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August 30th, 2025, 17:13 #581
Sorry for my lack of feedback on the Marvel extension; real life sucks sometimes.
Thank you Moon, it looks like things are back to normal as far as basic functionality goes for this XCore extension. Awesome job. I really didn't want to have to spend money on Role20!
Cheers,
WR
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October 1st, 2025, 06:14 #582
I'm sorry, and think it may have been asked before in 59 pages of a thread; is there a way to design a Roll so that it adds a value and rolls against a target number instead of referencing another score?
I'm sorry if this does not make sense - I'm not sure how else to ask.
Basically, the character rolls a D20, adds their ability score, and always needs to bet a 12, which may be adjusted as needed by NPCs.
It's kinda like Cypher, but the challenge number is flat.Last edited by Poe the Homunculus; October 1st, 2025 at 06:40.
The beginning of any story is a happy accident; the end, a tragic fate.
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October 1st, 2025, 19:25 #583
If I'm reading what you wrote correctly, yes. See my XCore Target 20 extension in the Forge, it's setup to have a TN of 20, but no reason it couldn't be changed to have a TN of 12. The extension is un-vaulted so you should be able to see how it works.
Native Texan. Tabletop Gaming Curmudgeon since 1977. Life-long Trekkie. 1930's Pulp Adventure aficionado. Die-hard Savage. OSR enthusiast. Traveller grognard.
Time Zone: Central Daylight Time (GMT-5)Currently Running:
Savage Worlds - Gold & GloryCurrently Playing:
Old-School Essentials - Gods of the Forbidden North
Worlds Without Number - Into the Borderlands
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October 3rd, 2025, 19:22 #584
Thanks! So should I change all the 20s in the extenstion to 12s?
The beginning of any story is a happy accident; the end, a tragic fate.
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October 3rd, 2025, 20:21 #585Native Texan. Tabletop Gaming Curmudgeon since 1977. Life-long Trekkie. 1930's Pulp Adventure aficionado. Die-hard Savage. OSR enthusiast. Traveller grognard.
Time Zone: Central Daylight Time (GMT-5)Currently Running:
Savage Worlds - Gold & GloryCurrently Playing:
Old-School Essentials - Gods of the Forbidden North
Worlds Without Number - Into the Borderlands
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October 3rd, 2025, 21:17 #586
Awesome! It seems to work on the rolls I have now!
Thank you
The beginning of any story is a happy accident; the end, a tragic fate.
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November 4th, 2025, 07:49 #587Zealot
- Join Date
- Mar 2020
- Posts
- 74
Hey all, happy to have been pointed to this post. I have an xCore question which I hope hasn't already been answered, making me look lazy:
Is there a code string that will take the results of a roll and then rollon a specific table? This is basically for Talislanta. For example, player rolls an attack, which is already coded to take the skill + STR but then goes 1 step further and takes that result and references a row on my ACTIONTABLE and prints that result to chat?
thanks
Cal
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January 18th, 2026, 05:05 #588Templar
- Join Date
- Jul 2021
- Posts
- 132
Was at a funeral recently and a group of us got to talking about rpg's we played in with the deceased. This lead to stories about our early 80s Dragonquest campaign. One thing led to another and we decided to try and see if could revive the campaign via a VTT (all in different states). I've looked at Morecore and while powerful it looks very dated (I understand it hasn't been updated in years). I fired up Xcore and was able to get a lot of things working with just a few hours of work... except attack rolls.
The mechanic is basically the [Strike Chance %] - [Defense %] (stored in N1). Roll that number or less on d100 and you hit. Unfortunately, the only automation for attack seems to be attackac, which is roll over the N1 value. I did a search here for attackac to see if this issue had come up before and didn't find anything.
Is there a way to do this type of attack in Xcore, or should we just do a rollunder on the attack an manually figure out if it is successful?
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January 18th, 2026, 05:33 #589High Patriarch
- Join Date
- Dec 2016
- Location
- Collierville, TN
- Posts
- 548
Use a skill instead of attack. The first line (die roll cube) enter rollunder 1d100. The second line (gear autocalc) and enter [getn1] to make the value of the skill equal to n1/AC.
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January 18th, 2026, 15:21 #590Templar
- Join Date
- Jul 2021
- Posts
- 132
kewl beans, that worked! Thank you very much.
edit: I was mistaken because of a flaw in my test. [getn1] appears to be getting the attacker's N1 value, not the target's N1.Last edited by rigerco; January 18th, 2026 at 16:39.
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