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View Poll Results: Which Class to Start First for Combat Guide Part 2

Voters
37. You may not vote on this poll
  • Barbarian

    1 2.70%
  • Bard

    0 0%
  • Cleric

    0 0%
  • Druid

    1 2.70%
  • Fighter

    19 51.35%
  • Monk

    1 2.70%
  • Paladin

    3 8.11%
  • Ranger

    2 5.41%
  • Rogue

    4 10.81%
  • Sorcerer / Wizard / Warlock

    6 16.22%
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  1. #121
    DAILY UPDATE ON THE COMBAT MODULE:

    I happily announce that our Econ Warfare section has now 4 new entries added under Maff 102 in addition to existing Basic Maff.
    It also won't be in the blog because it's already 10k+ characters and I'm holding myself from adding more. Depending on my will saves, It might get more info.

    All explained with an example of our brave but inexperienced (lvl 1) fighter "Bartholomeus Fieryarse the Gobboslayer"

    • Maff 102 - Calculate Thyself: Teaches you advanced maff that will be used in attacks against enemy defenses. (Only AC in the example). These are not calculations in the corebooks. It's ancient (3.5 ed) knowledge of calculating attack chances & potential damage outcome, etc, to determine fight / adaptation or flight decision. This is for new players.
    • Maff 102 - Calculate Thine Enemies: This is a short list of examples in 4 parts. It's all about calculations by comparisons to determine enemy resources to PC resources ratio.
    • Maff 102 - Calculate Thine Plan: This is the meaty part and it is universal despite being an example of melee (2H Greatsword). It's more IFs and THENs than numbers, since basic calc examples of atk / dmg potential is already given.
    • Maff 102 - Calculate Thine Consequences: Last one concludes the Fate of our Fiery Fighter Bart. Risk Assessment, Importance of Opportunity Attacks in Solo Mode, *Circumstancial Threat Level (CTL), "What could have been done"s when things go south & "What CAN be done now"s under southward spiral into chaos... All here.
    Last edited by Tempered7; June 7th, 2025 at 20:20.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  2. #122
    ADDED: Creating Random Dungeons Manually

    This is just the intro part of the article and of my serial experiments. Info dumps will be added to comments later. These dumps will be detailed so most of you probably won't need the bottom parts of them but I will add practical parts to top (which are for aiding Griogre first, and for enabling me to achieve manual speed-dun-gen second.)
    Last edited by Tempered7; June 29th, 2025 at 05:24.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  3. #123
    Quote Originally Posted by Tempered7 View Post
    ADDED: Creating Random Dungeons Manually

    This is just the intro part of the article and of my serial experiments. Info dumps will be added to comments later. These dumps will be detailed so most of you probably won't need the bottom parts of them but I will add practical parts to top (which are for aiding Griogre first, and for enabling me to achieve manual speed-dun-gen second.)
    After all the experiments are done, I will make either a new blog entry for the cleaned-up method or a Cheat Sheet.

    Right now, I'm playing Toolbox Dun-Gen w/ Dungeon Room Descriptions in SWPF to both write the first info dump and to learn Quick Encounter rules.

    Some time later (wayyy later), I can fill following parts in now-empty Solo Workbook category with more examples;
    CREATE-AS-YOU-GO
    Maps 1: Breathing Life Into Dungeon Gen
    Maps 2: Let's Add Happy Little Trees
    Note to self. Main FileNames.txt of FA Map Pack images. Flippin' 11 mb txt file of 4000+ file names. Exceeded forums limits. And folders only.txt. Room Image Tables will be created from these lists.

    EDIT: I cleaned up the OP and rearranged it a bit.

    Oracles
    Note to self:
    This section will change into 1 Main Page for links to all Oracles to save space in the page. Otherwise, nothing else will fit here.
    Last edited by Tempered7; July 1st, 2025 at 05:53.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  4. #124
    ADDED: Dungeon Cartographer 2 - Text Gen for Dungeons (Toolbox & DRD)

    Practical Part:

    Explains tips and tricks to use Toolbox & Dungeon Room Descriptions in tandem with each other. More focus on the Toolbox for creating the skeleton of a dungeon. And 2 ways to use DRD for quick non-combat encounters, and extracting story elements from the descriptions. DRD will be the focus for creating Tile Image Tables in 5th Info Dump.


    Details Part:

    This part is mostly for Griogre. I detailed 5 types of areas in Toolbox Dun-Gen, "room" being the focus for its encounter / clue / loot / storytelling potential. Also I stumbled upon our first obstacle: Room Size gen in Toolbox and its somewhat incompatibility with FA Map Pack. I detailed the problems and left the solutions for later.
    Last edited by Tempered7; July 10th, 2025 at 23:43.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  5. #125
    I had to rearrange the OP because character limit was almost reached. New Oracle reviews will be linked to the main oracle review page after I finish them.

