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February 24th, 2025, 01:33 #41
I'm not sure exactly which extension it is, but it's on my list titled "Feature : Import Collection" and if I enable that, the CLab button vanishes, and the import button on the npc window breaks.
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February 24th, 2025, 03:25 #42Templar
- Join Date
- May 2020
- Posts
- 110
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April 29th, 2025, 23:29 #43Crusader
- Join Date
- Sep 2018
- Posts
- 18
Is this currently broken? I've tried using it but it's not even appearing in my items when loading the campaign
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April 30th, 2025, 00:16 #44FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 30th, 2025, 02:22 #45Crusader
- Join Date
- Sep 2018
- Posts
- 18
I absolutely am! I wasn't aware that there was that disctintion between PF1 and 3.5e, since the forge indicates both rulesets are being compatible.
Do you know if there's a way to import them to PF, and export them to 3.5? Or if there's any alterative extensions that could do this?
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April 30th, 2025, 05:26 #46
You could try - but importing a 3.5E statblock into PF probably won't match too much data as the format is a bit different.
Once imported into a PFRPG campaign, export the NPCs to a module - you should then be able to load the module in a 3.5E campaign as that allows PFRPG modules to be loaded. The data may still not match up, so you may get some error and/or have some gaps to fill in.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 10th, 2025, 20:41 #47Acolyte
- Join Date
- Dec 2018
- Posts
- 1
Hello! Creature Lab isn't working on FG version 4.8. I've created an issue on GitHub, but I'm not sure I did it right so I've decided to double it here: when opening CLab menu it creates a blank window without any input.
EDIT: Thanks, it works now!Last edited by RVSB; August 23rd, 2025 at 22:45.
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August 26th, 2025, 01:03 #48
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August 28th, 2025, 06:20 #49Zealot
- Join Date
- Dec 2016
- Posts
- 82
not working
this extension not working
creature gen.pngcreature gen.png
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August 28th, 2025, 06:31 #50
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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