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  1. #1

    Post SOLO RPG Resources for FGU

    ..:WORK IN PROGRESS:..
    This is a Very Long-Term Project, It will not finish any time soon.
    If you know a solo resource for FGU that is not listed here, please PM me.


    All SOLO RPG Modules / Extensions for FGU

    I aim to list and eventually review every solo play resource for fgu at some point.
    Starting by doing justice to Solo Adventurer's Toolbox for 5E. WIP...
    NOTE: You will see notes such as "D&D 5E Only." This is true for FGU regarding some modules are designed to open only in certain rulesets. But if you want to open it in any ruleset, you can do so by using Universal Module extension by damned. Remember to Update before loading it.
    1. Procedural Generation / GM Emulators:

    These modules remove the need for a GM by emulating it via random tables, combat rules balanced for single player, and some systems, such as, scene progression, or roleplaying as 1 Player, etc. Procedural part refers to both text generation with random tables, and dungeon tile generation. Examples for text-gen are Character Traits, Word Tables for interpretation with Freeform Association, Names, Quest Hooks, etc...

    2. Solo Systems with Built-in Oracles:

    These give you all the setting-specific tools and solo systems to create your own solo game but not necessarily give you "solo stories" to play in, EXCEPT for SoloDark Oracle which is bundled with 5 Solo Adventures. You can use built-in Oracles to create your solo story by asking questions about the setting and roll for an answer. "Do the kobolds I just negotiated plan to backstab me?" Oracle's Answer. Then use the random table generators to flesh out the quests, enemies, challenges, encounters, etc...

    3. Standalone Adventure Books:
    / --NEEDS-ADD-PAGE#2

    * These are Choose Your Own Adventure style "storybooks." They are best suited for beginners. Instead of learning to use solo tools to create a story from scratch, you click [multiple-choice] links of pages when certain conditions are met as the story unfolds. "If the kobolds you negotiated do plan to backstab you, go to page #x, if not, go to page #y."

    * Solo Skirmishes, on the other hand, keep this style while modify it with extra rules that speed up the gametime in favor of action rather than story/RP. They may require repeating quests until certain thresholds for advancement is enabled. More info is in the link.

    4. Solo Journaling Games:

    A Solo Journaling RPG is like any other TTRPG, except it is highly thematic as they are played by keeping a journal of a theme-appropriate character type instead of using tokens. They always have specialized game rules that make it interesting and feel like walking in the shoes of the character type. Combat is typically played in Theater of Mind. The thematic diversity is as wide as there are literary themes, ranging from Librarians, to all kinds of Wizards, to Beast Hunters, to Apothecaries, to StarGazers in Space, to Cartographers that map the world, to... well, you got the point.

    5. EXTRA CONTENT FOR SOLO GAMES:

    5.1. FGU Extensions for Solo Play
    /TAROT-FIRST
    5.2. Random Stuff: Old guides, Emulators, Tables.
    / REVIEW LAST-1
    5.3. Extra GM Supplements: [Part of 5.2]
    / --ADD-PAGE LAST

    These are !SOLO GM / Completionist Level! m
    odules like entire 3rd Party Faction / Empire-Builder / Leveled Weapons / FGU Auto-Effect Bundles, and many many other Tools-of-the-trade that probably won't have any reviews.

    6. CONTENT NOT YET CONVERTED:

    6.1. Missing Solo RPG Systems:
    I don't know half of them as well as I should know; and I like less than half of them half as well as they deserve. But in time, I'd like to review them too.
    6.1.1 Emulators Compatible with Older D&D / PF1: [Part of 6.1]
    6.2.
    Missing Solo Storybooks / --NEEDS-ADD-PAGE#2
    6.3.
    Missing Solo Journaling RPGs

    7. ARTICLES ON SOLO RESOURCES
    [Page 3, Post #42]

    Aaand I lost the planned article list already...

    7.1. Articles On Solo Systems:
    What are solo systems, what are their components, how do they work, how to use them?
    7.2. Practical Solo Gameplay:
    Ways to play solo.
    Last edited by Tempered7; June 7th, 2026 at 06:13.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  2. #2
    1. Procedural Generation / GM Emulators: Mostly text-gen/random tables, 1 [free] dungeon-tile gen, 1 both [paid].

