Assuming you are playing 5E, everything seems normal to me, so I would need more details. My forge version is from December, and I haven't seen a code change in the ruleset that would drive this behavior.

    Side note: I will wait for toast messages to stabilize before I look into them because I don't think my processes should interact with those directly.
    I would agree. It might very well be a false flag.

  2. #612

    V2.21.2

    Version 2.21.2

    Add import and export buttons for console configuration
    Fix 5E getConcentrationRoll
    Fix staged rolls checking for features, feats, and traits on NPCs for 5E.

  3. #613
    On TEST:
    [3/18/2026 7:24:26 AM] s'ActorManager.getTypeAndNode/getTypeAndNodeName - DEPRECATED - 2025-04-22 - Use ActorManager.isPC/isRecordType/getCreatureNode/getCTNode'
    [3/18/2026 7:24:26 AM] [ERROR] Script execution error: [string "5E:scripts/manager_action_save.lua"]:288: attempt to index field 'sSaveDesc' (a nil value)
    [3/18/2026 7:24:29 AM] [ERROR] Script execution error: [string "RequestedRolls:..ts/rr_manualroll_entry.lua"]:96: attempt to call field 'encodeAdvantage' (a nil value)

    When sending anything save, check, init, etc...

    Just passing it along

  4. #614
    Thanks for the heads-up. I've taken an initial look, and the updates should be doable before release.

  5. #615

    V2.21.3

    Version 2.21.3
    Fixes various issues for the big April update and is now available on the test channel

    I don't call ActorManager.getTypeAndNode/getTypeAndNodeName, so I am not sure what's going on there, but I am not seeing it on my end.
    The sSaveDesc error is a ruleset error and it has been reported.

  6. #616
    Looks like things are working except for the sSaveDesc error. I am sure the other thing was maybe a conflict with another extension but it is gone now. Thanks!

  7. #617
    Request for a new option please. I run FG over 2 screens and the pop up screens for saving throws turns up in the middle between the 2 screens. Could you provide an option similar to the new notifications so that the position can be changed. I would prefer to have them middle left which is where my CT is located.
    Graphil

    There are two secrets to life: 1) Don't tell everything you know...

  8. #618
    Quote Originally Posted by graphil View Post
    Request for a new option please. I run FG over 2 screens and the pop up screens for saving throws turns up in the middle between the 2 screens. Could you provide an option similar to the new notifications so that the position can be changed. I would prefer to have them middle left which is where my CT is located.
    Move the manual roll window to wherever you want future popups to show before closing it. The window will open in that location in the future.

  9. #619
    Feature request:

    In partnering with Life Ledger, with the setting set for "PC: HP on Level Up [Roll]", is there a way to capture that to allow RR to give the player the ability to "roll" it?
    Last edited by Seleh; June 5th, 2026 at 02:13.

  10. #620

    V2.22

    Quote Originally Posted by Seleh View Post
    Feature request:

    In partnering with Life Ledger, with the setting set for "PC: HP on Level Up [Roll]", is there a way to capture that to allow RR to give the player the ability to "roll" it?
    Version 2.22
    • Now supports roll types that originate on clients for showing as popup


    This adjusts how RR handles the existing integration that was already in place in Life Ledger, so it should be working.

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