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  1. #231
    Azbandar's Avatar
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    Working on a custom set of NPC's with effects, in this case a dragon, but automating one if it's lair effects.
    Code:
    Mind-Warped Ground; AURA: 60 !foe,once,deeplair; IF: FACTION(!self); Mind-Warped Ground; DMGO: 1d6 psychic
    I have tried this with notself, !self, but it still rolls for the dragon, what am I doing wrong?

    If I use !foe (or friend) in place of the !self above, it works, I have other things with auras that are neutral/no faction having the same issue - traps, that sort of stuff. Did something change that I completely missed with "self" tags?

    I should note, I have also tried IF: FACTION(!self); before and after the name.
    Last edited by Azbandar; March 5th, 2026 at 17:38.

  2. #232
    I am not sure what "deeplair" is as an option. Maybe remove it?

  3. #233
    Also, maybe explore ally and !ally

  4. #234
    Azbandar's Avatar
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    Quote Originally Posted by nephranka View Post
    I am not sure what "deeplair" is as an option. Maybe remove it?
    That's for my visual auras, even without that, no change in habit.

  5. #235
    Azbandar's Avatar
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    Quote Originally Posted by nephranka View Post
    Also, maybe explore ally and !ally
    Ok, so ally worked, which made me try self vs !self, which also worked....Auras on monsters feels so backwards!

  6. #236

  7. #237
    Aight, first, to hopefully make this reply a little easier to find

    two paladins, double aura, stacking aura

    okay, meat and potatoes;

    I can't really take credit for this since i basically just am copying what MrDDT gave me, but he's told me to post it here since it is a common enough issue, so i shall.

    Issue; two paladins with aura of protection stack their auras, when they should not, solution; paladin aura with the highest bonus needs to detect and counter the weaker one.

    For this example we'll have paladins "Bob" and "Joe" Bob has the higher charisma score of 20 (+5), so Bob's aura has the highest bonus and thus needs the extra coding, Joe has 18 charisma (+4) so just needs his aura to have a unique effect name.

    The simple version;

    Bob's effect would be
    Bob; AURA: 10 friend; BobAura; SAVE: 5; IF:CUSTOM(JoeAura); SAVE: -4
    Joe's effect would be
    Joe; AURA: 10 friend; JoeAura; SAVE: 4
    Joe's aura just applies the +4 to saves, Bob's Aura applies his +5, and if Joe's aura is there, applies a -4 to saves to essentially negate Joe's.

    Additionally, i'll be adding the coding i currently use, which just disables the aura if your paladin ends up with a mild case of stabbed

    Bob
    Bob; AURA: 10 friend,!dying; AURA: 10 friend; BobAura; SAVE: 5; IF:CUSTOM(JoeAura); SAVE: -4
    Joe
    Joe; AURA: 10 friend,!dying; AURA: 10 friend; JoeAura; SAVE: 4

    You will need the "Better combat effects gold" to get this to work, but it's worth it, BCEG is, together with Aura effects, almost mandatory in my mind, i can't imagine running a game without it anymore.

    Lastly, you can change the names of the effects around to match the names of the two paladins you have in your game, just don't make the effects too convoluted, abbreviate, you'll be grateful for all the typos you can't put into your effects because you shortened "Charles Richten's Aura of Protection" to "CRAP"
    Last edited by Rebecca; May 20th, 2026 at 11:24.

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