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  1. #421
    Honken's Avatar
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    Quote Originally Posted by Trenloe View Post
    Thanks for providing that information and reporting the issue. I've identified the issue and will get a hotfix out ASAP.

    EDIT: This should be fixed now.
    Yes, the issue was fixed. Thanks for the quick responses!

    /Honken


    We don't stop playing because we grow old,
    we grow old because we stop playing!



    Now running the story of Tuskhaven a Pathfinder 2 Kingmaker campaign.

  2. #422
    I see in the last update automation for temp hp per turn was added via the SHIELDS effect? I looked in the wikis and see nothing to help expain how to use this. Can anyone provide some details?

    Xargun

  3. #423
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    Quote Originally Posted by Xargun View Post
    I see in the last update automation for temp hp per turn was added via the SHIELDS effect? I looked in the wikis and see nothing to help expain how to use this. Can anyone provide some details?

    Xargun
    At this point it's specifically linked to the Starfinder 2 Scene functionality and so can't be used on it's own right now. We'll be expanding the effect to make it more universal in a future release.
    FG Wiki: How to Compile the FG Logs

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  4. #424
    Quote Originally Posted by Trenloe View Post
    At this point it's specifically linked to the Starfinder 2 Scene functionality and so can't be used on it's own right now. We'll be expanding the effect to make it more universal in a future release.
    OK thanks.

  5. #425
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    Quote Originally Posted by Xargun View Post
    I see in the last update automation for temp hp per turn was added via the SHIELDS effect? I looked in the wikis and see nothing to help expain how to use this. Can anyone provide some details?
    Today's release has expanded the SHIELDS effect functionality. Refer to the new SHIELDS entry in the PF2 Ruleset Effects Wiki Page here: https://fantasygroundsunity.atlassia...PFRPG2+Effects
    FG Wiki: How to Compile the FG Logs

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  6. #426
    I have not had a chance to play with this yet.. Does it remove the THP after the duration?
    This is an awesome effect for Pathfinder/Starfinder 2e. Great Add!
    Last edited by madman; September 10th, 2025 at 21:35.
    "Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman



  7. #427
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    Quote Originally Posted by madman View Post
    I have not had a chance to play with this yet.. Does it remove the THP after the duration?
    No. It just stops regenerating.

    Quote Originally Posted by madman View Post
    This is an awesome effect for Pathfinder/Starfinder 2e. Great Add!
    Thanks!
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #428
    Not to ask for even more when you are already doing so incredibly much, but is there any plan for functionality to apply a duration to temp HP? It comes up a lot for my barbarian players.

  9. #429
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    Quote Originally Posted by MaxAstro View Post
    Not to ask for even more when you are already doing so incredibly much, but is there any plan for functionality to apply a duration to temp HP? It comes up a lot for my barbarian players.
    The issue is that the way temporary HP work in PF2/SF2 doesn't lend itself to using effects. Temporary HP are a one off application via the temp HP heal action, they're not effects. You can only have one source of temp HP active (make a decision which to use when the second source is applied) and so using effects with a duration, would still need some form of manual application/deletion to keep a reminder of temp HP duration. Maybe I could add an effect that clears temp HP when it expires - but the duration of that would have to be manually adjusted if a second source of temp HP was applied.

    And... on a less serious note - tell your players of barbarian PCs that they're not playing "real" barbarians if they have temp HP left after one minute!
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #430
    Quote Originally Posted by Trenloe View Post
    And... on a less serious note - tell your players of barbarian PCs that they're not playing "real" barbarians if they have temp HP left after one minute!
    Hah! Well, unfortunately (for me) the reason they usually have temp HP left is that my players' dice luck is insane and they keep killing my NPCs before they barely get a turn! But I'll tell them that anyway. :P

    Quote Originally Posted by Trenloe View Post
    Maybe I could add an effect that clears temp HP when it expires - but the duration of that would have to be manually adjusted if a second source of temp HP was applied.
    Honestly, in my experience, stacking temp HP comes up pretty infrequently. Sources of temp HP outside of barbarians are rare in the first place, and most of my players instinctively avoid picking up multiple abilities that give temp HP because of how weird the stacking rules are. But I don't know how it is for other people.

    Still, just having an effect that clears the temp HP would be amazing, because 90% of the time what I actually want is for any leftover temp HP to go away at the end of combat when I click the "clear temporary effects" button.

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