    These modules remove the need for a GM by emulating it via random tables, combat rules balanced for single player, and some systems, such as, scene progression, or roleplaying as 1 Player, etc.

    [PAID]


    1. +! The Solo Adventurer's Toolbox by Paul Bimler (D&D 5E Only, Dmsguild) WIP
    2. Mythic GM Emulator v2 by Tana Pigeon (in the Forge) This is for playing ANY setting solo. Converted by Marmus who has also other works for solo play in Dmsguild.
    3. + The Solo Adventurer's Toolbox Part 2: The Toolbox Expanded by Paul Bimler (D&D 5E Only, Dmsguild)
    4. + Griogre's Random Dungeon Tiles and Descriptions. (Module in the Forge). A great solution for quickly jumping into play, you create a dungeon from ready-made tiles as-you-go. Fits for ANY setting with dungeons, and also good for Group DMs who wants to quickly create a fully tested dungeon and use it in their campaigns.
    5. + Solo Adventure Resource: The Dungeon Oracle by Paul Bimler (DnD 5E Only, Dmsguild). This is a short module for playing DnD 5E Adventures Solo. Complementary to The Solo Adventurer's Toolbox from the same author.
    6. x The Solo Adventurer's Toolbox: Sci-Fi / Spelljammer Edition by Paul Bimler. (DnD 5E Only, Dmsguild)
    7. x Tables of Doom: 5E Solo Adventuring by Paul Bimler. (Dmsguild).
    8. + Squareware (SW Store / Steam). Based on a dice set concept to help eliminate mental and physical fatigue for the DM. Squareware is the attempt at an electronic version of the Ultimate Game Table. Using the template of an unshared map the DM can operate Squareware like a centralized control panel easily creating all the content they need for whatever situation they find themselves. Squareware is not just a content generator - it is also a story generator - it has been designed to give random flowing descriptions of things not just spit disjointed words at you. It has almost 200 individual tables with more than 7000+ variables that make up the complex wiring beneath offering 90+ different features for every step of DM'ing DnD5e and elegantly represented in a professional Graphic User Interface so you can get what you need with one click of a button.
    9. + Book of Many Things by WotC. (D&D 5E, SW Store / Steam). Along with its infamous card deck, it offers tools for DMs like traps, location maps, & more / --ADD-PAGE
    10. x Pathfinder 1E / 2E - Harrow Deck by Paizo (SW Store 1E - 2E / Steam 1E - 2E). The Harrow Deck straddles the line between game supplement and storytelling set piece. / --ADD-PAGE

    [FREE]

    1. + Jim Socks' Content Generator 2020 (Module in its own forum thread, DnD 5E or ANY Ruleset, medieval style).
    2. Gwydion's ​2d6 Dungeon Module Quick Start (Mod/ext? in the Forge, for Xcore ruleset): A free system for dungeon crawl in 2d6 system. Use ​Forgotten Adventures Mapmaking Pack for assets. It requires a lite reading but the link goes to my guide that explains how to play if you're new to the system. 1st level only.

    [SUPPLEMENTS]

    1. + Dungeon Room Descriptions by Dan Harlan. (dmsguild) --ADD-PAGE / LISTED: Article: Environmental Storytelling in 7 WIP
    2. + UNE: Universal NPC Emulator by Dan Conley (the Forge) NPC-gen in Text form. Converted by Marmus. --ADD-PAGE / LISTED: Article: HowTo. in 7 WIP
    3. x GM's Miscellany: Urban Dressing (System Neutral Edition) / (Smiteworks Store / Steam):
    4. x GM'S Miscellany: Wilderness Dressing (Smiteworks Store / Steam):
    Last edited by Tempered7; June 7th, 2026 at 06:26.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  3. #3
    2. Solo Systems with Built-in Oracles: An Oracle in Solo RPGs is a YES/NO Answer Generator just like an 8-ball.

