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  1. #911
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    Quote Originally Posted by Endurance View Post
    And I verified that it was the B( extension, sadly.
    Reach out to the extension developer, it's probably due to controls overlapping and they should (may) be able to fix it.
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  2. #912
    Quote Originally Posted by Trenloe View Post
    Based on your feedback showing how this is confusing, I'm going to change the reset potion right-click menu text as follows:

    I don't recall if this is already the case, but the "clear prepared spells" one could use an "are you sure?" on it as well. Can be really time consuming to fix if done accidentally on a high level character, especially since most people don't have a mental list of everything they generally prepare.

  3. #913
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    Quote Originally Posted by MaxAstro View Post
    I don't recall if this is already the case, but the "clear prepared spells" one could use an "are you sure?" on it as well. Can be really time consuming to fix if done accidentally on a high level character, especially since most people don't have a mental list of everything they generally prepare.
    Good idea!

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  4. #914
    Hello... I have an issue with the Sky King's Tomb ruleset - specifically the Mantle of Gold. The maps in chapter 2 are backwards. The F1-F7 should be in the Workshop Heights (not Lower Guldrege) and vice versa for the G1-G7.

    PDF version - PDF book.png
    FG version - FG Version.png

  5. #915
    Quote Originally Posted by Momo View Post
    Hello... I have an issue with the Sky King's Tomb ruleset - specifically the Mantle of Gold. The maps in chapter 2 are backwards. The F1-F7 should be in the Workshop Heights (not Lower Guldrege) and vice versa for the G1-G7.

    PDF version - PDF book.png
    FG version - FG Version.png
    Hi Momo. Thank you for reporting but there is no error here (at least in the FGU version). This was one of the cases where the Paizo cartographer did not coordinate with the person writing the story. The map in the PDF version is the one completely wonky. I actually fixed the issue and made the maps align to the story entries. Look at the story entries - you'll see that I was correct in modifying the map labeling.

    1. The PDF maps have 7 labels each map (F1 - F7 and G1 - G7). However, the story text has no entries for G5, G6, and G7.
    2. Look at the entry for Workshop Heights in the PDF on page 49. It talks about silos for F2-F3 and larger home and workshop for F4-F6 and another home for F7. You will see that this description matches the FGU maps and not the Paizo PDF maps.

    I hope this clarifies. I try my best to correct errors as I see them when converting to FGU. It doesn't track with an errored PDF but I would rather have it run smooth for GMs, even if it costs me more time to fix things like this. Ultimately, it creates a better FGU product, even if it doesn't align 100% with the original PDF.

    Sincerely,
    Danny (sciencephile)
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  6. #916
    Thank you for the quick feedback! I had wrongly assumed that Pazio knew what they were doing.. thank you for the clarification!

  7. #917
    Apparently flat footed has been renamed to off-guard. Many many instances of flat footed still appear in the rules, would be good to have them renamed so it's clear to newbies like our group. It's bewildering to try to decipher the rules until we realized they're the same.

  8. #918
    Quote Originally Posted by Magnimost View Post
    Apparently flat footed has been renamed to off-guard. Many many instances of flat footed still appear in the rules, would be good to have them renamed so it's clear to newbies like our group. It's bewildering to try to decipher the rules until we realized they're the same.
    Flat footed still appears in pre-Remaster content. Many books have been revised with Remastered versions. If you want the language to be consistent you will need to either stick with Remastered or Pre-Remaster content exclusively, and not mix the two.

  9. #919
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    Quote Originally Posted by Magnimost View Post
    Apparently flat footed has been renamed to off-guard. Many many instances of flat footed still appear in the rules, would be good to have them renamed so it's clear to newbies like our group. It's bewildering to try to decipher the rules until we realized they're the same.
    It can be confusing. There is remastered wording (off-guard) vs. legacy wording (flat-footed). We will change the wording in legacy products if Paizo decided to change that wording; which, to be perfectly honest, I doubt they will as there is a subset of the Pathfinder 2e community who still play legacy rules and want to maintain the legact wording. Paizo are slowly updating key legacy products to remastered, but I'm sure there will always be some legacy products out there.

    The FG ruleset uses flat-footed and off-guard interchangeably - i.e. it will apply he relevant modifiers/effects for either. So, mechanically, don't worry about it - FG caters for this.
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  10. #920
    I've been building some NPCs using the PFRPG2 NPC Ability Automation. I was trying to create an NPC ability that affects a player until the end of their next turn, so I used:

    "Effect Name"|Effect: Dazzled[D:1][REDUCETARGET][END]

    But when testing it in the combat tracker, and making sure initiative was set and targeting was being used (just to be safe), this effect would always count down based on my source NPC's initiative, not the target's.

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