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Thread: 5e Bug Reports

  1. #81
    Zacchaeus's Avatar
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    Quote Originally Posted by astromath View Post
    Creating a module. Closing the module. Then reopening the module. (It doesn't matter if the module is locked or unlocked when reopened.)

    When applying a font effect (bold, italic, underline) followed by a non-character mark such as a period or an em dash and that non-character mark is not part of the effect, FG adds an extra space that is part of the effect when the module is reopened.

    Examples:
    (bold, italic, underline) becomes (bold , italic , underline )
    Underlined—Non-underlined becomes Underlined —Non-underlined
    Italic. becomes Italic .
    Indeed. This has been the case since the first version of FG (it's due to the way the xml works). The trick is to include the non-character mark in the bolded, itelisized etc word when selecting whatever it is you want to bold etc.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #82
    Quote Originally Posted by Zacchaeus View Post
    There is indeed some missing text. Fixed and the amended module will get updated next week.
    I saw it was fixed in the module, but it is still missing in the online reader version. I would have guessed they are in sync but it seems that's not the case? Does it have to be updated separately?

  3. #83
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    Quote Originally Posted by Speculi View Post
    I saw it was fixed in the module, but it is still missing in the online reader version. I would have guessed they are in sync but it seems that's not the case? Does it have to be updated separately?
    I assume it'll be updated separately. I don't have a clue how the on line reader works or gets updated.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #84
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    -deleted- not sure what I was responding to, but it wasn't this.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  5. #85
    We're working on the fix for the Online Reader. We had a change in the developer working on the reader; and we're working through why some books are stalling in the convert/upload from module process.

    Thanks,
    JPG

  6. #86
    Vecna: Eve of Ruin
    Screenshot_20260402-113537_1.png
    Not sure if this is missing in the module (can't verify in FG, because I only have access to my phone) or a bug in the online reader. (Brave browser on Android)
    Some of the chapter headlines are missing. ("Chapter 4 Summary", 5, 7, 8 etc)
    They exist in the printed book version.
    Last edited by Speculi; April 2nd, 2026 at 10:47.

  7. #87
    Quote Originally Posted by Speculi View Post
    Vecna: Eve of Ruin
    Screenshot_20260402-113537_1.png
    Not sure if this is missing in the module (can't verify in FG, because I only have access to my phone) or a bug in the online reader. (Brave browser on Android)
    Some of the chapter headlines are missing. ("Chapter 4 Summary", 5, 7, 8 etc)
    They exist in the printed book version.
    This will be fixed as soon as I figure out the library's updating issue (This is one of the books caught up in it).

  8. #88

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    D&D Players Handbook 2024 - Aid Spell

    It's checked off as a ritual - but it is not a ritual in the actual printed book.

  9. #89
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    Quote Originally Posted by Griogre View Post
    D&D Players Handbook 2024 - Aid Spell

    It's checked off as a ritual - but it is not a ritual in the actual printed book.
    Neither it is. I'll note that for fixing.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #90
    Some of the prices in the DMG 2024 module seem wrong. For example, the Adamantine Needle shows 40,002 cp.

    I have the hard copy, but couldn't find the needle entry to confirm.

    Adamantie Needle.png
    Last edited by jkeller; April 5th, 2026 at 14:24.
    DISCORD / EXTENSIONS:
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