    Oracles

    I had to remove the links from this part to combine them in 1 page for the character limit was almost reached.

    Main Page: Every Oracle Review

    1. Mythic Game Master Emulator v1 (Web / Free)
    2. 3 Popular Oracles for FGU and Supplements (Paid)
    3. The Solo Adventurer's Toolbox 1 (D&D 5E Only, Paid)
    4. Mythic GM Emulator v2 (Paid)
    5. The Solo Adventurer's Toolbox 2(D&D 5E Only, Paid)
    6. Universal NPC Emulator (Paid Supplement)

    Also, Engaging In Problem Solving With Solo Play is now under "Alternative Ways to Play Solo" section under Deep Dive page.
    Last edited by Tempered7; July 1st, 2025 at 08:58.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  6. #126
    UPDATE ON THE COMBAT GUIDE MODULE:

    Over the past several days, I finished adding AI pics to relevant entries, adding some new entries as well as polishing some old ones.

    • Intro and all Combat / Group Roles have a nice AI images now.
    • Combat Roles > Hybrid is completed with Inspirations part (all group roles links to pop culture inspirations while hybrid has build inspirations)
    • Solo Player / GM Types are polished and done.
    • Zone of Control is finished (with Air Superiority that inclues 7 general tactics, 2 counter-measures & a couple of combo usage). It's also separated into 4 parts for it was too long (Main, Martial, Ranged, Spellcasting).
    • Martial and Ranged parts have images where I showed weapon ranges (control zones) comperatively.
    • Polished the new Maff 102 (Econ Warfare) entries for ease of read. I will use this as a baseline for "Fight Based on Math" part in Practice of Solo Combat.
    • On META is partitioned into 4 categories: Main topic -> Races, Mechanics (abilities, feats, etc), and Spells. Mostly unfinished though.
    • After some rest, I will finish Enemy Tactics part by adding "Main Tactics for Everyone" section in it. And then I'm done for today.

    Among 74 entries (except for Class build options & stratagems) only 14 is empty.

    Among 13 (build options) + 13 (stratagems) = 26 entries, only main definitions of sub/classes are done in build options.
    I'm redesigning my template for Fighter Stratagems / Build Options atm. I'll see what can I do to improve it.

    TL;Dr: 81% of the main part is finished.
    And a huge part of Build Options & Stratagems are unfinished.

    Meanwhile, I'm preparing my notes for the UnderMountain Actual Play.
    I think it's better not to post it on the Blog, but I don't know whether or not the forums can be as categorized and neat as the Blog. Especially for an episodic, weekly series.
    I'd appreciate any suggestions on this one.

    See y'all in another update.
    Last edited by Tempered7; July 9th, 2025 at 18:26.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  7. #127

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,255
    You might consider using a Discord Server. You can have text only message channels. Put you let's play stuff in one channel that only you can write to, to keep things uncluttered and have another for comments. I do something similar with my campaigns with Discord. Each campaign has an info text only channel, a voice channel and I have a general channel that applies to all campaigns.

  8. #128
    I wish But unfortunately, Discord is banned in my country. But it would be a nice place to keep things categorized.

    UnderMountain module is extremely rich in lore and images.
    A hybrid approach of narrative summary + scene descriptions, along with footnotes of rolls is what I was thinking.
    Maybe I should open a new thread in the forums but it will be walls of text / maybe pics.

    Thanks, anyway Griogre.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  9. #129
    Finally we have a random dungeon creator made by Griogre. We won't need to rely on text anymore, rejoice!

    RD1 Random Dungeon Tiles and Descriptions

    Discussion and videos are here: https://www.fantasygrounds.com/forum...t-s-Play-Solo!
    Last edited by Tempered7; August 10th, 2025 at 21:29.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  10. #130
    I found a Soloist website that describes Solo Games from Gen Con 2025. I can not possibly go there but most fun thing that catches my eye is JP Coovert’s Star Wars inpired RPG Star Borg, by Perplexing Ruins. It includes a solo rulebook in Mork and Borg rules-lite system. Just mentioning it in hopes to be added into our lovely VTT someday (maybe?).

    I found a fun podcast in which all players did a great job but it is a group game of Star Borg instead of solo, so I'll just leave it here for everyone to enjoy. Also especially for LordEntrails because of the sci-fi genre. Note that they are laughing and snorting (no spoilers) and RPing all the parts, especially the GM. Also GM explains things which the listener may not know. There's even music and sfx.

    https://thesplatbook.com/episodes/ac...of-doom-part-1
    https://thesplatbook.com/episodes/ac...madness-part-2

    Couldn't find if there is the rest.
    Last edited by Tempered7; August 15th, 2025 at 00:19.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

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