Thread: Kelrugem's extensions
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February 18th, 2026, 20:29 #1331
So, now I checked quickly: I didn't change any code in that regard, and I also just checked the base ruleset: DR is also affecting untyped damage rolls in the base ruleset!
Except one damage die: Create a spell with a damage die and make sure the damage die's definition says that it is spell damage; (alternatively use spell as damage type) in this case the DR will not affect the damage dice. I think this is also what Asgurgolas meant
Maybe this is why it worked for you in the past: You used spell damage types? I see that you do not want to use that in this use case, but I am afraid that the way it is coded right now works only like this.
But since you use my extension: Can you try adding drbypass as damage type instead? That should do the trick, I hope
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 18th, 2026, 20:30 #1332My extensions for 3.5e and Pathfinder
Bug reports please here
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February 18th, 2026, 22:33 #1333Templar
- Join Date
- Nov 2017
- Posts
- 122
drbypass does work, thanks, totally forgot about that option, as I was thinking it needed to be DMGTYPE: drbypass, but TDMG: 2d8 drbypass, melee is working - so thanks. And the untyped damage used to bypass DR flat, as I remember spending an hour wondering why attacks were bypassing my DR in the past hah. I did not use spell in past, as it was on a melee weapon - so just meant weapon did not have a damage type added (slashing, piercing, bludgeoning) and was bypassing flat dr in the past, which is why I remember it bypassing dr. And your TDMG function has been working fine as untyped - just recently noticed it. Nevertheless, you already had a fix implemented, so that will work. I'll see what the FGU devs say, as per pathfinder 1e rules, untyped damage should not be blocked by DR - but I guess in terms of actual pen and paper - it was never referred to as untyped alot of the times, often a sword of light (brilliant energy) or flame strike was half fire and half holy - buy holy is not a pathfinder 1e damage type. Not sure when this changed, but either way, you already had the fix, so thanks for reminding me

-Elaith
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February 19th, 2026, 10:10 #1334
Indeed, you can use drbypass as any other damage type, also in weapon damage entries and so on
I am just wondering how it worked for you previously, because that part of the code didn't change for a long time; but I saw your other thread, so let's see what Smiteworks will say
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 20th, 2026, 20:02 #1335
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February 20th, 2026, 21:20 #1336My extensions for 3.5e and Pathfinder
Bug reports please here
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March 2nd, 2026, 01:53 #1337Templar
- Join Date
- May 2020
- Posts
- 115
Error: occurred when rolling a skill from a character sheet by picking up dice and dropping it.
the error did not cause the roll to fail to execute. Double Clicking on the character sheet skill does cause a similar error
that caused the roll to fail to execute.
Screenshot 2026-03-01 205556.png
Screenshot 2026-03-01 204639.png
Have not done testing yet will get back to you with more info on.Last edited by Arimil508; March 2nd, 2026 at 02:10.
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March 3rd, 2026, 07:01 #1338My extensions for 3.5e and Pathfinder
Bug reports please here
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March 3rd, 2026, 16:11 #1339Devotee
- Join Date
- Oct 2006
- Posts
- 9
One other thing to add...when loading this extension, the following deprecation message is also recorded in the console:
s'ActorManager.getTypeAndNode/getTypeAndNodeName - DEPRECATED - 2025-04-22 - Use ActorManager.isPC/isRecordType/getCreatureNode/getCTNode'
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March 4th, 2026, 04:37 #1340Crusader
- Join Date
- May 2021
- Posts
- 13
BUG REPORT FOR Feature: Extended automation and overlays (first!
) ((LINK: https://forge.fantasygrounds.com/shop/items/1/view) (March 3rd 2026)
Whenever I roll a save or a skill from a PC sheet and NPC sheets, I get an error. Example below
[3/3/2026 11:34:50 PM] [ERROR] Script execution error: [string "..h alternative icons:..manager_actions.lua"]:19: attempt to get length of field '?' (a nil value)
the .. is part of the console log. This is my first time reporting a bug so please let me know if I need to post this somewhere else.
And thank you for all of your hard work!
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