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February 23rd, 2026, 22:22 #21
Hi there, how are you.
For your first question, I built Token Image Swap for the Fantasy Grounds Unity 5E ruleset. I’m still new to building extensions, so I followed the standard 5E setup and labeled it for 5E. Because of that, I can’t honestly guarantee it will work in CoreRPG or other rulesets that build on CoreRPG unless you test it in your campaign and see how it behaves. It might work, but I don’t want to promise something I haven’t verified.
For your second question, it does not let you point to any custom file path. It looks in one specific place: a folder named ShapeSwap inside your Fantasy Grounds tokens folder. You put the token images in there and then you apply an effect like IMG: Wolf to swap to Wolf.png (or jpg/webp/jpeg). It’s also case sensitive, so the name in the effect has to match the filename exactly. I kept it simple on purpose because it was a small tool I built as a first step for a bigger project, and I wanted it to be easy for anyone to use without extra setup.
If you want, tell me how you organize your tokens (one example folder structure) and I can tell you the easiest way to adapt your setup to work with it, or what would need to change in the script to support multiple folders.Wrandalljr4
IT System Specialist
GMing Since 1982
CUmming, Ga, EST
Discord - https://discord.gg/MaV42Rf
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February 23rd, 2026, 22:29 #22
Hello, and lastly, my original plan was to either have it search Fantasy Grounds for token images automatically or include a built-in image folder inside the extension itself. I’m not that far along in the larger extension yet, because I’m focusing on getting the harder parts working first. But if I decide to add that option to the design, I can update the Token Image Swap extension later.
Wrandalljr4
IT System Specialist
GMing Since 1982
CUmming, Ga, EST
Discord - https://discord.gg/MaV42Rf
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February 24th, 2026, 03:28 #23Crusader
- Join Date
- Apr 2018
- Posts
- 15
Hi, I'm trying out your Undead Fortitude extension. On a failed save, the zombie I'm testing with still remains conscious with 2 hp and doesn't drop.
My test campaign only has the NPC Random Treasure and Map parcels loaded.
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February 24th, 2026, 07:35 #24Wrandalljr4
IT System Specialist
GMing Since 1982
CUmming, Ga, EST
Discord - https://discord.gg/MaV42Rf
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February 24th, 2026, 09:34 #25
Hello
Do me a favor, download Indicator and load it. Tell me is it works for you?
https://forge.fantasygrounds.com/shop/items/1603/view
WarrenWrandalljr4
IT System Specialist
GMing Since 1982
CUmming, Ga, EST
Discord - https://discord.gg/MaV42Rf
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February 24th, 2026, 21:06 #26Wrandalljr4
IT System Specialist
GMing Since 1982
CUmming, Ga, EST
Discord - https://discord.gg/MaV42Rf
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February 24th, 2026, 21:22 #27Wrandalljr4
IT System Specialist
GMing Since 1982
CUmming, Ga, EST
Discord - https://discord.gg/MaV42Rf
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February 25th, 2026, 04:08 #28Crusader
- Join Date
- Apr 2018
- Posts
- 15
I'm about to Test. I already have indicators. I don't load many extensions when I'm testing new ones so I can discern issues between the new extension and others. Tested and it is working as intended. Thank you for the quick update.
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February 26th, 2026, 01:56 #29Templar
- Join Date
- Apr 2015
- Posts
- 116
Hi, is it possible to add WebM as well? It would be great to be able to use animated tokens with the extension Token Image Swap?
Thanks
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February 28th, 2026, 01:40 #30
Thinking about purchasing your castbutton automation. The only thing stopping me is upcast options. Is there any plans to deal with that? Like asking what level to cast a spell at and using up that spell slot?
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