DICE PACKS BUNDLE
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  1. #741
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    I see other exts (at least 7) in the picture. I will test the coding and see if I'm getting the error and get back to you.
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  2. #742
    Quote Originally Posted by k4071c0 View Post
    Good day,

    Sorry if I've missed it but I'm trying to automate the Oath of Glory Paladin's Aura of Alacrity and I currently have the following: Aura of Alacrity; AURA: 10 ally,Prot,sticky; Aura of Alacrity; Speed +10

    This seems to apply the speed effect to allies but then it seems to stay forever, when it should disappear from the ally at the end of their next turn. Any ideas on how to fix that?

    Thanks in advance
    The effects I came up with were the following, using the Step Counter and Walk this Way extensions:

    For the Aura itself, which I incorporated into Aura of Protection:
    Code:
    Aura of Protection; IF: !CUSTOM(incapacitated); IF: !CUSTOM(paralyzed); IF: !CUSTOM(petrified); IF: !CUSTOM(stunned); IF: !CUSTOM(unconscious); AURA: 10 ally,auraofalarcity[this is a custom aura]; AoE Aura of Protection; SAVE: [CHA]; IF: !CUSTOM(Alarcitous); IF: !CUSTOM(!Gift of Alarcity); SPEED: 10 inc; EXPIREADD: !Gift of Alarcity
    And for the speed extension lasting after leaving the aura:
    Code:
    !Gift of Alarcity; SPEED: 10 inc; DUR: 1 [RE]
    And for the paladin who has the aura itself:
    Code:
    Alarcitous

  3. #743
    For some reason, after restarting the campaign the errors have gone away. Question from previous post still stands, is it possible to automate the "fail by 5" effect? Thanks.

  4. #744
    I have a question about ATKFADD. Is is possible to force a save before applying an effect on a crit fail. For example a DC 10 Constitution Save, if failed then poisoned?

  5. #745
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    Quote Originally Posted by Lord Skrolk View Post
    I have a question about ATKFADD. Is is possible to force a save before applying an effect on a crit fail. For example a DC 10 Constitution Save, if failed then poisoned?

    You would make the crit fail do a save first.

    ATKFADD; PCheck

    PCheck; SAVEA: 10 CON (R); Poisoned
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  6. #746
    Hey,

    I'm missing

    TATKHADDT
    TATKHADDS
    SATKHADDT
    SATKHADDS

    because I would like to give for an example effects to the attacker before the damage is rolled and not just after the damage roll. Is there any possibility to add these?

  7. #747
    Quote Originally Posted by MrDDT View Post
    You would make the crit fail do a save first.

    ATKFADD; PCheck

    PCheck; SAVEA: 10 CON (R); Poisoned

    Works Great!! Thank you very much!!

  8. #748
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    Quote Originally Posted by Emmure View Post
    Hey,

    I'm missing

    TATKHADDT
    TATKHADDS
    SATKHADDT
    SATKHADDS

    because I would like to give for an example effects to the attacker before the damage is rolled and not just after the damage roll. Is there any possibility to add these?

    Can you give me an example of what you are trying to do?
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  9. #749
    sure:

    NPC attacks PC. PC has a curse with "All hits against this creature are critical hits with additional 1d8 necrotic damage" so I want to give the NPC for the damage automatically DMG: 1d8, necrotic; CDMG;.

    Curse of Autocrit; TATKHADDS: CurseHit;
    CurseHit; DMG: 1d8, necrotic; CDMG;

    This might be the simplest example...

  10. #750
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    Quote Originally Posted by Emmure View Post
    sure:

    NPC attacks PC. PC has a curse with "All hits against this creature are critical hits with additional 1d8 necrotic damage" so I want to give the NPC for the damage automatically DMG: 1d8, necrotic; CDMG;.

    Curse of Autocrit; TATKHADDS: CurseHit;
    CurseHit; DMG: 1d8, necrotic; CDMG;

    This might be the simplest example...

    After reviewing this, I see no real way of making this work without adding in the features you requested to BCEG. We will put it on the todo list of feature requests. Might be a bit before we can get to it.
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