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March 16th, 2026, 21:33 #1
Extension tracking for the 2026-04 update
Hello everyone,
I'm starting this thread to track and anticipate the upcoming April update.
The goal is to identify potentially affected extensions and, more importantly, those unlikely to be updated. This message is not intended to encourage developers to modify their work. No one is obligated to complete or maintain this table, but any contribution is welcome.
(I've primarily listed the names as they appear on Forge).
I would like to propose using a Google Sheet with open editing instead. This will allow everyone to make updates as needed, add additional extensions, and include their comments if they wish.
https://docs.google.com/spreadsheets...it?usp=sharingLast edited by Vaall; March 17th, 2026 at 10:27. Reason: Add a google sheet
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March 16th, 2026, 22:37 #2
Given that the test channel code is likely to develop and change over the coming weeks, you may want a status date column. i.e. when was it checked or patched?
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 16th, 2026, 22:48 #3SmiteWorks
Supreme Deity
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Also, some of the ones marked as included are only partially included. For example, I "believe" that Resistance is Futile, What Else Could I Do?, TEMPO/ROLLON are fully included; but BCE and Extended Automation/Overlays are partially included.
Definitely appreciate the effort to help with the tracking.
Regards,
JPG
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March 16th, 2026, 22:54 #4SmiteWorks
Supreme Deity
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Also, I want to re-iterate that I'm available to help with any migration of extensions to the new subsystems for effects/damage/heal/health in this release, either via having me take a first stab and letting developer test/verify, or consulting to the developers.
Regards,
JPG
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March 17th, 2026, 10:44 #5
Thank you for these clarifications, Moon Wizard.
Regarding the extensions that will be partially integrated into FGU, it would indeed be interesting to know what will eventually happen to the existing versions. However, I believe everyone already has more than enough on their plate.
I would also like to take this opportunity to thank all extension creators and some of them for several years — including those not included in the list I compiled or whose work I do not personally use. Without all your contributions, using FG would not be the same experience. In my view, your work is what gives the platform that little extra something compared to other virtual tabletops. =)
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March 18th, 2026, 20:21 #6
Looks like mine are failing because of the change coming from adding manager_action_damage_d20.lua (i.e modDamage and likely others are in a different package now). Looking into it.
Moon - if you want to take a stab at them, be my guest!
UPDATE:
I think I have the Improved Critical figured out
Fixing Nat20 is proving to be more difficult, not to get it not crashing, but to get it working. It's ignoring the custom damage types of "nat20", "supercrit", and "normalcrit"...trying to figure that out.
UPDATE UPDATE:
It seems that in the Nat20 extension, it looks like adding the damage types (i.e. "normalcrit", "nat20", and "supercrit" only works if I update the tables in data_common.lua, but if I add them programmatically in the Nat20 extension using table.insert in a loop like so...
table.insert(DataCommon.dmgtypes, sCritType)
even though the table is updated (I can debug print it and the new types show up as expected), those damage types are rejected by the ruleset and ignored in the damage computation.
But when I update the tables in data_common.lua, it works fine.
Any clues?Last edited by TheoGeek; March 19th, 2026 at 19:17.
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March 18th, 2026, 21:12 #7
I've been informed my undo extension has been broken in the current test channel, any insight into where to effect any changes would be appreciated.
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March 19th, 2026, 22:58 #8
Also, I'm having trouble with the PF2 version of ImprovedCritical (and Nat20). Not sure if I'll have time to fix those, so if anyone wants to help out!
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March 20th, 2026, 05:27 #9Grand Templar
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- May 2016
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Question regarding the inclusion of 5E-only extensions...
I see many extensions that were previously designed for 5E will now be part of the CORE rule set. Does that mean they will function with the other rules as well, such as PF1E?
Ex: 'Resistance is Futile'
How will that play out?
Thanks, and keep up the great work improving FG!
Rob
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March 20th, 2026, 07:26 #10
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