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  1. #31
    Quote Originally Posted by Mike Serfass View Post

    Sneak peek: Custom dice uses character / NPC / creature type and attack / power keywords.

    Ooooo.

  2. #32
    Quote Originally Posted by amerigoV View Post
    Ooooo.
    This is in Test now, to Test out.

  3. #33
    I did play with it a bit! Easy to set up and seems to be working fine.

  4. #34
    Do we have any idea why adventure cards arent showing in the adventure card tab? If you scroll over them you can see their description show, but you cant see if any cards are actually there

  5. #35
    Quote Originally Posted by amerigoV View Post
    Well, I changed to the test channel but I did not see that option in the CT menu. Is it 'live' in Test?
    It has been Live for quite a while now.

    EDIT: I'm gonna blame the browser and beer for that...

  6. #36
    Quote Originally Posted by Redemption77 View Post
    Do we have any idea why adventure cards arent showing in the adventure card tab? If you scroll over them you can see their description show, but you cant see if any cards are actually there
    Check that the adventure card module is loaded.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
    My store products
    My Forge extensions

  7. #37
    Its loaded. Im not sure what the issue is. Maybe the setting of weird west. I dont know. I'll change the setting and see if that helps. Also alot of the themes are having issues with the npc character identity. Again perhaps its the setting and not the theme. And Im avoiding reloaded as I know those are old

  8. #38
    Give me a list of everything you're loading. The specific ruleset, setting, extensions, modules. I'll set up a campaign the same way to see what happens.
    Also, give me a console log. It may have warnings that will help.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
    My store products
    My Forge extensions

  9. #39
    The Adventure cards was on me. I got that working, it was a boneheaded mistake. I opened the module, loaded the wrong extension. The gm speaker identity however still doesnt work.
    Ruleset: Savage worlds
    Setting: Deadlands the Weird West
    Theme: WOD - Vampire Light (My players really like this theme but Im afraid this is the reason the speaker identity doesnt work)
    Features - Player Agency, Action Deck starbreaker, Adventure deck, Adventure deck super powers, Character advances, SW Maker, Toll the Dead, Calendar Plus, Charsheet Contacts, Font Nunito, Roll Statistics, Roll Details

    Those features have been open with other themes and settings and the voice for speaker works. Im concerned its this theme and that will suck as the theme looks really nice.

  10. #40
    It looks like you've narrowed it down to the theme.
    I don't have the theme so I can't verify.
    What, specifically, is happening with the speaker identity?
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
    My store products
    My Forge extensions

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