Thread: 5E - Aura Effects Coding
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October 5th, 2025, 00:24 #221
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October 27th, 2025, 21:12 #222Zealot
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Does this extension still work?
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October 28th, 2025, 00:49 #223
Yes.
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October 28th, 2025, 02:57 #224
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October 28th, 2025, 09:52 #225Please consider voting for these features:
Feature idea: add a toolbar/dockbar for FGU windows to minimise into (Discussion and examples here)
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March 3rd, 2026, 05:02 #226Warrior-Priest
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- Jul 2015
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Sorry, need help.
I cannot figure out why my syntax will not force the saving throw. I am using the Dretch's Fetid Aura for 2024 D&D:
I am using the following aura: Fetid Aura; AURA: 10 all; SAVES: 12 CON; SAVEADD: PoisonedConstitution Saving Throw: DC 12, any creature that starts its turn in a 10-foot Emanation originating from the swarm. Failure: The target has the Poisoned condition until the start of its next turn. While Poisoned, the target can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
It applies the poisoned effect, no worries, but, I cannot get it to force the saving throw. What am I doing wrong?
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March 3rd, 2026, 07:21 #227
Just tested your coding and it works, it only makes the save when it starts its turn in the aura, not when it first enters. so cycle through the combat tracking after inside the aura and it does the save.
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March 3rd, 2026, 07:31 #228Warrior-Priest
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- Jul 2015
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Weird, I tested it and it still won't force the saving throw. What extensions do I need for this? I've got the Aura one, obviously, but, is there another extension I should be running?
Last edited by Hussar; March 3rd, 2026 at 10:31.
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March 3rd, 2026, 22:03 #229
Yes, for SAVEADD you need Better Combat Effects or Better Combat Effects Gold
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March 4th, 2026, 01:06 #230
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