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  1. #71
    Quote Originally Posted by Mach5RR View Post
    I MAY have uploaded the wrong file. I have checked and uploaded a new file, and it has been pulled down correctly.
    If you are unsure if I've updated, I always append the date I last modded the file to the description that pops up in the chat window.
    It should read Delta Green Extension (v2025-05-19)

    So, where is the button? Go to the Skills page of your character sheet, and click the "Edit List" button. A "Raise Checked Skills" button should appear between the "Points Spent" and the "Add Custom Skill" button. Yes, I set it to only work from edit mode, so that you don't accidentally click it during play.
    Seems to work, but now the sheets seem to have the base Call of Cthulhu Skills listed too.

  2. #72
    Quote Originally Posted by Falco1029 View Post
    Seems to work, but now the sheets seem to have the base Call of Cthulhu Skills listed too.
    Yeah, THAT happens if you load your Delta Green campaign without the Delta Green extension. It adds CoC6e skills to any characters you opened during that time. You just have to throw it into edit mode, and delete those skills.

  3. #73
    Quote Originally Posted by Mach5RR View Post
    Yeah, THAT happens if you load your Delta Green campaign without the Delta Green extension. It adds CoC6e skills to any characters you opened during that time. You just have to throw it into edit mode, and delete those skills.
    Ah, I think I know what happened there. Accidentally had one of the 'era' extensions active with a misclick. My bad.

    Thanks again for the change!

  4. #74
    Ran into an issue today with the extension from Post #1 (seems to be a 2024 version?). When creating a new campaign with that extension, the character sheet does not populate any fields. The tabs are present, but no fields in any of the character sheets. Not sure if this is related to the v5.0.0 release this week, but we were able to get the character sheet to work with an old copy of the extension I had that I retrieved 27Feb2023.

  5. #75
    Quote Originally Posted by yogsothothian View Post
    Ran into an issue today with the extension from Post #1 (seems to be a 2024 version?). When creating a new campaign with that extension, the character sheet does not populate any fields. The tabs are present, but no fields in any of the character sheets. Not sure if this is related to the v5.0.0 release this week, but we were able to get the character sheet to work with an old copy of the extension I had that I retrieved 27Feb2023.
    Yeah, that version is definitely deprecated. A lot of people asked, and I made the extension available in the Forge (for free).
    The newest version is 2025-05-19
    https://forge.fantasygrounds.com/shop/items/1698/view

  6. #76
    I just wanted to give you a shout-out for making this brilliant system available on FG.

  7. #77
    OK, I have some clean up to do, and some formatting to rearrange, some automation, and effects to add, but the Delta Green ruleset is pretty much where I want it and is (mostly) playable.

    I am presenting a link so that you can try it if you want and give me some feedback if things break. Once it's cleaned up to a good point, I'll put it in the Forge.

    This is a standalone ruleset. You do not need CoC6e or any other ruleset to use.

    MiseryEngine.pak

  8. #78
    Quote Originally Posted by Mach5RR View Post
    OK, I have some clean up to do, and some formatting to rearrange, some automation, and effects to add, but the Delta Green ruleset is pretty much where I want it and is (mostly) playable.

    I am presenting a link so that you can try it if you want and give me some feedback if things break. Once it's cleaned up to a good point, I'll put it in the Forge.

    This is a standalone ruleset. You do not need CoC6e or any other ruleset to use.

    MiseryEngine.pak
    Okay, I've made a bunch of repairs, this should be way more functional now.

  9. #79
    thank you for your work man

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