Refer a Friend
Page 22 of 28 First ... 12 20 21 22 23 24 ... Last
  1. #211
    What's the latest on the armor type/weapon hit modifier issue? Back in July, you indicated that you had done part of it but still had more to do, but I haven't heard anything since.

  2. #212
    Quote Originally Posted by PaulChatterton View Post
    What's the latest on the armor type/weapon hit modifier issue? Back in July, you indicated that you had done part of it but still had more to do, but I haven't heard anything since.
    It's coming. I rewrote a lot of internal stuff in order to implement it, and I hope all of that stuff works without any major disruptions. We'll see. I really do need people to test everything out and report on any issues they find. It's challenging because this extension has to support extension+2e, extension+osric, and extension+2e-with-1e-mechanics.

    In other words, apologies for the slow progress; I've done more work on it and hope to have it in place very soon.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  3. #213
    Error attacking with monsters:
    [10/10/2025 10:13:02 PM] [ERROR] Handler error: [string "..ons and House Rules:..gerCombatAdvOpt.lua"]:828: attempt to call field 'getMonsterToHitMatrix' (a nil value)

  4. #214
    Quote Originally Posted by georgelaiacona111 View Post
    Error attacking with monsters:
    [10/10/2025 10:13:02 PM] [ERROR] Handler error: [string "..ons and House Rules:..gerCombatAdvOpt.lua"]:828: attempt to call field 'getMonsterToHitMatrix' (a nil value)
    Thank you for the report! This is fixed in the forge now.

    I'll be doing some more testing to try and make sure nothing else is broken anywhere or in any system.

    Apologies to anyone who was affected.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  5. #215
    new build, bugfixes for use with OSRIC and 2E. Please test...
    Twitter: @Doomswords
    Discord: Doomsword#0669

  6. #216
    Even with an update I've thsi error when "I Roll All Initiatives" via Menu:

    [10/14/2025 1:24:45 PM] [ERROR] Script execution error: [string "..ons and House Rules:..cripts/cta_menu.lua"]:50: attempt to index global 'CombatManageAdvOpt' (a nil value)

  7. #217
    Thanks for the report, and apologies for the trouble. Fix now available in forge.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  8. #218
    Quote Originally Posted by Doomsword View Post
    Thanks for the report, and apologies for the trouble. Fix now available in forge.
    Don’t worry, it was nothing compared to the amazing work you’re doing on this extension. Thank you!

  9. #219
    Hello,

    I've this error when I create a blanck NPC

    [11/4/2025 12:42:15 AM] [ERROR] Script execution error: [string "..ons and House Rules:..UtilitiesAdvOpt.lua"]:99: attempt to compare number with nil

  10. #220
    Quote Originally Posted by Vackipleur View Post
    Hello,

    I've this error when I create a blanck NPC

    [11/4/2025 12:42:15 AM] [ERROR] Script execution error: [string "..ons and House Rules:..UtilitiesAdvOpt.lua"]:99: attempt to compare number with nil
    Thank you very much!
    This is fixed and includes some other small things I saw due to your report.
    Somehow, I've ended up playing in so many games that I can't run anything, so I kind of depend on reports like this.

    PS - I've also realized that creating a new NPC is the best way to get an idea of how fight/save types and levels for classed and non-classed NPCs work across options. I've been meaning to make a video on some of these things, but I haven't done it.
    Twitter: @Doomswords
    Discord: Doomsword#0669

Page 22 of 28 First ... 12 20 21 22 23 24 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in