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April 3rd, 2026, 06:23 #31
Well, let's go through the first few from 5eAE:
Web AE; (C); SHARETURN; IFT: !CUSTOM(Object); AURA: 20 single,cube,80F8F8FF; Web; SPEED: difficult; IF: !CUSTOM(WebRestrained); SAVEA: (SDC) DEX (M); SAVES: (SDC) DEX (M); SAVEADD: WebRestrained; EXPIREADD: ReminderWeb; 'Escape DC Str (SDC); 'Lightly obscured
Sleet Storm AE; (C) AURA: 20 point, blue; AoE Sleet Storm; IF: !CUSTOM(Object); SPEED: difficult; OBSCURED: physical; SAVEA: [SDC] DEX (M); SAVEADD: prone; SAVES: [SDC] DEX (M); SAVEADD: prone
Magic Circle AE; IFT: !CUSTOM(Object); AURA: 10, point, white; AoE Magic Circle; IFT: TYPE(aberration, celestial, elemental, fey, fiend, undead); GRANTDISATK; IMMUNE: charmed,frightened; IMMUNE: possessed
Evard's Black Tentacles AE; (C); SHARETURN; AURA: 20 cube,yellow; AoE Evard's Black Tentacles; SPEED: difficult; SAVEDMG: 3d6 bludgeoning,magic,spell; IF: !CUSTOM(OnceEvardsBlackTentacles); IF: !CUSTOM(RestrainedEvardsBlackTentacles); SAVEA: [SDC] STR (M); SAVEE: [SDC] STR (M); SAVEADD: RestrainedEvardsBlackTentacles; SAVEADD: OnceEvardsBlackTentacles; SAVEADDP: OnceEvardsBlackTentacles
Blade Barrier AE; (C); SHARETURN; AURA: 5 all,cube,red; AoE Blade Barrier; SPEED: difficult; IF: !CUSTOM(Sculpt); SAVEDMG: 6d10 force; IF: !CUSTOM(OnceBladeBarrier); SAVEA: [SDC] DEX (H)(M); SAVEADD: OnceBladeBarrier; SAVEADDP: OnceBladeBarrier; SAVEE: [SDC] DEX (H)(M)
$ Spirit Guardians (Good or Neutral); (C); AURA: 15 !ally, 80FAFAD2; AoE Spirit Guardians; FACTION(!self); IF: !CUSTOM(IgnoreSpirit Guardians); SPEED: difficult; SAVEDMG: 3d8 radiant; IF: !CUSTOM(OnceSpiritGuardians); SAVEA: [SDC] WIS (M)(H); SAVEADD: OnceSpiritGuardians; SAVEADDP: OnceSpiritGuardians; SAVEE: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant
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April 3rd, 2026, 06:25 #32
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April 5th, 2026, 17:46 #33
Hi, while developing my extension I have encountered some issues that seem to be related to the core 5E ruleset rather than my own code. To verify this, I have disabled all extensions and confirmed that these bugs persist in a clean environment.
Issue 1: Script Error on Player Character Saves (Main Tab)
Attempting to roll a saving throw from the Main tab of a Player Character sheet triggers a script execution error and prevents the roll from completing.
Error Log:
Steps to Reproduce:Code:[4/5/2026 6:31:28 PM] [ERROR] Script execution error: [string "5E:scripts/manager_action_save.lua"]:287: attempt to index field 'sSaveDesc' (a nil value).
- Open any Player Character sheet.
- Ensure you are on the Main tab.
- Click on any Saving Throw (e.g., Strength, Dexterity).
- The error appears in the console and no dice are rolled.
Issue 2: Multi-targeting "Cast" Button Failure
When a PC has multiple targets selected, clicking the "Cast" button for a spell in the Actions tab fails to trigger the saving throw for the targets.
Steps to Reproduce:
- Open a PC sheet and navigate to the Actions tab.
- Select two or more targets in the Combat Tracker (CTRL+Click on tokens or tracker).
- Click the "Cast" button for a spell that requires a Save DC.
- Result: Nothing happens; no saves are rolled by the targets.
- Note: If only one target is selected, the button works correctly. The failure only occurs with 2+ targets.
