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  1. #31
    Quote Originally Posted by Moon Wizard View Post
    Apologies for the response delays. Was focusing on getting 2E/PF2/SF2 migrated, as well as DH launch stuff.

    @Farratto,
    Do you have specific examples of 5E features where 5EAE is using !CUSTOM?

    Regards,
    JPG
    Well, let's go through the first few from 5eAE:

    Web AE; (C); SHARETURN; IFT: !CUSTOM(Object); AURA: 20 single,cube,80F8F8FF; Web; SPEED: difficult; IF: !CUSTOM(WebRestrained); SAVEA: (SDC) DEX (M); SAVES: (SDC) DEX (M); SAVEADD: WebRestrained; EXPIREADD: ReminderWeb; 'Escape DC Str (SDC); 'Lightly obscured

    Sleet Storm AE; (C) AURA: 20 point, blue; AoE Sleet Storm; IF: !CUSTOM(Object); SPEED: difficult; OBSCURED: physical; SAVEA: [SDC] DEX (M); SAVEADD: prone; SAVES: [SDC] DEX (M); SAVEADD: prone

    Magic Circle AE; IFT: !CUSTOM(Object); AURA: 10, point, white; AoE Magic Circle; IFT: TYPE(aberration, celestial, elemental, fey, fiend, undead); GRANTDISATK; IMMUNE: charmed,frightened; IMMUNE: possessed

    Evard's Black Tentacles AE; (C); SHARETURN; AURA: 20 cube,yellow; AoE Evard's Black Tentacles; SPEED: difficult; SAVEDMG: 3d6 bludgeoning,magic,spell; IF: !CUSTOM(OnceEvardsBlackTentacles); IF: !CUSTOM(RestrainedEvardsBlackTentacles); SAVEA: [SDC] STR (M); SAVEE: [SDC] STR (M); SAVEADD: RestrainedEvardsBlackTentacles; SAVEADD: OnceEvardsBlackTentacles; SAVEADDP: OnceEvardsBlackTentacles

    Blade Barrier AE; (C); SHARETURN; AURA: 5 all,cube,red; AoE Blade Barrier; SPEED: difficult; IF: !CUSTOM(Sculpt); SAVEDMG: 6d10 force; IF: !CUSTOM(OnceBladeBarrier); SAVEA: [SDC] DEX (H)(M); SAVEADD: OnceBladeBarrier; SAVEADDP: OnceBladeBarrier; SAVEE: [SDC] DEX (H)(M)

    $ Spirit Guardians (Good or Neutral); (C); AURA: 15 !ally, 80FAFAD2; AoE Spirit Guardians; FACTION(!self); IF: !CUSTOM(IgnoreSpirit Guardians); SPEED: difficult; SAVEDMG: 3d8 radiant; IF: !CUSTOM(OnceSpiritGuardians); SAVEA: [SDC] WIS (M)(H); SAVEADD: OnceSpiritGuardians; SAVEADDP: OnceSpiritGuardians; SAVEE: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant

  2. #32
    Quote Originally Posted by Moon Wizard View Post
    Apologies for the response delays. Was focusing on getting 2E/PF2/SF2 migrated, as well as DH launch stuff.

    @Farratto/@charmov/@Speculi/@Kelrugem,
    Does it make sense for IFT: !<ANYCONDITIONALTYPE> to automatically be TRUE if no target? Is that how you've seen the other implementations work?

    Regards,
    JPG
    Yes, I feel pretty confident IFT: !<whatever> returns true with BCEG if there is no target. Which, would be the desired and expected behavior in the vast majority of situations I can remember/imagine.

  3. #33
    Hi, while developing my extension I have encountered some issues that seem to be related to the core 5E ruleset rather than my own code. To verify this, I have disabled all extensions and confirmed that these bugs persist in a clean environment.

    Issue 1: Script Error on Player Character Saves (Main Tab)
    Attempting to roll a saving throw from the Main tab of a Player Character sheet triggers a script execution error and prevents the roll from completing.

    Error Log:
    Code:
    [4/5/2026 6:31:28 PM] [ERROR] Script execution error: [string "5E:scripts/manager_action_save.lua"]:287: attempt to index field 'sSaveDesc' (a nil value).
    Steps to Reproduce:
    1. Open any Player Character sheet.
    2. Ensure you are on the Main tab.
    3. Click on any Saving Throw (e.g., Strength, Dexterity).
    4. The error appears in the console and no dice are rolled.



    Issue 2: Multi-targeting "Cast" Button Failure
    When a PC has multiple targets selected, clicking the "Cast" button for a spell in the Actions tab fails to trigger the saving throw for the targets.