    These give you all the setting-specific tools and solo systems to create your own solo game but not necessarily give you "solo stories" to play in, EXCEPT for SoloDark which is bundled with 5 Solo Adventures. You can use built-in Oracles to create your solo story by asking questions about the setting and roll for an answer. "Do the kobolds I just negotiated plan to backstab me?" Oracle's Answer.

    1. x [4$] 5th Edition Solo Rules (dmsguild): Light-weight Oracles with short guides. Beginner's choice for low entry price and quick guidance with its oracles.
    2. + SOLODARK / Alone in the Dark Shadowdark RPG Bundle (SW Store / Steam) Solo rules with solo adventures in SD. Requires paid Shadow Dark ruleset). [NOTE: Bayne thoughtfully provided the "REAL-TIME Torch Timer" Mechanic from scratch, so we are covered].
    3. x STAR TREK Adventures: Captain's Log Solo Roleplaying Game (SW Store / Steam). [!] Confirmation required for if it can be played in the free ruleset with SRD?
    4. + Cyberpunk RED - Single Player Mode (SW Store / Steam). Requires paid Cyberpunk Red Ruleset)
    5. Fallout RPG: Wasteland Wanderer: A Solo Roleplaying Game (SW Store / Steam). [!] Confirmation required for if it can be played in the free ruleset with SRD?
    Last edited by Tempered7; May 24th, 2026 at 18:40.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  4. #4
    3. Standalone Adventure Books [Dmsguild unless stated otherwise]: Mostly for DnD 5E; ruleset rules apply.

    * These are Choose Your Own Adventure style "storybooks." They are best for beginners. Instead of learning to use solo tools to create a story from scratch, you click links of pages when certain conditions are met as the story unfolds.

    * Solo Skirmishes [SKIP BELOW FOR DETAILS], on the other hand, keep this style while modify it with extra rules that speed up the gametime in favor of action rather than story/RP. They may require repeating quests until certain thresholds for advancement is enabled.

    [FOR TOTAL BEGINNERS]


    1. x Play & Learn Solo (Fighter): A Warrior Born. A Warrior Born takes the new player through each step of character creation, combat, skill checks, exploration and many other areas. It weaves the rules into the narrative of a fast-paced, exciting adventure through the Ardeep Forest. The adventure assists a player in creating a fighter character, getting them to roll for ability scores, buy equipment, and then set out to do some exploring and face some danger!

    [STORYBOOKS / D&D 5E]

    1. + Uncertain Life - Solo Adventure (for 5e) converted into FGU by David Williamson, Rob Twohy [R.I.P]. Originally by David Bond.
    2. Toolbox Solo Adventure A1: The Dead Don't Sleep: The Dead Don't Sleep, is a Toolbox Solo Adventure for D&D 5th Edition. This adventure is designed for one PC of level 1-20 or 2 PCs of level 1-15 without a DM. However, a DM may find this useful for running an adventure for 1 or 2 PCs if they haven't had time to prepare anything. 2nd in the series A Drop of Venom isn't converted yet.
    3. Paul Bimler's 5E Solo Adventure Series. [by 5E Solo Gamebooks]
      1. + The Death Knight's Squire is the first one and it takes 2-4 hours to play.
      2. + Tyrant of Zhentil Keep.
      3. + Citadel of the Raven.
      4. + The Tortured Land. Taster: [free pdf]. It doesn't have links to pages.
      5. x Drums at Daggerford.
      6. x Caught In A Wizard's Web.
      7. + Flight To Undermountain.

    [SOLO SKIRMISHES]

    Check this image to see how it works. Especially notice empty Quest Point Tally at bottom right; it is for quest advancement when you have certain amount of Quest Points which you represent by drag/dropping tokens there. You can gather QP when certain triggers happen but all of them involve repeating the same quest until you gathered enough of it. At first, you repeat the first quest many times, but as you progress, number of quests increase and you have more branching variety.

