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February 4th, 2026, 12:05 #251Zealot
- Join Date
- Dec 2019
- Posts
- 64
I'm planning to do the same thing in the future and have it mostly set up. However, I hit a problem with the weapon vs. armour type hit modifiers, which Doomsword is looking into. Drop me a DM and perhaps we can link up on Discord to discuss it. I can show you what I've done so far.
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February 6th, 2026, 04:28 #252
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February 18th, 2026, 19:09 #253Crusader
- Join Date
- Mar 2020
- Posts
- 20
I'm having an issue with the Death Door mechanic. I want my players to be on Death's door when they reach 0 HP or lower, and to die when it reaches -CON value.
However, I have a Player Character with 10 HP that, even if he just receives 3 Damage, lowering to 7, he is already at Death Door and Bleeding out
Screenshot 2026-02-18 160926.png
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February 18th, 2026, 20:52 #254
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February 18th, 2026, 20:56 #255Crusader
- Join Date
- Mar 2020
- Posts
- 20
Of course, here:
Screenshot 2026-02-18 175332.png
Also, if I try to use the option " -CON" for the Death Door, the damage doesn't apply on the Target. I duplicated the Character and activated the - CON option and this is the result. If I disable the -CON option, the damage applies normally
Screenshot 2026-02-18 175516.png
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February 18th, 2026, 21:04 #256
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March 5th, 2026, 02:18 #257Crusader
- Join Date
- Mar 2020
- Posts
- 20
Just wanted to check if that issue was solved?
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March 5th, 2026, 04:13 #258
Yes, sorry for the delay. This ended up being a lot more involved than I expected, at least the way I expect it to work. Trying to get it out now, along with a couple of other fixes.
Twitter: @Doomswords
Discord: Doomsword#0669
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March 5th, 2026, 15:24 #259Crusader
- Join Date
- Mar 2020
- Posts
- 20
Hey no worries, thank you for working on this. I have my first online session this Sunday and I can wait until I incorporate this, not looking to kill the little lv1 fleshmeats during the first session, even if this is 2e
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March 6th, 2026, 06:24 #260
Ok... I think this is finally fixed. I did tons of testing, and found some rare edge cases that could happen. I reworked several things as a result, and all death's door options should work as intended. Note that every once in a great while, I can trigger an error when transitioning between dying/bleeding and dead, while removing the prior effects. I think it's a timing issue, or it might be fixed because I haven't seen it in a day or so. You can safely ignore that error, everything will work, and it won't affect anything else. If it occurs more often for other people, I'll just have to modify it to not remove the bleeding and dying effects when the PC dies. Edit -- I think I have a new way around this, let's just see how this goes for now
Also fixed are:
Matrices for "mage" characters
Death markers sometimes not appearingTwitter: @Doomswords
Discord: Doomsword#0669
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