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  1. #1351
    Quote Originally Posted by Kelrugem View Post
    @tahl_liadon: Oh, that is already fixed, but I think I know why you still have this issue: The separate forge page for your version of overlays is unlisted and got merged with the other forge page So, please subscribe to https://forge.fantasygrounds.com/shop/items/1/view instead, this will now download both overlay versions then just select the version you want

    good to know. thx works now!
    -----
    roll dice. it builds character.

  2. #1352
    Kelrugem's Avatar
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    Quote Originally Posted by tahl_liadon View Post
    good to know. thx works now!
    cool Yeah, the Forge started to allow to attach several files to a Forge entry, the maintenance is much easier now; before that: every time I had to update my forge page, I had to do it multiple times (four times in fact, due to StrainInjury) Now "only" two times

  3. #1353
    Kelrugem's Avatar
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    Here is a list of new features presumably coming to FG on 21 April: https://www.fantasygrounds.com/forum...l=1#post760223

    I will very likely not be able to adjust my extension on time, due to preparing my own campaign, job etc, so that I can only do it slowly piece by piece Also because I have to understand the new features first; I have to admit, I do not really understand what is going to be added by looking at this list of updates

    Thus, if you want to be able to use my extension after this patch, you should wait with updating FG until I give my Okay

  4. #1354

    @kelrugem, would you confirm whether effect multi would not apply again if a one already exists with same number?

    i was doing test on this:
    Code:
    Blood Drain; MULTI: Blood Drain; CON: [-1d2];
    and it would not add anymore as both con: -1 and con: -2 already existed from previous application.
    Last edited by tahl_liadon; April 4th, 2026 at 19:53.
    -----
    roll dice. it builds character.

  5. #1355
    Don't specify the first "blood drain", just go with MULTI: Blood Drain; CON: [-1d2];: if you tag it like that, it says "it's there already!"

  6. #1356
    Kelrugem's Avatar
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    Yup, as Asgurgolas mentioned, the MULTI tag has to be at the very beginning to make it work (the code basically "reads from left to right" and will apply first whatever the code sees first, in your case it will first see the doubled structure than the MULTI code )

  7. #1357
    Quote Originally Posted by Asgurgolas View Post
    Don't specify the first "blood drain", just go with MULTI: Blood Drain; CON: [-1d2];: if you tag it like that, it says "it's there already!"
    ah i see. thx!
    -----
    roll dice. it builds character.

  8. #1358
    Kelrugem's Avatar
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    Just another heads-up already: Right now I have to prepare quite a lot for my next campaign session on 24 April, while the release of the next FG patch is on 28 April presumably. So, it is very likely that I won't be able to update my extension on time Thus, again, do not update later this month if you intend using extended automation after the patch

  9. #1359

  10. #1360
    Thanks for the heads up, Kel! Enjoy your gaming time! Rob

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