Last edited by Henix; April 5th, 2026 at 17:53.
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April 5th, 2026, 18:47 #34Grand Templar
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- Jan 2009
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- UK
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Trying out with the PFRPG2 ruleset. No extensions loaded.
The RANGE(n) conditional tag doesn't seem to work and throws an error:
Effect string tested:
Error:
Separately to this error, if an effect doesn't have a non-recognised keyword (so a description) as the first component, the mouse-over tooltip for the effect icon on the token on an image shows the name of the token rather than the effect string.
Thanks.
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April 5th, 2026, 22:43 #35
PFRPG2 - Incorrect operation of Show PC Effects button when CT Effect summary active.
In the PFRPG2 ruleset, there are character effects (setup in the PC Sheet -> Combat tab) that can be shown/hidden in the CT by use of the Do Not Display Character Effects/Display Character Effects button - within the CT for the GM or within the PC Sheet -> Combat Tab for the players.
This works fine for the detailed effects view:
But when the detailed view is hidden, the Effect summary is only shown if "Display Character Effects" is active, if "Do Not Display Character Effects" no effects are shown in the effect summary line:
Do Not Display Character Effects/Display Character Effects button should control only showing/hiding character effects in effect summary line as well as the detailed effects view in the CT.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 6th, 2026, 00:24 #36SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,348
@Henix / @Surge,
I've pushed updates to address those issues in CoreRPG and 5E rulesets. Please run a new Check for Updates to get the latest.
@Henix,
Also, please make sure you do not have any unzipped rulesets that may be overriding changes, as one of the items was fixed previously.
Regards,
JPG
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April 7th, 2026, 09:45 #37
Thank you for the updates!
I have run the latest "Check for Updates" and can confirm that Issue 1 (PC Main Tab Saves) is now working perfectly.
Regarding your note on unzipped rulesets: I have double-checked my rulesets folder and I definitely do not have any unzipped versions of CoreRPG or 5E. I am running strictly from the updated .pak files.
However, Issue 2 (Multi-targeting "Cast" button failure) still persists on my end.
Current Behavior:
- Single Target: If I have one creature targeted and click the "Cast" button or drag and drop to one creature, the save is forced correctly.
- Multiple Targets: If I have two or more creatures targeted (via CTRL+Click) and hit "Cast," no dice are rolled, and no saving throws are triggered on the targets, but only the description appear in chat, like when you dont have targets selected.
The console does not throw a script error when this happens; it simply fails to execute the saves for the group. I am testing this in a brand new, clean campaign with no extensions enabled.
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April 7th, 2026, 17:01 #38SmiteWorks
Supreme Deity
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- Mar 2007
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@Henix,
I may need more specific steps to walk through how to recreate this. I'm not seeing this issue in my testing. (See video)
Thanks,
JPG
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April 7th, 2026, 21:44 #39
@Moon Wizard,
Thank you for the video and for looking into this. I understand it's working on your end, but I am still able to reproduce this consistently in a brand new environment.
To be as specific as possible, here is exactly what I am doing:
Setup:
- Created a brand new 5E Campaign (No extensions, no themes).
- Added 3 NPCs from the 5E Monster Manual 2024 to the Combat Tracker.
- Placed the NPCs and a Test PC on a map.
- The PC targets the 3 NPCs using CTRL+Click (targeting arrows are visible and targets show in the PC's targeting section).
The Issue:
- I open the PC Actions tab.
- I click the "Cast" button for a spell that includes a Save DC or an Attack roll.
- Result (Saves): The chat shows the spell name, but no saving throws are rolled by the targeted NPCs.
- Result (Attacks): Only one attack roll is made in total, instead of one for each target.
- If I then deselect two NPCs and leave only one target, clicking the same "Cast" button works perfectly.
I have recorded a short video/GIF of my screen to show you exactly where the interaction fails.
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April 8th, 2026, 01:01 #40SmiteWorks
Supreme Deity
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- Mar 2007
- Posts
- 23,348
@Henix,
Thank you very much for the video. I was able to track down the issue. Please run a new Check for Updates.
Regards,
JPG
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