    1. ? Paul Bimler's Solo Skirmishes (2?)
      1. ? Stone, Wood & Thunder
      2. ? The Cult of Mol'goroz

    [OTHER SETTINGS]

    1. + Cthulhu 7E - Alone Against the Dark (Smiteworks Store/Steam): Not to be confused with [FREE/PDF] starter story "Alone Against the Flames." AAtD Requires paid Cthulhu 7th edition ruleset. Gifted to paid users after FGVTT gone free, if you claimed it before 1 Jan. You can peak at it from My Library if you have it even if you don't have the ruleset.)
    2. x Eberron Solo Adventure: The Saviour of Sharn: by -you guessed it!- Paul Bimler. [!] Confirmation needed for if it can be played without the old Eberron rulebook module.
    3. Shadow Dark - Solo Adventures in Alone in the Dark Bundle / [NOTE: Setting-specific SoloDark Oracle will be reviewed in "2. Solo Systems with Built-in Oracles" post upstairs].
      1. The Wavestone Monolith is the first and like the other 4 in the series, it is styled in standard published adventure format instead of choose your own adventure style.
      2. Eroding Isle of the Executioner
      3. Sanctum of the Elephant God
      4. The Hidden Leprechaun Hollow
      5. Twisting Cave of the Pale Ones
    Last edited by Tempered7; June 7th, 2026 at 06:31.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  5. #5
    4. Solo Journaling Games:

    A Solo Journaling RPG is like any other TTRPG except it is highly thematic as they are played by keeping a Journal of a theme-appropriate character type instead of using tokens. There are always specialized game rules that make it interesting. The thematic diversity is as wide as there are literary themes, ranging from Librarians, to all kinds of Wizards, to Beast Hunters, to StarGazers in Space, to Cartographs that map the world, to... well, you got the point.
    TYOV: A creaking hunter among dust and cobwebs, you prowl the night places, seeking the souls on which you feed. You have done this since time immemorial, or so you believe; you have no memories of living as a man-thing like those you catch and eat. But human traces linger; your fingers trace clever arabesques in the dirt of your grave-place and with the flourishes come whispered songs in a language you've forgotten. Far away, in a museum, hangs your portrait in oil by a master five hundred years dead--you might have been lovers but the diary you kept then is long lost.

    1. + Thousand Years​ Old Vampire by damned [FREE]: This is a basic ruleset for the Thousand Year Old Vampire RPG which can be found here https://thousandyearoldvampire.com/ and here https://timhutchings.itch.io/tyov. Basically, you play an ancient Vampire as you journal his/her memories with rules that make it interesting. Because undead or not, old creatures at that age tend to lose some of their memories.
    2. Check 6.3. SOLO JOURNALING GAMES for a small list of popular Solo Journaling RPGs not yet converted if you want to have an idea of what kind of stuff is out there.
    Last edited by Tempered7; May 2nd, 2026 at 21:28.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  6. #6
    5. More Content That Can Be Used in Solo Games:

    5.1.
    FGU EXTENSIONS FOR SOLO PLAY

    1. Tarot Reading Review / Ways to Create Stories with Cards. With Tarot Reading Extension [Done but WIP for upgrades] by jkeller. Inspiration Source: How To Build An Adventure with The Deck of Many Things
    2. to be continued...
    Last edited by Tempered7; April 21st, 2026 at 09:16.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  7. #7
    5. More Content That Can Be Used in Solo Games:

    5.2.
    RANDOM STUFF: Starting from [Free Emulators] - "2. One Page Solo Engine" and onwards, these will be reviewed last.

    1. [GUIDE] What Can You Do For Free: It lists free modules for encounters and short campaigns among other things.
    2. [GUIDE -5E] DnD 5E Solo-Viable Builds Thread.
    3. [GUIDE -5E] Method for Creating Solo-Viable Builds [Tier Lists will be here]
    4. [PLAYTEST] Solo Hex-crawl in FGU - Demo Playtest Notes. A demo playtest showing how to play hex crawl, using the Toolbox, DMG, World Map Hex Tiles, and Jim Socks' Content Gen 2020 in FGU.

