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  1. #21
    Quote Originally Posted by Arimil508 View Post
    Hi I am interested in your token swap ext and i have a few question. does it only support 5e or does it also support Core rpg and other systems that add on to core.
    Second does it search in that particular location or can you apply a file path for a particular image. I ask this because i organize a lot of my tokens in a unique way.
    Hi there, how are you.

    For your first question, I built Token Image Swap for the Fantasy Grounds Unity 5E ruleset. I’m still new to building extensions, so I followed the standard 5E setup and labeled it for 5E. Because of that, I can’t honestly guarantee it will work in CoreRPG or other rulesets that build on CoreRPG unless you test it in your campaign and see how it behaves. It might work, but I don’t want to promise something I haven’t verified.

    For your second question, it does not let you point to any custom file path. It looks in one specific place: a folder named ShapeSwap inside your Fantasy Grounds tokens folder. You put the token images in there and then you apply an effect like IMG: Wolf to swap to Wolf.png (or jpg/webp/jpeg). It’s also case sensitive, so the name in the effect has to match the filename exactly. I kept it simple on purpose because it was a small tool I built as a first step for a bigger project, and I wanted it to be easy for anyone to use without extra setup.

    If you want, tell me how you organize your tokens (one example folder structure) and I can tell you the easiest way to adapt your setup to work with it, or what would need to change in the script to support multiple folders.
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  2. #22
    Quote Originally Posted by wrandalljr4 View Post
    Hi there, how are you.

    For your first question, I built Token Image Swap for the Fantasy Grounds Unity 5E ruleset. I’m still new to building extensions, so I followed the standard 5E setup and labeled it for 5E. Because of that, I can’t honestly guarantee it will work in CoreRPG or other rulesets that build on CoreRPG unless you test it in your campaign and see how it behaves. It might work, but I don’t want to promise something I haven’t verified.

    For your second question, it does not let you point to any custom file path. It looks in one specific place: a folder named ShapeSwap inside your Fantasy Grounds tokens folder. You put the token images in there and then you apply an effect like IMG: Wolf to swap to Wolf.png (or jpg/webp/jpeg). It’s also case sensitive, so the name in the effect has to match the filename exactly. I kept it simple on purpose because it was a small tool I built as a first step for a bigger project, and I wanted it to be easy for anyone to use without extra setup.

    If you want, tell me how you organize your tokens (one example folder structure) and I can tell you the easiest way to adapt your setup to work with it, or what would need to change in the script to support multiple folders.
    Hello, and lastly, my original plan was to either have it search Fantasy Grounds for token images automatically or include a built-in image folder inside the extension itself. I’m not that far along in the larger extension yet, because I’m focusing on getting the harder parts working first. But if I decide to add that option to the design, I can update the Token Image Swap extension later.
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  3. #23
    Hi, I'm trying out your Undead Fortitude extension. On a failed save, the zombie I'm testing with still remains conscious with 2 hp and doesn't drop.
    My test campaign only has the NPC Random Treasure and Map parcels loaded.

  4. #24
    Quote Originally Posted by cds29 View Post
    Hi, I'm trying out your Undead Fortitude extension. On a failed save, the zombie I'm testing with still remains conscious with 2 hp and doesn't drop.
    My test campaign only has the NPC Random Treasure and Map parcels loaded.
    Hello

    I took it offline. Somehow I mixed up the working copy. I am working to rebuild it. :-(
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  5. #25
    Quote Originally Posted by cds29 View Post
    Hi, I'm trying out your Undead Fortitude extension. On a failed save, the zombie I'm testing with still remains conscious with 2 hp and doesn't drop.
    My test campaign only has the NPC Random Treasure and Map parcels loaded.
    Hello

    Do me a favor, download Indicator and load it. Tell me is it works for you?

    https://forge.fantasygrounds.com/shop/items/1603/view

    Warren
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  6. #26
    Quote Originally Posted by cds29 View Post
    Hi, I'm trying out your Undead Fortitude extension. On a failed save, the zombie I'm testing with still remains conscious with 2 hp and doesn't drop.
    My test campaign only has the NPC Random Treasure and Map parcels loaded.
    Hello

    Looks like I resolved it. I will upload the no extension shortly.
    Warren
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  7. #27
    Quote Originally Posted by cds29 View Post
    Hi, I'm trying out your Undead Fortitude extension. On a failed save, the zombie I'm testing with still remains conscious with 2 hp and doesn't drop.
    My test campaign only has the NPC Random Treasure and Map parcels loaded.
    Hello

    The fixed version has been uploaded.

    Warren
    Wrandalljr4
    IT System Specialist
    GMing Since 1982
    CUmming, Ga, EST

    Discord - https://discord.gg/MaV42Rf

  8. #28
    I'm about to Test. I already have indicators. I don't load many extensions when I'm testing new ones so I can discern issues between the new extension and others. Tested and it is working as intended. Thank you for the quick update.

  9. #29
    Hi, is it possible to add WebM as well? It would be great to be able to use animated tokens with the extension Token Image Swap?

    Thanks

  10. #30
    Thinking about purchasing your castbutton automation. The only thing stopping me is upcast options. Is there any plans to deal with that? Like asking what level to cast a spell at and using up that spell slot?

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