    Steps to Reproduce:
    1. Open a PC sheet and navigate to the Actions tab.
    2. Select two or more targets in the Combat Tracker (CTRL+Click on tokens or tracker).
    3. Click the "Cast" button for a spell that requires a Save DC.
    4. Result: Nothing happens; no saves are rolled by the targets.
    5. Note: If only one target is selected, the button works correctly. The failure only occurs with 2+ targets.
    Last edited by Henix; April 5th, 2026 at 17:53.

  4. #34
    Trying out with the PFRPG2 ruleset. No extensions loaded.

    The RANGE(n) conditional tag doesn't seem to work and throws an error:

    Effect string tested:


    Error:



    Separately to this error, if an effect doesn't have a non-recognised keyword (so a description) as the first component, the mouse-over tooltip for the effect icon on the token on an image shows the name of the token rather than the effect string.

    Thanks.
    Attached Images Attached Images

  5. #35
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    PFRPG2 - Incorrect operation of Show PC Effects button when CT Effect summary active.

    In the PFRPG2 ruleset, there are character effects (setup in the PC Sheet -> Combat tab) that can be shown/hidden in the CT by use of the Do Not Display Character Effects/Display Character Effects button - within the CT for the GM or within the PC Sheet -> Combat Tab for the players.

    This works fine for the detailed effects view:



    But when the detailed view is hidden, the Effect summary is only shown if "Display Character Effects" is active, if "Do Not Display Character Effects" no effects are shown in the effect summary line:



    Do Not Display Character Effects/Display Character Effects button should control only showing/hiding character effects in effect summary line as well as the detailed effects view in the CT.
    Attached Images Attached Images
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    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #36
    @Henix / @Surge,
    I've pushed updates to address those issues in CoreRPG and 5E rulesets. Please run a new Check for Updates to get the latest.

    @Henix,
    Also, please make sure you do not have any unzipped rulesets that may be overriding changes, as one of the items was fixed previously.

    Regards,
    JPG

  7. #37
    Quote Originally Posted by Moon Wizard View Post
    @Henix / @Surge,
    I've pushed updates to address those issues in CoreRPG and 5E rulesets. Please run a new Check for Updates to get the latest.

    @Henix,
    Also, please make sure you do not have any unzipped rulesets that may be overriding changes, as one of the items was fixed previously.

    Regards,
    JPG
    Thank you for the updates!

    I have run the latest "Check for Updates" and can confirm that Issue 1 (PC Main Tab Saves) is now working perfectly.

    Regarding your note on unzipped rulesets: I have double-checked my rulesets folder and I definitely do not have any unzipped versions of CoreRPG or 5E. I am running strictly from the updated .pak files.

    However, Issue 2 (Multi-targeting "Cast" button failure) still persists on my end.

    Current Behavior:
    • Single Target: If I have one creature targeted and click the "Cast" button or drag and drop to one creature, the save is forced correctly.
    • Multiple Targets: If I have two or more creatures targeted (via CTRL+Click) and hit "Cast," no dice are rolled, and no saving throws are triggered on the targets, but only the description appear in chat, like when you dont have targets selected.


    The console does not throw a script error when this happens; it simply fails to execute the saves for the group. I am testing this in a brand new, clean campaign with no extensions enabled.

  8. #38
    @Henix,

    I may need more specific steps to walk through how to recreate this. I'm not seeing this issue in my testing. (See video)

    Thanks,
    JPG
    Attached Files Attached Files

  9. #39
    @Moon Wizard,

    Thank you for the video and for looking into this. I understand it's working on your end, but I am still able to reproduce this consistently in a brand new environment.

    To be as specific as possible, here is exactly what I am doing:

    Setup:
    1. Created a brand new 5E Campaign (No extensions, no themes).
    2. Added 3 NPCs from the 5E Monster Manual 2024 to the Combat Tracker.
    3. Placed the NPCs and a Test PC on a map.
    4. The PC targets the 3 NPCs using CTRL+Click (targeting arrows are visible and targets show in the PC's targeting section).


    The Issue:
    • I open the PC Actions tab.
    • I click the "Cast" button for a spell that includes a Save DC or an Attack roll.
    • Result (Saves): The chat shows the spell name, but no saving throws are rolled by the targeted NPCs.
    • Result (Attacks): Only one attack roll is made in total, instead of one for each target.
    • If I then deselect two NPCs and leave only one target, clicking the same "Cast" button works perfectly.


    I have recorded a short video/GIF of my screen to show you exactly where the interaction fails.
    Attached Files Attached Files

  10. #40
    @Henix,

    Thank you very much for the video. I was able to track down the issue. Please run a new Check for Updates.

    Regards,
    JPG

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