Fantasy Grounds Merchandise
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  1. #31
    How in depth is your cast button mod? I've used Spellcaster Helper for a bit now and some functions of the Mad Nomad mods are starting to break with the successive updates?

  2. #32
    Quote Originally Posted by Ballzack View Post
    Thinking about purchasing your castbutton automation. The only thing stopping me is upcast options. Is there any plans to deal with that? Like asking what level to cast a spell at and using up that spell slot?
    Hello — you’re right. I didn’t think about upcasting. I’m going to work on that today. Being a GM and not a player definitely has its drawbacks. Sorry about that.
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  3. #33
    Your my hero if you can do this. Take my money.

  4. #34
    Quote Originally Posted by Ballzack View Post
    Your my hero if you can do this. Take my money.
    Right now, if you code the upcast damage, it should show a pop-up to choose from.

    I was wondering why it was working for my players. They have coded spells.
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  5. #35
    How do we code it, right now if you have two sets of damage amounts it rolls both.

  6. #36
    Hey Wrandalljr4,

    Just picked up your Cast Button extension and I can see a ton of potential with this. As others have mentioned, having a clean way to upcast spells would be wonderful (ideally, without needing the DM or player to pre-code multiple damage actions for each spell). Additionally, have you given any thought to incorporating the Smite spells into this work, despite them not having a Cast button?

    Here's my scenario:

    One of my players always plays Paladin, but has a hard time remembering to click the damage effects prior to rolling his weapon dice. I'd like to make this easier for him by, somehow, causing a pop-up window to appear if he hits a target with a weapon attack where he can select a Smite damage action, then confirm to roll all his damage dice at once. Does this seem possible?

    Thanks!

  7. #37
    Quote Originally Posted by thedruidreyn View Post
    Hey Wrandalljr4,

    Just picked up your Cast Button extension and I can see a ton of potential with this. As others have mentioned, having a clean way to upcast spells would be wonderful (ideally, without needing the DM or player to pre-code multiple damage actions for each spell). Additionally, have you given any thought to incorporating the Smite spells into this work, despite them not having a Cast button?

    Here's my scenario:

    One of my players always plays Paladin, but has a hard time remembering to click the damage effects prior to rolling his weapon dice. I'd like to make this easier for him by, somehow, causing a pop-up window to appear if he hits a target with a weapon attack where he can select a Smite damage action, then confirm to roll all his damage dice at once. Does this seem possible?

    Thanks!
    Hello, and thank you for using the product — we’re glad you like it. We do too, although it still needs a few tweaks.

    Right now, I’m working through an issue where certain save-based AOE spells (like Fireball) are rolling damage separately for each target. That’s not how it should work. It should roll damage once, then apply that same damage result to all targets. The only thing that should differ per target is the save outcome—full damage on a failed save, and half damage (or whatever the spell specifies) on a successful save.

    Because I’ve been focused on that AOE damage behavior, I haven’t had much time to continue the upcast feature work. In hindsight, I probably should have left the “damage per target” issue alone for the moment and stayed focused on finishing the upcast feature first. The Cast button and upcasting are the bigger priorities, and I can circle back to the AOE shared-damage fix afterward. I do have a few options for how to solve it, but it isn’t the easiest thing to implement cleanly.

    I’m also not very comfortable modifying the character sheet itself, especially if it requires adding buttons or UI changes. That’s not my strongest area, so I’m avoiding that approach.

    As for the Paladin “smite” idea, that should be fairly straightforward. We could use an effect tag or detect that the character has Smite available and then trigger a prompt—either in chat or a small popup—when they land a successful melee hit asking if they want to apply Smite. We already have a similar concept with reaction prompts (like Shield or Dodge), so this should be doable.

    I’ll keep working through these items and will keep you posted.
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  8. #38
    Hello,

    I recently picked up your Savage Attacker Extension.
    It works great. Both I and my player were enjoying not having to remember/modify damage rolls by hand.
    When the character got to the point of having two attacks per turn we noticed that it always rerolls the first hit (on anything less than a max roll).
    Is there a way to "decline" the reroll so if you get "near max" and you want to save it for the next hit (that might end up being sub par) you can?

    Thanks

  9. #39
    Quote Originally Posted by XavierB View Post
    Hello,

    I recently picked up your Savage Attacker Extension.
    It works great. Both I and my player were enjoying not having to remember/modify damage rolls by hand.
    When the character got to the point of having two attacks per turn we noticed that it always rerolls the first hit (on anything less than a max roll).
    Is there a way to "decline" the reroll so if you get "near max" and you want to save it for the next hit (that might end up being sub par) you can?

    Thanks
    Hello

    Yes, I am working on that. I'm in the middle of another extension. Once I am finished with that one, I will start working on Savage Attacker again to get the select button working.
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  10. #40
    Quote Originally Posted by wrandalljr4 View Post
    Hello

    Yes, I am working on that. I'm in the middle of another extension. Once I am finished with that one, I will start working on Savage Attacker again to get the select button working.
    That's great. I look forward to it.

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