Fantasy Grounds Merchandise
Page 5 of 15 First ... 3 4 5 6 7 ... Last

Thread: 5e Bug Reports

  1. #41
    No extensions.

    Legacy DMG: Item: Robe of the Archmagi [attuned, equipped]

    Doesn't change or count AC as 15 + Dex Mod. [Also can't change Base AC from sheet].
    Last edited by Tempered7; February 2nd, 2026 at 14:01.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  2. #42
    Is the sheet unlocked? and you can't change it?

  3. #43
    1196310_37.jpg

    Quote Originally Posted by jkeller View Post
    Is the sheet unlocked? and you can't change it?
    Yes to both. How to change Base AC ?
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  4. #44
    You should be able to add a delta in the Misc box (on the right). That's just a work-around, but at least you should be able to get the AC you want.
    DISCORD / EXTENSIONS:
    Combat: Crit Dmg Options, Effect FX, Enlarge/Reduce, Flavorful Names, Hidden Death Saves, Lingering Injuries (PL), Major Injuries (DK), Special Dmg FX, Spell FX, Summoner, Weapon Dmg Props
    Skills: Crits & Fumbles, Fail Forward, Toolkit Actions
    DM Tools: DB Search, Dynamic Pricing, Party Info, Redacted Table Fields
    For Fun: Achievement Tracker, Boar Riding, Dragon Cards, Drink & Sink, Fishing Fun, Seven Seas, Tarot, Turtle Race
    Puzzles: Cryptex, Volvelle, Word Key

  5. #45
    Quote Originally Posted by jkeller View Post
    You should be able to add a delta in the Misc box (on the right). That's just a work-around, but at least you should be able to get the AC you want.
    Will do, thanks jkeller!
    At least until the item is fixed.

    Could it be related to Fgu-dungeon-master-guide-(legay)-is-missing-magic-items? EDIT: Nope.
    Last edited by Tempered7; February 2nd, 2026 at 16:06.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  6. #46
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,666
    Quote Originally Posted by Tempered7 View Post
    No extensions.

    Legacy DMG: Item: Robe of the Archmagi [attuned, equipped]

    Doesn't change or count AC as 15 + Dex Mod. [Also can't change Base AC from sheet].
    Without an extension equipping an item won't do anything as regards changing stats or indeed anything else. You'll need to create any necessary effects in the character's actions tab. So, for example, if the characters AC is 10 without armour (that is assuming no DEX modifier) then you'd need an effect of AC: 5, set to SELF and never expire. Activate the effect when the character is on the Combat Tracker. See the graphic below for all of what you would need to do in the actions tab to make the robe work (without extensions - there are extension which will do all or some of this for you).
    Attached Images Attached Images
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #47
    Thanks Zacc! It works now.
    Last edited by Tempered7; February 2nd, 2026 at 17:21.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  8. #48

    2024 Druid Level 9 class feature error?

    In the FGU 5e 2024 Druid class record, it shows that Druids receive a Feature called "Commune with Nature" at 9th level. I can't find where this is supported in the 2024 PHB. Is this an error, or am I missing where this feature is being granted from?

  9. #49
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,666
    Quote Originally Posted by cwsoots View Post
    In the FGU 5e 2024 Druid class record, it shows that Druids receive a Feature called "Commune with Nature" at 9th level. I can't find where this is supported in the 2024 PHB. Is this an error, or am I missing where this feature is being granted from?
    Yes, it looks like a mistake in the class feature list. I don't know where it comes from. One of the Barbarian subclasses does get this but at level 10. I don't see it in the PHB pdf, and it's not in the PHB errata, nor on the D&D Beyond druid class description. So I'll remove it.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #50
    Quote Originally Posted by Zacchaeus View Post
    Yes, it looks like a mistake in the class feature list. I don't know where it comes from. One of the Barbarian subclasses does get this but at level 10. I don't see it in the PHB pdf, and it's not in the PHB errata, nor on the D&D Beyond druid class description. So I'll remove it.
    Thank you for confirming and removing the errant entry!

Page 5 of 15 First ... 3 4 5 6 7 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in