    [FREE EMULATORS]

    1. [WEB / Free] Mythic Game Master Emulator v1 --ADD-PAGE / OLD-ARTICLE
    2. [FREE PDF] ONE PAGE SOLO ENGINE PDF. How to convert guide // --ADD-PAGE // With Decked Out's [Extension] card dealer and some table conversion, this can be utilized for personal use. How to use it with Decked Out Guide.

    [FREE TABLES] / --ADD-PAGE

    1. [Module] DndSpeak 100 Tables for D&D 5E [PWYW]
    2. [GOOGLE DOCS] Table of Tables by OrkishBlade from r/BehindtheTables
    3. to be continued...

    5.3. EXTRA [PAID] GM SUPPLEMENTS:

    1. ...hope they fit in here "
    Last edited by Tempered7; May 4th, 2026 at 12:29.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  8. #8
    6. CONTENT NOT YET CONVERTED:
    I don't know half of them as well as I should know; and I like less than half of them half as well as they deserve. But in time, I'd like to review them too.
    6.1. MISSING SOLO RPG SYSTEMS: I plan to find and show ways to pseudo-implement them by using rulesets, extensions, etc., IF I can.

    1. Forbidden Lands (Solo Hexcrawl), Video
    2. 4 Against Darkness (Solo Dungeon-crawl), Video
    3. Symbaroum Solo Rules. UNOFFICIAL RULES in dmsguild so there's a double chance that it might never get converted. Fingers crossed because it's all there is.
    4. Ironsworn/Delve & Starforged/Sundered Isles: [FREE / PDF]
    5. Ker Nethalas - Into the Midnight Throne -- Quickstart [PWYW / PDF] Real Deal/PDF [This is the new version which is way better!]

    Quote Originally Posted by Griogre View Post
    It [Ker Nethalas] sounds like a great system. Sadly, a lot of DriveThru.rpg titles can't be ported because they have an exclusive license with the site. I don't know what the situation with that product is though.

    6.1.1 EMULATORS COMPATIBLE WITH OLDER D&D / PF1

    1. Check +NEW! in FREE PDF / WEB ORACLES under 13. For Solo Players [What Can You Do For Free in FGVTT? / Scroll down a bit.].
    2. to be continued...
    Last edited by Tempered7; June 7th, 2026 at 06:35.

  9. #9
    6. CONTENT NOT YET CONVERTED:

    6.2. Missing Solo Storybooks

    [TSR] Rage of the Rakasta 5e Solo Conversion Notes: I started with this even though this is not a storybook, it is just conversion rules for an old TSR module into 5E in case you want to learn how to convert adventures from older editions into 5E by yourself.

    [4E] Menace of the Icy Spire (5e Solo Conversion): This one is also conversion rules instead of a storybook but an adventure module from 4E.

    Toolbox Solo Adventure A2: A Drop of Venom: A Drop of Venom is a Toolbox Solo Adventure for D&D 5th Edition. This adventure is designed for one PC of level 1-20 or 2 PCs of level 1-15 without a DM. However, a DM may find this useful for running an adventure for 1 or 2 PCs if they haven't had time to prepare anything.

    The Dread Vault of Tgozur: This is the first of the shorter solo adventures from 5E Solo Gamebooks.

    D&D Solo Adventure: Labyrinth of Lies: This 42-page pdf is a short, deadly solo (DM-less) quest for a single Level 5 PC, or two Level 3 PCs. The emphasis here is replayability. There are several routes through this quest, and if you survive this dungeon on the first attempt, it will be nothing short of miraculous.

    Dark Sorceries - A 5E Solo Adventure by Abel T. Trotter: All conversation abruptly stops as the door to the inn crashes open. A cloaked figure staggers into the room, falling to his knees. The stranger looks human, though his cowl is pulled low, hiding his features from sight. His clothes are covered in frost and fresh snow. “P-please… h-help… m-me...,” a strangled voice pleads from under the hood. Pain and desperation are evident in the man’s voice. What do you do?

    Into Kryptgarden Forest - A 5E Solo Adventure: Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks. You feel an arm on your shoulder, pulling you back into the protected confines of the inn. An arrow flashes past where you were standing...What do you do?

