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  1. #1

    Preparation for next set of ruleset changes (2026-04)

    As a heads up to extension/ruleset developers, I will be looking at pushing an update to the Test channel in the next day or so that is a full revamp of the effects subsystem, as well as damage/heal/health subsystem for D20 game systems. This will add support for a lot of new effect tags and features; though it is complicated by the fact it is a full rewrite of those subsystems.

    It encapsulates several tags/features that were previously provided by Forge extensions. Some extensions will be fully replaced; while others will be partial.
    (Turbo, What Else Could I Do?, Frankly Not, Turn Based Effects, Better Combat Effects, Ongoing Save Effects, TEMPO and ROLLON, Extended Automation and Overlays)

    These will be included in 5E/4E/3.5E/PF1/SF1 game systems initially; I will be reaching out to see if systems managed by other developers want to take advantage of improvements, especially 2E/PF2/SF2/DW/SD which are D20 game systems at heart.

    Given that I expect that many extensions will no longer work with this change; we will be giving this version extra time in the Test channel to bake.
    For extension developers, I will be available to help with migrating extensions for those developers that want to take me up on that.
    For ruleset developers, you can reach out for help, or change your ruleset to layer on CoreRPG_2025 to continue locked to current CoreRPG features.

    Regards,
    JPG
    Last edited by Moon Wizard; March 12th, 2026 at 20:01.

  2. #2
    MrDDT's Avatar
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    Exciting stuff.
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  3. #3
    Kelrugem's Avatar
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    Uuuh, nice, thanks a lot for the heads-up, and I am very excited to see what will be added!

  4. #4
    Excellent news! Looking forward to seeing it all in play.

  5. #5
    This is indeed great news, looking forward to see what gets implemented. Keep up the great work.

  6. #6
    looking forward to it

  7. #7

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    Quote Originally Posted by Moon Wizard View Post
    It encapsulates several tags/features that were previously provided by Forge extensions. Some extensions will be fully replaced; while others will be partial.
    (Turbo, What Else Could I Do?, Frankly Not, Turn Based Effects, Better Combat Effects, Ongoing Save Effects, TEMPO and ROLLON, Extended Automation and Overlays)
    Obvious question:

    At a point when this does hit production, will there be a way to quickly identify and disable extensions which are known to be superseded, or rendered incompatible in ways unlikely to be addressed?

  8. #8
    Other than my searches for extensions on the Forge that do similar things, I have no visibility into extensions which may or may not have similar functionality.

    However, those extensions will most likely not work with the changes, since they would have to override internal functions which have changed names/behavior. Once it goes Live, any extensions which are reported as broken by the community will be Disabled in the Forge; and the developer who owns the extension will be notified and pointed at the Developer's Guide page outlining the high-level changes to the interfaces to look at re-evaluating. I will also be making myself available to help any extension developer who wants the help.

    Regards,
    JPG

  9. #9
    This is great news, and I am happy the FG team has been listening to feedback about including extension functionality!

  10. #10
    New updates have been released to the Test channel.
    https://www.fantasygrounds.com/forum...read.php?86968

    Regards,
    JPG

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