Starfinder Playlist
Page 57 of 57 First ... 7 47 55 56 57
  1. #561
    Same goes for pretty much any ranged weapons. The old ones (like, those who were scripted like last year or so) still work, but can't change ammo and if they run out, it's over.

  2. #562
    Hey,
    I'm generally not working on extensions anymore, but if anyone is interested in updating this the code is on GitHub and if you make a pull request I can publish it to the Forge.
    For now I have de-listed the extension.
    Happy Holidays~

  3. #563
    Actually I felt like dropping a little Christmas gift for y'all so enjoy v4.8 which seems to be working again <3
    I haven't tested it that comprehensively because I don't remember how it all works, but the basics appear to be working.
    The PFRPG2 weapon editor window is a bit weird because you have to scroll past the effects to get to the ammo section.

    I also dropped 4E as the code of that ruleset seems to be diverging more from the others.
    Last edited by bmos; December 24th, 2025 at 16:37.

  4. #564

  5. #565
    Quote Originally Posted by bmos View Post
    Actually I felt like dropping a little Christmas gift for y'all so enjoy v4.8 which seems to be working again <3
    I haven't tested it that comprehensively because I don't remember how it all works, but the basics appear to be working.
    The PFRPG2 weapon editor window is a bit weird because you have to scroll past the effects to get to the ammo section.

    I also dropped 4E as the code of that ruleset seems to be diverging more from the others.
    Thank you.

  6. #566
    Quote Originally Posted by bmos View Post
    Actually I felt like dropping a little Christmas gift for y'all so enjoy v4.8 which seems to be working again
    A marvelous Christmas gift indeed - many thanks, will use it in our next session again!

  7. #567
    Thx bmos
    Graphil

    There are two secrets to life: 1) Don't tell everything you know...

  8. #568
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,477
    Thanks, bmos, much appreciated

  9. #569

  10. #570
    This one is now throwing an error in test channel when attempting to roll damage.

    Script execution error: [string "FG-Ammunition-Manager:...5e_char_weapon.lua"]:33: attempt to call field 'performRoll' (a nil value)

Page 57 of 57 First ... 7 47 55 56 57

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in