    Eberron Solo Adventure: A Strange Awakening by John Stancil: After awakening in an unfamiliar location on your journey to Wroat, you quickly try to make sense of your current condition and discover all of the forces at play, both good and evil. Which side will you choose? Will you be a blessing, or a curse?

    Eberron Solo Adventure: Torkka Island:Marooned on a secluded island in the Sea of Rage, you discover yourself in a brutal environment from which there seems to be no escape. Will you be capable of overcoming the perils and fleeing Torkka Island? Or will you succumb to the horrors ahead and make this remote rock your final resting place?

    Eberron Solo Adventure: Kaarver Estate: After being recruited to examine disappearances in the town of Galethspyre, your investigation leads you to the enigmatic and secluded mansion known as Kaarver Estate. Behind the foreboding walls of the estate, secrecy and peril await. Will you be able to unravel the mystery of House Kaarver? Or will you vanish along with the inhabitants of the neighboring town?

    Eberron Solo Adventure: The Siege of Droranathhold: Following a betrayal and Jhorash’tar orc invasion, will you be able to return the Droranath dwarves back to their rightful home?

    SOLO EPA 01: Eight Petals Argent: EPA1+2 Bundle with free solo methods by Wraith Wright Productions / You return to Waterdeep after an extended absence, only to find your old friends embroiled in a scheme to steal an artifact from the City of the Dead. In this adventure, evade the Watch to infiltrate the cemetery district, survive ambushes on city streets, and race to recover forgotten magic from the lost nation of Lantan. Will you survive the deep catacombs and recover your prize? Will a rival gang put an end to the quest? Find out in the exciting starter adventure of this seven book series!

    SOLO EPA 02: Fight for the Dawn Saber: Continue the adventure of the Eight Petals Argent series! The Seekers' new scavenger hunt is a dangerous one. Using the Argent Gate beneath the Lantanese Embassy, you must leap across the Sword Coast to an island in the Trackless Sea. There you will search for the wreck of a Lantanese steam vessel, the Dawn Saber. Resist the elements and navigate hostile jungle terrain to reach the wreck of this treasure ship before the local pirates beat you to it! What dangers will you face on the island? What dangers beneath it? Find out in this exciting adventure, Fight for The Dawn Saber!

    SOLO EPA 03: Siege at Lamstrand Long: This time, climb the Sword Mountains and fight dreadful giant spiders, take a portal to aid the beleaguered defenders of a town in the Western Heartlands, and unravel more mysteries for—and about—your secretive employers, the Seekers. Will you crawl out of those web-filled tunnels alive? Will your nerves falter when facing an entire army? Will you discover important truths before it's too late? Find out in the exciting continuation of this epic, seven-part solo series.

    Solo Adventures in the Underdark 1 - Life in the Sewers: Another day of routine rounds and maintenance of the town's sewer system does not go as planned. The Player Character discovers a collapsed part of the sewer tunnel and must investigate the cause and eliminate a burgeoning threat to the town!

    Solo Adventures in the Underdark 2 - A Kobold Cavern: A Kobold Cavern is a stand alone adventure for a solo PC and DM or a solo PC acting as their own DM. It follows immediately after the events in Life in the Sewers, but can be played alone as an adventure for any 2nd level solo PC. Venturing deep into the Underdark for the first time, you are on the trail of a band of kobolds. If you find their outpost, can you eliminate the threat they pose to the town above?

    Solo Adventures in the Underdark 3 - A Grimlock Ambush: A Grimlock Ambush is a solo adventure that can be added to any solo D&D campaign, but is ideally used as a response to the question “What now?” when your PC encounters a Grimlock in your solo adventure.

    Solo Adventures in the Underdark 4 - Undercurrents of Madness: As the solo player character explores the area around their Underdark hideout, they discover an underground lake and its strange inhabitants.

    Solo Adventures in the Underdark 5 - The Lost Hammer of Stonefront: As the solo player character gains experience and allies, they are ready to help a friend recover an artifact from a true dungeon crypt in the Underdark!

