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  1. #441
    Apologies if this is no longer the correct thread to report issues/bugs. I couldn't find a thread for a newer version of the ruleset to report issues.

    v5.1.0 (2026-01-23)

    The setting "Show chat text?" in a "Skill Use" action invalidates the "secret" trait auto rolling the action as a hidden GM roll, as the result is output to the chat window regardless of any hidden roll settings in FG.

    See image for better explanation.
    hidden-rolls-ruined.png

    It would be good if the campaign setting "Show GM rolls: OFF" overrode that option across the whole campaign. Although technically it is still a Player roll, but just in the dice tower. So perhaps any Dice Tower roll should override that setting?

    Thanks.
    Last edited by Surge; January 26th, 2026 at 22:44.

  2. #442
    Trenloe's Avatar
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    Quote Originally Posted by Surge View Post
    Apologies if this is no longer the correct thread to report issues/bugs. I couldn't find a thread for a newer version of the ruleset to report issues.

    v5.1.0 (2026-01-23)

    The setting "Show chat text?" in a "Skill Use" action invalidates the "secret" trait auto rolling the action as a hidden GM roll, as the result is output to the chat window regardless of any hidden roll settings in FG.

    See image for better explanation.
    hidden-rolls-ruined.png

    It would be good if the campaign setting "Show GM rolls: OFF" overrode that option across the whole campaign. Although technically it is still a Player roll, but just in the dice tower. So perhaps any Dice Tower roll should override that setting?

    Thanks.
    The issue with Secret result text being displayed to players was reported recently and is fixed in the next ruleset release - which is scheduled for tomorrow (Tuesday January 26th).
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #443
    Apologies for not seeing it already reported.

    Thanks so much Trenloe.

  4. #444
    Hi Trenloe,

    Sorry, have come across another bug.

    Sometimes the result of a check will be printed twice to chat (see image). It has occurred at the least today for the NPC ability I captured in the image, and a Demoralise check by a PC to NPC.

    Thanks.


    fg-double-check-result-message.png

  5. #445
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    Quote Originally Posted by Surge View Post
    Hi Trenloe,

    Sorry, have come across another bug.

    Sometimes the result of a check will be printed twice to chat (see image). It has occurred at the least today for the NPC ability I captured in the image, and a Demoralise check by a PC to NPC.

    Thanks.


    fg-double-check-result-message.png
    I can't recreate this issue.

    It looks like you're using a least one extension (as changing the result text color is not part of the base ruleset). Please test without any extensions and if it still happens let me know. Thanks.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #446
    Hi Trenloe,

    I thought I did test it with extensions off, but then couldn't confirm it immediately. This has taken a while to recreate and track down the conditions that it is occurring.

    The following is all with no extensions.

    It only occurs when both:
    - a client is connected (originally reported with a friend connected. This evening with me connecting with a second instance of FG)
    - and the setting "Chat: Show GM rolls" is set to OFF.

    If the client disconnects but the setting remains set to OFF, it stops occurring.
    If the setting is changed to ON (or PC, at least for what I tested it with) and the client stays connected, it stops occurring.

    (Because of the conditions for it to occur, the client never sees the double results, only the host)

    Additional: Okay, whilst writing this, I tested more things. It is always occurring if the "Intimidation vs. [targets]Will" roll in the Demoralize activity is done. This seems to be because whatever "Chat: Show GM rolls" is set as, the result is actually hidden (not sure why, it doesn't have the Secret trait). Because the result is hidden from the client, it is printing to chat twice. But as above, if the client disconnects, then that same roll doesn't print the result to chat twice, even with no changes to any settings.

    Screengrabs from this evening (with no extensions):

    fg-duplicate-hidden-results-client-connected.png


    fg-duplicate-hidden-results-client-connected2.png

    Thanks.
    Last edited by Surge; February 6th, 2026 at 23:47. Reason: added clarity that both conditions must be true for it to occur

  7. #447
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    Thanks for the detailed information. The key is "Chat: Show GM rolls" being set to OFF. I'll investigate.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #448
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    Quote Originally Posted by Surge View Post
    Hi Trenloe,

    I thought I did test it with extensions off, but then couldn't confirm it immediately. This has taken a while to recreate and track down the conditions that it is occurring.

    The following is all with no extensions.

    It only occurs when both:
    - a client is connected (originally reported with a friend connected. This evening with me connecting with a second instance of FG)
    - and the setting "Chat: Show GM rolls" is set to OFF.

    If the client disconnects but the setting remains set to OFF, it stops occurring.
    If the setting is changed to ON (or PC, at least for what I tested it with) and the client stays connected, it stops occurring.

    (Because of the conditions for it to occur, the client never sees the double results, only the host)

    Additional: Okay, whilst writing this, I tested more things. It is always occurring if the "Intimidation vs. [targets]Will" roll in the Demoralize activity is done. This seems to be because whatever "Chat: Show GM rolls" is set as, the result is actually hidden (not sure why, it doesn't have the Secret trait). Because the result is hidden from the client, it is printing to chat twice. But as above, if the client disconnects, then that same roll doesn't print the result to chat twice, even with no changes to any settings.

    Screengrabs from this evening (with no extensions):

    fg-duplicate-hidden-results-client-connected.png


    fg-duplicate-hidden-results-client-connected2.png

    Thanks.
    This should be fixed in today's release: https://www.fantasygrounds.com/forum...l=1#post758373

    It required a fix in the underlying CoreRPG ruleset. Activity result text should now also respect the Chat: Show results to client setting. Thanks again for letting us know about this issue.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #449
    It works, thanks.

    However, minor issue: If the results are hidden, the client sees a blank line posted to chat.

    Thanks for all your hard work Trenloe!

  10. #450
    Trenloe's Avatar
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    Quote Originally Posted by Surge View Post
    However, minor issue: If the results are hidden, the client sees a blank line posted to chat.
    Yes, it will. That's standard functionality as the code has to send blank player message data to hide the base message. Showing a small blank line is core FG functionality in this case.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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