DICE PACKS BUNDLE
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  1. #21
    I created a Saved Battle with tokens in positions for an ambush. Those who were prone or behind cover were pre-set with those effects. Saved it. Cleared tokens from map and then Opened Saved Battles. Clicked the crossed swords for my battle and it put everyone on the map where I wanted as well as their effects. I then moved tokens around and put new effects on the NPCs, as if a few turns of a fight had taken place. I then saved it as a new battle. Cleared everything. Loaded the new battle and viola, everything was in its new position with current effects. That's the same way the old 4C extension worked. So for me, I'm very happy with this option.

    Now if they can just figure out what broke all the books and get those fixed!

  2. #22
    Saved battles doesn't currently save PCs.
    I'll add that in the next update.
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  3. #23
    I updated the first post with all the changes so far. These are all in the test channel.
    I'll update the first post as we make more changes.
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  4. #24
    Quote Originally Posted by Mike Serfass View Post
    Saved battles doesn't currently save PCs.
    I'll add that in the next update.

    Awesome!

  5. #25
    Here are the bigger changes that were just posted to test channel:

    SWADE rule books are displaying properly now.
    Deleting an ability from a PC or NPC automatically deletes all its sub abilities.
    Deleting an ability removes and reverts all the Trait adjustments made to them.
    Saved battles has an option to save PCs.
    battle_options.jpg
    There's a "dead broke" button under the wealth die. Toggling this indicates the character is broke and disables the wealth die.
    broke_button.jpg
    Adding Rich, Filthy Rich, Poverty, Fame, Famous to a character adjusts the Wealth die


    Templates
    Abilities gained a checkbox to remove them from the character.
    Skills gained a new option of removing the skill from the character.
    Skills that are decreased below d4 are removed from the character.
    Various small tweaks and adjustments.
    template_remove.jpg
    Last edited by Mike Serfass; July 28th, 2025 at 01:16.
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  6. #26
    Nice!

    I tested out the new option to save PCs - works nicely. I happened to have two an old encounter in there when I mixed in a new on. I liked that it tracks which map tokens are on (it always did this in the CT, just neat you could save it out that way in case you had an encounter that might span two maps).
    Last edited by amerigoV; July 28th, 2025 at 23:45.

  7. #27
    Here's the latest round of changes posted to the test channel:

    Added
    Auto-roll effect recovery for challenge effect tasks
    `Unshaken`, `Injury`, `Knockout`, `Death` and `Remove` effect notations in challenges
    [DEV] - `ChallengeManager.addCheckChallenge`, `ChallengeManager.addApplyChallenge` and `ChallengeManager.addChallenge` functions
    [DEV] - `CharacterManager.onIncapacitation` and `CharacterManager.onDeath` functions

    Changed
    Challenge defense trait dices can be dragged from the challenge button
    Shaken recovery rolls are made using challenges
    Stunned recovery rolls are made using challenges
    Incapacitation & bleeding out rolls are made using challenges

    Removed
    `Auto-roll: Incapacitation` option because incapacitation roll is done with challenges
    `Auto-roll: Shaken recovery` option. This is covered by `Auto-roll: Effect recovery` option
    Holding down CTRL does not change Shaken indicator into button. Use CT challenges to make shaken recovery rolls
    Holding down CTRL does not change Incapacitation indicator into button. Use CT challenges to make incapacitation rolls
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  8. #28
    Coming to Test channel next:

    Added
    Templates: Cyberware can now be dropped in the Abilities section to implement cyberware as abilities rather than as gear
    [DEV] - Added function `isCyberware` to `CampaignDataManager2`

    Fixed
    Dropping cyberware onto character abilities list or NPC special abilities list loses effects
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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  9. #29
    Today's changes:

    Fixed
    Dropping a race onto a character sheet sets the character's type to that race
    Templates: Setting race sets the character's type to that race

    Sneak peek: Custom dice uses character / NPC / creature type and attack / power keywords.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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  10. #30
    All these changes have been released.
    Thank you to everyone who tested!
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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