    Solo Adventures in the Underdark 6 - Depths of Despair: As the solo player character explores the area around their Underdark hideout, they discover an abdanoned iron mine that could become a source of wealth for the PC.

    Solo Adventures in the Underdark 7 - Harbinger of War: As the solo player character explores the area around their Underdark hideout, they discover a group of Drow and Duergar who have taken up residence in an ancient outpost.
    Last edited by Tempered7; May 27th, 2026 at 10:48.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  10. #10
    6. CONTENT NOT YET CONVERTED:

    6.3. Missing Solo Journaling Games
    :
    Orphan children of FGU. But I have little bit of experience playing couple of them so I can start with them.

    Most of the following Solo Journaling RPGs are [PAID] but I'm listing them to give you an idea of what's out there:

    [FREE / PWYW]

    1. + Wizard's Tower [FREE] / Download / Example Journal: You play as a Powerful Wizard doing the things that such characters do... Researching Spells. Manufacturing (Summoning or Animating) Servants, Hiring Adventurers to defend your Tower or go on Quests for Knowledge and Artefacts. Ruling the domain around your Tower. Feuding with Rival Wizards...
    2. x Alone Among the Stars [PWYW]: A tabletop roleplaying game about exploring space and experiencing wondrous sights. Uses a standard 52 card deck and a six-sided die. For 1+ players. [!] Confirmation needed for if Decked Out is enough to play.
    3. x Wandering Library [PWYW]: This is a solo journaling RPG, a game designed to generate prompts for you to answer in as much or as little detail as you would like. All you need is two six-sided dice and your preferred method of journaling. Using the tables provided, you will explore locations and meet different people, recording your adventures and encounters as you travel in your Wandering Library.

    [PAID]

    1. x Ex Novo: Ex Novo is a playable city-generator that helps you construct, and populate fictional villages, towns, and cities. This physical game can be played solo or with up to 3 friends. Playtime ranges from 1 to 3 hours.
    2. + Cartograph: Cartograph is a solo / multiplayer map-making RPG about journaling, exploration, worldbuilding, and resource management. The core rules are easy to learn, and facilitate the creation of a world map through a variety of prompts and tables. By the end of a game, you will have produced a map of an unknown world, complete with a journal that details those places. [NOTE: Since you can throw dice on anywhere on the FGU UI, you can pin the map to background by widening it so that you can see where the dice "landed" is because where die lands in the empty hex-map are the hexes you work with.]
    3. x Eleventh Beast: Inspired by Hellboy by Mike Mignola and Fallen by Perplexing Ruins, Eleventh Beast is a solo monster hunting game from Exeunt Press, creator of the ENNIE-nominated Exclusion Zone Botanist. Investigate the rumors. Learn its secrets. Hunt it down. Knowledge is your weapon.
    4. x The Librarian's Apprentice: The Librarian's Apprentice is a solo journaling game created with the Firelights Creator Kit by Fari RPGs. The rules will guide you, but you are in control of where the story goes. Infinite, ever-shifting, and sometimes dangerous, the Library exists in the space between worlds and times. Among the many who call it home are the Librarians, and only those who truly understand it may join their ranks. You seek to do so.
    5. x Wanderer - The Shadowed Realm: Wanderer - The Shadowed Realm is the thrilling second edition of Wandering Souls, a unique solo roleplaying adventure that invites you to brave a world shrouded in darkness. Step into the boots of a Wanderer, an intrepid adventurer roaming the lands to aid those in need.
    6. + Lichdom - A solo RPG about the perilous journey of a sorcerer towards immortality: Time passes inexorably. Ages come and go, empires rise and fall, knowledge is found and lost, kings are celebrated and then forgotten, war and plague ravage the lives of many while a few enjoy the most exquisite pleasures... for a time. Everybody dies. But not you; you are called to survive them all and untangle the most well hidden secrets of the cosmos, even if the price is beyond what any other mortal is willing to pay. You are called to Lichdom. [NOTE: Requires cards, therefore, Decked Out Extension].
    Last edited by Tempered7; April 21st, 2026 at 16:02.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

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