Thread: Official 3.5e Bug Report Thread
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September 23rd, 2025, 01:37 #71Devotee
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- Aug 2019
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I think I found the reason
I just did a further experiment, and I have identified a change that seems to toggle the GROUPING and NUMBERING to work / fail
On the Skills tab of the NPC sheet, if I replace the ";" delimiters for "," delimiters, the GROUPING and NUMBERING works.
I have reattached the previous two screen shots; Now I have attached a copy of the First Officer NPC where I have replaced the Skills Delimiter ";" with ",". It now works.
FGU error when adding NPC to combat tracker v2.jpg
The two NPC sheets side by side
FGU error when adding NPC to combat tracker - NPC Sheets v2.jpg
So, I know how to overcome it, but does this mean I have to edit hundreds of previously created NPC sheets?
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September 28th, 2025, 14:19 #72My extensions for 3.5e and Pathfinder
Bug reports please here
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October 5th, 2025, 23:50 #73Warrior-Priest
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- Jan 2018
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I realize that this is quite late but adding a range (melee, ranged) to the damage is what's causing it to multiply on critical hits. The engine reads them as a weapon attack and applies critical multiplier rules. Here's what works for me:
Damage test.jpg
You can see in chat that the normal damage is applied at melee range, the critical damage, and then a single instance of the fire damage.
The issue with this method is if there are multiple attacks from the actor, such as claws and a bite, this applies the extra damage to all of them instead of just one. There's an extension in the forge here that adds effects to items (among other things), so you could use that and apply your elemental effects to the weapon specifically. I use that one for this exact situation.Last edited by Dark_Soul; October 5th, 2025 at 23:55.
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October 11th, 2025, 14:26 #74
Some weeks ago there was an update how PC tags are processed, like [STR] taking STR effects into account.
However, since then some other tags seemed to have ceased working: CL and LVL always return 0, regardless of the actual value. Stuff like STR and BAB still seem to work (but I didn't test each single tag
)
EDIT: LVL seems to work actually, I think it was a mistake on my side; but CL is certainly not working anymore, see belowLast edited by Kelrugem; October 11th, 2025 at 21:57.
My extensions for 3.5e and Pathfinder
Bug reports please here
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October 11th, 2025, 18:25 #75SmiteWorks
Supreme Deity
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Only the following tags are supported:
[LVL], [BAB], [CMB], [STR], [DEX], [CON], [INT], [WIS], [CHA]
I'll ask Dom to look at why LVL would be failing.
Regards,
JPG
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October 11th, 2025, 19:17 #76
Thanks a lot
But there is indeed a CL tag, see also https://fantasygroundsunity.atlassia...Specific-Notes
It reads the CL value of the spell class the effect is coming from, and we were using such effects very often in the past because CL is usually more useful/commonly needed than LVL
My extensions for 3.5e and Pathfinder
Bug reports please here
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October 11th, 2025, 19:29 #77
I just checked the old code: Before the mentioned patch, the function evalAbilityHelper in the effect manager for 3.5e/PF1 also checked the CL tag via:
This is now completely gone because the new code now only calls ActorManager35E.getAbilityBonusCode:elseif sShortAbility == "CL" then if nodeSpellClass then nAbility = DB.getValue(nodeSpellClass, "cl", 0); end
I hope this helps!
My extensions for 3.5e and Pathfinder
Bug reports please here
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October 11th, 2025, 21:56 #78
Some small update: It seems to be that only [CL] is faulty, not [LVL]. I reentered the lvl in the corresponding character and now it works, also works for the other chars
Not sure why it didn't work previously. Thus, only CL got lost in the patch
My extensions for 3.5e and Pathfinder
Bug reports please here
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October 11th, 2025, 22:36 #79Crusader
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- Sep 2017
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Post #75 here would seem to indicate [CL] is no longer a supported tag. If so, might want to update the documentation on the Atlassian page/tab for PFRPG/3.5 Effects.
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October 11th, 2025, 22:37 #80Crusader
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[Double post]
Last edited by Terminsel; October 11th, 2025 at 22:37. Reason: Double Post
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