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  1. #1221
    leozelig's Avatar
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    Update 2025-06-22 submitted:

    [Fixed] Fantasy Grounds freezes for race selection 'Any' in Add Zero dialog window.
    [Fixed] Pregenerated character list generates a script error and does not display the class and level summary.
    [Updated] Adding a spell to the character sheet does not add a d20 action die.
    [Updated] Ranged attacks that exceed the highest range value do not complete the attack roll. Note that ammo is still deducted.
    [Added] Action dice field and buttons to Actions tab on character sheet. The field is visible in 'Preparation' mode only. The active action die button applies to powers, skills, and weapon attacks without a specified dice value.
    [Added] Action Dice support for class record advancement table on Other tab.
    [Removed] Default d20 action dice from powers, skills, and weapon attacks.

    Post here or the Discord channel if you have any questions or issues related to the action dice buttons. I tried to make it as intuitive as possible. I am adding action dice to the class advancement tables for all DCC, MCC, and DCC Annual Vol. 1 classes to support this feature.

  2. #1222
    *Neuro*'s Avatar
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    As i wrote on discord, /funnel is not processing it stops giving errors
    Neuronblaster GM on warhorn.net [27 Games Gmed so far... dd 28th Sept 2025]

    Gming at the moment on FGUç DCC RPG Campaign + Shadow of The Demon Lord Campaign

    Played with me once as a player? Did you appreciate? Then if you buy something from the store, help me and use this link: https://affiliates.fantasygrounds.com/393255/15958

  3. #1223
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    Quote Originally Posted by *Neuro* View Post
    As i wrote on discord, /funnel is not processing it stops giving errors
    I uploaded a fix. Those are pushed to the Live channel on Tuesdays, I believe.

  4. #1224
    leozelig's Avatar
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    FYI, I have updated my signature with the new URL for the DCC/MCC ruleset wiki. I need to update it with some of the newer features and add some new images.

  5. #1225
    Scratch that message if you saw it; I keep forgetting to set it to DCC or MCC
    Last edited by Tabarkus; August 14th, 2025 at 12:30.

  6. #1226
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    Quote Originally Posted by Tabarkus View Post
    Scratch that message if you saw it; I keep forgetting to set it to DCC or MCC
    I’ll see if I can set some defaults for that.

  7. #1227
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    I uploaded a fix for a few split text-image frames that are not displaying the text frame in the Core Rules module for DCC and MCC.

    Xcrawl Classics is ready for upload as soon as I get a hi-res cover image for the store product page from Goodman Games. A ruleset update will follow with some XCC RPG functionality, and I will also update the NPC and spell importers so they default to the campaign ruleset. I anticipate having those ready by the time the core rules hit the store.

    My next product release will be DCC #108. Send me requests for future DCC/MCC/XCC products here or on Discord. I plan to alternate XCC adventures with DCC/MCC products over the next 12 months or so.

  8. #1228
    Wow! Man, that was fast! Awesome to hear.

  9. #1229
    Is this the right thread for "how-to" questions on the XCrawl Classics module? I've got a few months experience as a Dungeon Judge, so I jumped on the chance to pick up the module. (This isn't my first rodeo with Fantasy Grounds - five years with PF2e - but I haven't run DCC on FG.)

    So, XCrawl sits on top of DCC, which made it a little hard to find. No big deal, that's a Fantasy Grounds problem.

    I made a new DCC campaign with just a couple of extensions (Universal Module, Basic Card Tables... FG Modern Dark theme, which I hope wouldn't cause any conflicts.) Go to modules activations, activate the three XCrawl Classic items (and - again to point out possible conflicts - the Mythic GM Emulator.) Add Zero doesn't have XCC on the list.

    If I create an Add Zero character, it does clearly have XCrawl occupations on the list. However, I can't "unload" the Dungeon Crawl Classics rulebook to make sure I'm only making XCC characters.

    I assume this is "it's new so this is future additions" so if you can point me to where I should watch for that kind of thing I'd appreciate it!

  10. #1230
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    Quote Originally Posted by GoldWyvern View Post
    Is this the right thread for "how-to" questions on the XCrawl Classics module? I've got a few months experience as a Dungeon Judge, so I jumped on the chance to pick up the module. (This isn't my first rodeo with Fantasy Grounds - five years with PF2e - but I haven't run DCC on FG.)

    So, XCrawl sits on top of DCC, which made it a little hard to find. No big deal, that's a Fantasy Grounds problem.

    I made a new DCC campaign with just a couple of extensions (Universal Module, Basic Card Tables... FG Modern Dark theme, which I hope wouldn't cause any conflicts.) Go to modules activations, activate the three XCrawl Classic items (and - again to point out possible conflicts - the Mythic GM Emulator.) Add Zero doesn't have XCC on the list.

    If I create an Add Zero character, it does clearly have XCrawl occupations on the list. However, I can't "unload" the Dungeon Crawl Classics rulebook to make sure I'm only making XCC characters.

    I assume this is "it's new so this is future additions" so if you can point me to where I should watch for that kind of thing I'd appreciate it!
    Yes, coming soon. For now, you should build your XCC characters manually. The ruleset update for this week will add several XCC-related fields to the character sheet, and the next one will handle automatic character generation. After that, you can expect some ongoing bug fixes and minor feature updates.

    A couple people have been confused about XCC not being its own ruleset. The product page has this paragraph in the description:

    Requires: An active subscription or a one-time purchase of a Fantasy Grounds license and the Dungeon Crawl Classics ruleset.

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