DICE PACKS BUNDLE
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  1. #551
    It's a slow process; because it's a back burner project for me. I only get to work on it when I'm not working on all the other prioritized and scheduled projects.

    I also need to get it to work for a half dozen systems at once to make sure the coding is robust enough to be used across multiple game systems; and supports our primary rulesets.

    Regards,
    JPG

  2. #552
    This was working for me a couple of weeks ago and now I can't seem to get any ammunition to show in the dropdowns within the weapons actions. Anyone know what's going on?

  3. #553
    Can Confirm the bug. Do not know if it is a conflict or updates to core rpg

  4. #554
    Quote Originally Posted by FayeLinks View Post
    This was working for me a couple of weeks ago and now I can't seem to get any ammunition to show in the dropdowns within the weapons actions. Anyone know what's going on?
    Same situation for me.

  5. #555
    Looks like this effects a few extensions like effect builder.

  6. #556
    I'll bump this as well, I 'm seeing several extensions have broken after the major patch a few weeks ago. I'm compiling a list for my server/group and will update this post with ones that I see as either broken (throwing errors and busted), spams (throws errors in the logs but seems to otherwise work), and limps (seems to work but you can't make any changes or add, if applicable, new things).

    Current examples:
    limps - Extraplanar containers. No errors seems to be fine with items loaded. But if you collapse it won't un-collapse but doesn't throw any errors.
    limps - Ammunition manager

  7. #557
    XenusUk's Avatar
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    Quote Originally Posted by FayeLinks View Post
    This was working for me a couple of weeks ago and now I can't seem to get any ammunition to show in the dropdowns within the weapons actions. Anyone know what's going on?
    Same here using PF1e ruleset. Seems to have broken on the 4.8.x release.
    Interestingly, it is still picking up the previously selected inventory ammo item (before it broke) and showing the correct number as per the inventory.
    I have checked the inventory items are all equipped.
    Can confirm Ammo Manager 4.7. and advanced charsheet 1.11.

    UPDATE
    Suspect he 4.8.0 Corerpg combobox changes may be the root cause. It's just the ammo selection box control that's broken.
    Last edited by XenusUk; November 9th, 2025 at 15:53.

  8. #558
    Quote Originally Posted by BaneTBC View Post
    Moon Wizard is currently working on a built-in solution around this (so expected across multiple rulesets). No ETA on release yet, but it is being actively worked on.
    When I spoke to Moon about it, he was hoping by year end, no promises tho.

  9. #559
    XenusUk's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    It's a slow process; because it's a back burner project for me. I only get to work on it when I'm not working on all the other prioritized and scheduled projects.

    I also need to get it to work for a half dozen systems at once to make sure the coding is robust enough to be used across multiple game systems; and supports our primary rulesets.

    Regards,
    JPG
    First time I've seen the wish list. Added some upvotes. The ammo one appears to be this one: https://www.fantasygrounds.com/featu...umable%20items

  10. #560
    Plus one from me. I have a light crossbow in 2024 5E and bolts are not showing in the downdown.
    Graphil

    There are two secrets to life: 1) Don't tell everything you know...

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