DICE PACKS BUNDLE
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  1. #621
    So found some bugs with that I was doing.
    It all seems to be working now.
    I also added a recalculate button to the npc sheet.

    I updated all of the XCore record windows to be compatible with the new menu buttons at the top of the window.

    If anyone sees any bugs please let me know.
    I'm going to modify the health, n1, n2 and init fields on the npc sheet to work the same way as the char sheet.
    There will be a gear and you can double click the init box to roll init.
    XCore.zip

  2. #622
    Funny thing, found a bug with initiative on the char sheet.
    XCore.zip

    This will fix that.

    Robert.

  3. #623

    Join Date
    Dec 2016
    Location
    Collierville, TN
    Posts
    537
    Thank you.

  4. #624
    I am going to have another update on the 8th.
    I found some more problems, which I introduced when updating the windows and other code.
    The will be fixed in the update tomorrow.

    I also added a menu item to the combat trackers menu, under initiative.
    One makes all actors on the combat tracker roll initiative.
    The other is going to when done take a value from the options window and modify the initiative of all actors on the combat tracker by that number.
    Put a +5 on it and everyone has their initiative increased by 5. Put a -10 and everyone's initiative is decreased by 10.
    I['m thinking of having a small window pop up with the value as a default and a button to confirm or cancel.

    I am also thinking of changing the Races and Classes windows.
    For races I'm thinking of adding a section for rolls, one for each of the non-item lists on the character and npc sheet.
    Drop it on either and it copies the rolls from the race to the character sheets lists.

    I was thinking of doing something similar for the advancement section of the class record.
    Character advances to a particular level and the rolls are added. That will be a little more complicated, need to figure out how the interface for that would work.

    I've still not been able to get in touch with Damned.
    Not really sure what the rules are for me updating this without his ok.

  5. #625

    Join Date
    Dec 2016
    Location
    Collierville, TN
    Posts
    537
    Will the update be posted here or through Forge? I disabled the Forge version so updates would not override your version.

    Also, would it be possible to add the option for initiative to go backwards? Working on a reaction system where going first is a disadvantage?

    Thanks again for the updates on the attribute/skill orders. Works perfectly for what I wanted!

  6. #626
    Quote Originally Posted by claedawg View Post
    Will the update be posted here or through Forge? I disabled the Forge version so updates would not override your version.

    Also, would it be possible to add the option for initiative to go backwards? Working on a reaction system where going first is a disadvantage?

    Thanks again for the updates on the attribute/skill orders. Works perfectly for what I wanted!
    I do not have to have access to the forge, so it has to be here.
    If you unzip the zip file toa folder in the ruleset folder called XCore it will override any XCore ruleset file.

    When you say go backwards you mean lowest to highest?

    Robert

  7. #627

    Join Date
    Dec 2016
    Location
    Collierville, TN
    Posts
    537
    Quote Originally Posted by rmilmine View Post
    I do not have to have access to the forge, so it has to be here.
    If you unzip the zip file toa folder in the ruleset folder called XCore it will override any XCore ruleset file.
    I just rename and change .zip to .pak. Seems to work.

    Edit: I deleted the original version and disabled from Forge, so it will not update from there.

    Quote Originally Posted by rmilmine View Post
    When you say go backwards you mean lowest to highest?
    Exactly!
    Last edited by claedawg; March 8th, 2026 at 03:13.

  8. #628
    Quote Originally Posted by claedawg View Post
    I just rename and change .zip to .pak. Seems to work.

    Edit: I deleted the original version and disabled from Forge, so it will not update from there.



    Exactly!
    you would need to disable it in forge for it to work.
    If you unzip it then you don't need to do anything with forge. You just need to remember to get rid of the folder if forge starts working.

  9. #629
    Quote Originally Posted by claedawg View Post
    I just rename and change .zip to .pak. Seems to work.

    Edit: I deleted the original version and disabled from Forge, so it will not update from there.



    Exactly!
    I'm unsure what would have to be done to change the combat tracker from going from highest to lowest to lowest to highest.
    I'm still trying to figure out how to get a new entry into the options window.
    If I can do that I'll have a look at what it would take to have initiative go up instead of down.

  10. #630
    I've added 2 new options.

    Combat Tracker: Change Initiative by and Combat Tracker: Reverse Initiative Order

    Combat Tracker: Change Initiative by
    is used by the Combat Tracker menu item Change All Initiatives. Whatever value is put in this field is added to the current initiative to all characters on the combat tracker.
    If you put a negative this will cause the initiative to decrease.

    Combat Tracker: Reverse Initiative Order
    is used by the combat Tracker's sorting function. If this is set to on it will cause the combat tracker to sort from lowest to highest. If it is off it will do highest to lowest.
    It currently does not cause a resort when it's changed. Once I've figured out how to force the combat tracker to resort it will do so.

    I added 3 options to the combat tracker menu.
    Roll All Initiatives, Roll NPC Initiatives, and Change All Initiatives

    Roll All Initiatives will roll initiative for all characters on the combat tracker, npc and pc.
    Roll NPC Initiatives rolls initiative for all npcs but does nothing for pcs.

    Change All Initiatives modifies the initiative of all characters, npc and pc, by the amount entered in the option Combat Tracker: Change Initiative by.
    XCore.zip

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