Thread: 5e Bug Reports
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February 2nd, 2026, 13:43 #41
No extensions.
Legacy DMG: Item: Robe of the Archmagi [attuned, equipped]
Doesn't change or count AC as 15 + Dex Mod. [Also can't change Base AC from sheet].Last edited by Tempered7; February 2nd, 2026 at 14:01.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
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//Design with Systems, not Custom Solutions!
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February 2nd, 2026, 14:04 #42
Is the sheet unlocked? and you can't change it?
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February 2nd, 2026, 14:18 #43
1196310_37.jpg
Yes to both. How to change Base AC ?I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
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February 2nd, 2026, 14:43 #44
You should be able to add a delta in the Misc box (on the right). That's just a work-around, but at least you should be able to get the AC you want.
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February 2nd, 2026, 14:45 #45
Will do, thanks jkeller!
At least until the item is fixed.
Could it be related to Fgu-dungeon-master-guide-(legay)-is-missing-magic-items? EDIT: Nope.Last edited by Tempered7; February 2nd, 2026 at 16:06.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
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February 2nd, 2026, 16:08 #46
Without an extension equipping an item won't do anything as regards changing stats or indeed anything else. You'll need to create any necessary effects in the character's actions tab. So, for example, if the characters AC is 10 without armour (that is assuming no DEX modifier) then you'd need an effect of AC: 5, set to SELF and never expire. Activate the effect when the character is on the Combat Tracker. See the graphic below for all of what you would need to do in the actions tab to make the robe work (without extensions - there are extension which will do all or some of this for you).
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 2nd, 2026, 17:16 #47
Thanks Zacc! It works now.
Last edited by Tempered7; February 2nd, 2026 at 17:21.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
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February 9th, 2026, 18:15 #48
2024 Druid Level 9 class feature error?
In the FGU 5e 2024 Druid class record, it shows that Druids receive a Feature called "Commune with Nature" at 9th level. I can't find where this is supported in the 2024 PHB. Is this an error, or am I missing where this feature is being granted from?
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February 9th, 2026, 19:25 #49
Yes, it looks like a mistake in the class feature list. I don't know where it comes from. One of the Barbarian subclasses does get this but at level 10. I don't see it in the PHB pdf, and it's not in the PHB errata, nor on the D&D Beyond druid class description. So I'll remove it.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 9th, 2026, 19:49 #50
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