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View Poll Results: What should I automate next?

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  • Artificer

    0 0%
  • Bard

    1 20.00%
  • Cleric

    5 100.00%
  • Druid

    0 0%
  • Monk

    1 20.00%
  • Paladin

    0 0%
  • Ranger

    2 40.00%
  • Warlock

    2 40.00%
  • Wizard

    2 40.00%
Multiple Choice Poll.
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  1. #21
    Lo Zeno's Avatar
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    I managed to test the Fighter Automation with one of my fighters players - she's super happy about the way it works now, she has to scroll a lot less up and down the Actions tab to use her masteries.
    The rogue of that campaign was against using the Rogue Automation at first, mostly because he's used to how we set up his character with Better Combat Effects Gold, there's already a fair degree of automation achievable with that; but after I showed him how the extension works, he asked to try it in next session.

    On my hand, I can say that this is how I'd like FGU to be, personally speaking, for D&D 5E. So I look forward to the other classes automations.

  2. #22
    Is there any chance these could possibly work with 2014 5e?

  3. #23
    Zacchaeus's Avatar
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    Before you do any more I'd wait until this happens https://www.fantasygrounds.com/forum...nges-(2026-04)
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #24
    Quote Originally Posted by Zacchaeus View Post
    Before you do any more I'd wait until this happens https://www.fantasygrounds.com/forum...nges-(2026-04)
    @Zacchaeus -- will these changes work for those who do *NOT* want to move to 2024/5.5e?

  5. #25
    Zacchaeus's Avatar
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    Quote Originally Posted by SmackDaddy View Post
    @Zacchaeus -- will these changes work for those who do *NOT* want to move to 2024/5.5e?
    It’s a revamp of the entire system. Since most of the effects work on any core based ruleset the changes will be wider than just a single ruleset. So yes it will apply equally to both versions of 5e.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #26
    Ok, after the session tonight, let's talk about the Rogue sneak attack automation. For the most part it works well with the following exceptions.

    - Pops up when doing a ranged attack spell but shouldn't, as sneak attack is limited to finesse and ranged weapons only.
    - Pops up when using non finesse weapons like a longsword. Should only popup with finesse.

    Thanks again for this extension, I will report again if I see something else.

  7. #27
    Quote Originally Posted by Lo Zeno
    I managed to test the Fighter Automation with one of my fighters players - she's super happy about the way it works now, she has to scroll a lot less up and down the Actions tab to use her masteries.
    The rogue of that campaign was against using the Rogue Automation at first, mostly because he's used to how we set up his character with Better Combat Effects Gold, there's already a fair degree of automation achievable with that; but after I showed him how the extension works, he asked to try it in next session.

    On my hand, I can say that this is how I'd like FGU to be, personally speaking, for D&D 5E. So I look forward to the other classes automations.
    Hi! Thank you so much for taking the time to share this. Reading feedback from actual playtesting at the table is incredibly rewarding!

    I'm thrilled to hear your Fighter player is having a smoother experience with less scrolling, that was exactly my goal! And I completely understand your Rogue's initial hesitation. BCEG is an incredibly powerful tool, and once a player gets used to a specific setup, it's hard to change. Knowing that seeing the extension in action was enough to win him over is a massive compliment!

    Thank you again for the amazing support and the high praise. Knowing that this is helping your table run the game exactly how you envisioned it gives me a lot of motivation to keep pushing forward with the rest of the classes!
    Last edited by Henix; March 20th, 2026 at 18:29.

  8. #28
    Quote Originally Posted by SmackDaddy
    Is there any chance these could possibly work with 2014 5e?
    Hi! That is a great question.

    Actually, my original plan was to automate both the 2014 and 2024 versions! Since the 2024 classes technically just add new features or tweak the 2014 features, my initial idea was to include a settings toggle for each class. You would select either "Legacy" or "2024," and if you picked 2014, the script would simply ignore or disable the newer features.

    However, once I started digging into the code, I realized that making both versions play nicely together under the hood was going to be much more time-consuming than I anticipated. Because my own gaming table is currently playing exclusively with the 2024 ruleset, I really have to prioritize getting those mechanics fully automated first.

    I might revisit the idea of adding 2014 backward compatibility in the future once the 2024 core classes are done. But just to be completely transparent with you: it won't be happening in the short term i think.

    I hope that's clear, and thanks for asking!

  9. #29
    Quote Originally Posted by Zacchaeus View Post
    Before you do any more I'd wait until this happens https://www.fantasygrounds.com/forum...nges-(2026-04)
    Thank you so much for the heads-up and for linking the thread, I really appreciate it!

    I just read Moon Wizard's announcement, and wow, those are massive changes! This will definitely impact my extensions.

    Since he mentioned the update is hitting the Test channel in the next day or so, from what I understand, I should switch my Fantasy Grounds updater to the Test channel, download the files, and follow the developer patch notes in The Laboratory forum section. Is that correct, or is there any other specific documentation or repository provided by SmiteWorks for this 2026-04 update that I should be looking at?

    Thanks again for the warning, this really saves me a ton of headaches and wasted work!

  10. #30
    Quote Originally Posted by bwatford View Post
    Ok, after the session tonight, let's talk about the Rogue sneak attack automation. For the most part it works well with the following exceptions.

    - Pops up when doing a ranged attack spell but shouldn't, as sneak attack is limited to finesse and ranged weapons only.
    - Pops up when using non finesse weapons like a longsword. Should only popup with finesse.

    Thanks again for this extension, I will report again if I see something else.
    Thank you so much for testing it out during your live session and for reporting this back to me. Live playtesting is the absolute best way to catch these things!

    You are completely right. The Sneak Attack prompt should definitely not be triggering on spells or on weapons that lack the Finesse or Ranged properties. I am already working on a fix for this! I will update the extension so that it properly checks the attack type and the weapon's properties before allowing the pop-up to appear.

    Thanks again for the great feedback and for keeping an eye out for bugs.
    Last edited by Henix; March 13th, 2026 at 15:35.

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