Thread: PFRPG Ammunition Manager
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December 20th, 2025, 14:19 #561
Same goes for pretty much any ranged weapons. The old ones (like, those who were scripted like last year or so) still work, but can't change ammo and if they run out, it's over.
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December 23rd, 2025, 01:08 #562
Hey,
I'm generally not working on extensions anymore, but if anyone is interested in updating this the code is on GitHub and if you make a pull request I can publish it to the Forge.
For now I have de-listed the extension.
Happy Holidays~
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December 24th, 2025, 14:59 #563
Actually I felt like dropping a little Christmas gift for y'all so enjoy v4.8 which seems to be working again <3
I haven't tested it that comprehensively because I don't remember how it all works, but the basics appear to be working.
The PFRPG2 weapon editor window is a bit weird because you have to scroll past the effects to get to the ammo section.
I also dropped 4E as the code of that ruleset seems to be diverging more from the others.Last edited by bmos; December 24th, 2025 at 16:37.
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December 25th, 2025, 11:29 #564
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December 25th, 2025, 17:05 #565
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December 26th, 2025, 13:55 #566
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December 26th, 2025, 17:55 #567Grand Templar
- Join Date
- Jan 2012
- Posts
- 232
Thx bmos
Graphil
There are two secrets to life: 1) Don't tell everything you know...
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December 27th, 2025, 15:18 #568
Thanks, bmos, much appreciated
My extensions for 3.5e and Pathfinder
Bug reports please here
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December 30th, 2025, 19:51 #569Adept
- Join Date
- Jan 2022
- Posts
- 4
thank you very much
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April 27th, 2026, 06:45 #570
This one is now throwing an error in test channel when attempting to roll damage.
Script execution error: [string "FG-Ammunition-Manager:...5e_char_weapon.lua"]:33: attempt to call field 'performRoll' (a nil value)
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