Fantasy Grounds Merchandise
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  1. #251
    Quote Originally Posted by partialcodex View Post
    Hi, I am looking to run a 1e AD&D campaign in the near future for some friends and I was planning on using your AD&D options and House Rules extension to do just that. If I wanted to stay as close to Vanilla AD&D as possible would it be better to run it with your OSRIC Ruleset, the 2e Ruleset, or does it not make a difference? I'm sorry if this has already been asked, I looked through the old forum posts but could not find an answer.
    I'm planning to do the same thing in the future and have it mostly set up. However, I hit a problem with the weapon vs. armour type hit modifiers, which Doomsword is looking into. Drop me a DM and perhaps we can link up on Discord to discuss it. I can show you what I've done so far.

  2. #252
    Quote Originally Posted by PaulChatterton View Post
    I'm planning to do the same thing in the future and have it mostly set up. However, I hit a problem with the weapon vs. armour type hit modifiers, which Doomsword is looking into. Drop me a DM and perhaps we can link up on Discord to discuss it. I can show you what I've done so far.
    Indeed, Paul. I'm starting a new game. too. Weapon v armor type is finishing next. Hope to be able to get to it by next week
    Twitter: @Doomswords
    Discord: Doomsword#0669

  3. #253
    I'm having an issue with the Death Door mechanic. I want my players to be on Death's door when they reach 0 HP or lower, and to die when it reaches -CON value.
    However, I have a Player Character with 10 HP that, even if he just receives 3 Damage, lowering to 7, he is already at Death Door and Bleeding out
    Screenshot 2026-02-18 160926.png

  4. #254
    Quote Originally Posted by FedeBerserk View Post
    I'm having an issue with the Death Door mechanic. I want my players to be on Death's door when they reach 0 HP or lower, and to die when it reaches -CON value.
    However, I have a Player Character with 10 HP that, even if he just receives 3 Damage, lowering to 7, he is already at Death Door and Bleeding out
    Screenshot 2026-02-18 160926.png
    Ok, that's weird and problematic. I'll take a look right away. If possible, can you share a screenshot of your death's door settings? Thanks!
    Twitter: @Doomswords
    Discord: Doomsword#0669

  5. #255
    Quote Originally Posted by Doomsword View Post
    Ok, that's weird and problematic. I'll take a look right away. If possible, can you share a screenshot of your death's door settings? Thanks!
    Of course, here:
    Screenshot 2026-02-18 175332.png

    Also, if I try to use the option " -CON" for the Death Door, the damage doesn't apply on the Target. I duplicated the Character and activated the - CON option and this is the result. If I disable the -CON option, the damage applies normally
    Screenshot 2026-02-18 175516.png

  6. #256
    Quote Originally Posted by FedeBerserk View Post
    Of course, here:
    Screenshot 2026-02-18 175332.png

    Also, if I try to use the option " -CON" for the Death Door, the damage doesn't apply on the Target. I duplicated the Character and activated the - CON option and this is the result. If I disable the -CON option, the damage applies normally
    Screenshot 2026-02-18 175516.png
    Thanks very much! This should be straightforward to reproduce and fix. Settings are correct
    Twitter: @Doomswords
    Discord: Doomsword#0669

  7. #257
    Just wanted to check if that issue was solved?

  8. #258
    Yes, sorry for the delay. This ended up being a lot more involved than I expected, at least the way I expect it to work. Trying to get it out now, along with a couple of other fixes.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  9. #259
    Hey no worries, thank you for working on this. I have my first online session this Sunday and I can wait until I incorporate this, not looking to kill the little lv1 fleshmeats during the first session, even if this is 2e

  10. #260
    Ok... I think this is finally fixed. I did tons of testing, and found some rare edge cases that could happen. I reworked several things as a result, and all death's door options should work as intended. Note that every once in a great while, I can trigger an error when transitioning between dying/bleeding and dead, while removing the prior effects. I think it's a timing issue, or it might be fixed because I haven't seen it in a day or so. You can safely ignore that error, everything will work, and it won't affect anything else. If it occurs more often for other people, I'll just have to modify it to not remove the bleeding and dying effects when the PC dies. Edit -- I think I have a new way around this, let's just see how this goes for now

    Also fixed are:
    Matrices for "mage" characters
    Death markers sometimes not appearing
    Twitter: @Doomswords
    Discord: Doomsword#0669

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