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  1. #1

    3.5 Warden Class creation failure

    I'm trying to create a Warden class for 3.5 ruleset, but I cant get the module to show up to activate or work at all.

    I create the follow folder structure

    Warden folder containing the db.xml & definition.xml

    I used Notepad++ to make make .xml files, and save them into the Warden folder.
    I use 7zip to add to archive, Achieve format .7z and Compression level 0-store to get the .7z file
    I rename the .7z to .mod
    place the .mod file into the fantasy groups module folder

    Nothing shows up to activate.
    Attached Files Attached Files

  2. #2
    Trenloe's Avatar
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    Quote Originally Posted by SerratedEdge83 View Post
    I use 7zip to add to archive, Achieve format .7z and Compression level 0-store to get the .7z file
    The compression needs to the ZIP, not 7z.
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  3. #3
    Quote Originally Posted by Trenloe View Post
    The compression needs to the ZIP, not 7z.

    When I select .zip the icon changes to a Compressed (zipped) Folder (.zip), when I rename it it doesn't change to a .mod.

  4. #4
    Trenloe's Avatar
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    You may need to show file extensions to be able to properly rename a ZIP file to .mod.

    Additionally, as mentioned earlier, you need to ensure you're using ZIP compression when creating the initial file - just renaming a 7z file to .zip doesn't change the base compression type.
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  5. #5
    Is this the right way to zip it?
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  6. #6
    Zacchaeus's Avatar
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    To zip up your module select all of the contents of the folder (not the folder itself) and then right click and select Compress to... and select ZIP. Rename the file to the same name as that in the definition and then change the .zip to .mod. (This is windows 10/11 - I can't remember if other versions of windows had this and I don't know how you'd do this on another OS). Your screenshot looks like you are using something other than windows to zip files.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7
    Is there a video showing how to do this with the correct apps. From the research i have done i have to use a third party zip tool like 7zip with the setting to compress level 0 and set it to .7z in order to be able to convert the .7z archive folder to a .mod. If i do .zip with the tool it doesn't allow me to change the .zip to a .mod file. instruction on this process is very limited.

  8. #8
    Trenloe's Avatar
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    Quote Originally Posted by SerratedEdge83 View Post
    From the research i have done i have to use a third party zip tool like 7zip with the setting to compress level 0 and set it to .7z in order to be able to convert the .7z archive folder to a .mod. If i do .zip with the tool it doesn't allow me to change the .zip to a .mod file. instruction on this process is very limited.
    Sounds like you're referring to an AI summary of your search parameters as this information is incorrect - AI summaries for FG content are notoriously unreliable, refer to specific (reliable) pages, not AI summaries for FG information.

    As mentioned by Zacchaeus - use the built in Windows compression process. Some information here: https://support.microsoft.com/en-us/...f-f80cf89fd4e5 Make sure you compress from within the folder as Zacchaeus outlines.

    Question - why are you developing your module using XML? You can create this within FG and export as a module from within FG - this will give you a compatible module without the need for compression/renaming, etc..
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  9. #9
    It doesn't a way to add a section where i can add custom spell list link, for a warlock class on invocations I'm also working on.

    I understand the process in zipping the file the problem comes in when i try to change the file to a .mod file. The standard zip tool on windows will zip the file but it doesn't allow me to convert that .zip to a .mod, you can not simple change the extension from .zip compressed file to .mod file.
    Last edited by SerratedEdge83; October 13th, 2025 at 16:20.

  10. #10
    Trenloe's Avatar
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    As mentioned earlier, you need to show filename extensions within Windows File Explorer to be able to properly rename a ZIP file to .mod.

    Info here: https://fileinfo.com/help/windows_11...ile_extensions
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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