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  1. #711
    MrDDT's Avatar
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    Quote Originally Posted by charmov View Post
    Hello! I am trying to automate Topple in a different way but it doesn't want to work for me. I'm trying to put the effect on the quarterstaff with with only BCEG and Advanced Effects loaded I can get the save to trigger on a damage roll but failure doesn't apply the prone condition. Let me know what needs to change, if anything. I used the Mace of Smiting as an example.

    Thanks!

    Attachment 64593
    This effect coding is working for me. However, the action only part is not working for the SAVEADD part.

    This would be an issue with Advanced Effects and not BCEG. (both done by the same author though). Not sure when a fix can be put out for this as the author has been very busy, however, I just wanted you to know this is an issue with Advanced Effects not correctly handling the SAVEADD from a secondary effect rolling from the attack when using ACTION ONLY.

    If you don't use ACTION ONLY this works correctly.


    Good news is this helped me check another ext that does something like ACTION ONLY and found a bug in it or at least an oversight. So that is helpful too.
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  2. #712
    Quote Originally Posted by MrDDT View Post
    This effect coding is working for me. However, the action only part is not working for the SAVEADD part.

    This would be an issue with Advanced Effects and not BCEG. (both done by the same author though). Not sure when a fix can be put out for this as the author has been very busy, however, I just wanted you to know this is an issue with Advanced Effects not correctly handling the SAVEADD from a secondary effect rolling from the attack when using ACTION ONLY.

    If you don't use ACTION ONLY this works correctly.


    Good news is this helped me check another ext that does something like ACTION ONLY and found a bug in it or at least an oversight. So that is helpful too.
    Cool. Thanks for the explanation. This was working with the mace of disruption effect and action only, so i thought i might have been doing something wrong. Glad to have inadvertently helped!

    Edit, nevermind it actually didn't work with the mace effect. Oops!
    Last edited by charmov; June 16th, 2025 at 00:14. Reason: Mistake.

  3. #713
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    Quote Originally Posted by charmov View Post
    Cool. Thanks for the explanation. This was working with the mace of disruption effect and action only, so i thought i might have been doing something wrong. Glad to have inadvertently helped!

    Edit, nevermind it actually didn't work with the mace effect. Oops!
    New update to Generic Actions and Generic Actions Layers will add this fix to work correctly in that.

    To get this to work with GA and BCEG and Equipped Effects, you need to create a custom effect in the custom effect list with the - symbol in front of it. Example.

    "Quarterstaff of Topple" would be the name of the item.
    Code:
    -Quarterstaff of Topple; SAVEONDMGT: 8,[PRF],[STR] CON; SAVEADD: Prone
    Make sure you have the correct settings on Equipped Effects to apply matching effects and make sure you have the correct settings on in GA that use the "Limit CT effects from applying to attack/damage rolls special name prefix..." set to on.

    I expect the update to be out Monday.
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  4. #714
    Try also putting the SAVEADD: Prone to the left of the SAVEONDMGT. Sometimes that fixes it

  5. #715
    @Farratto and @MRDDT Thanks to both of you for solving this! I'll test it later on.

  6. #716
    I have an error with only Kingdoms & Warfare and Better Combat Effects Gold loaded. Healing effects (potions and scrolls) don't land, and this error is displayed:

    Script execution error: [string "..erCombatEffectsGold:...tion_heal5e_bce.lua"]: 138: attempt to perform arithmetic on local 'nPercent' (a nil value)

    Healing works normally with K&W loaded, or with BCEG loaded, but the two don't get along. Posting this in both forums.

  7. #717

    Path of the Ancestral Guardian, Ancestral Protectors automation question.

    Sorry if this has been asked and answered, I tried to search for the info. I am looking to automate Ancestral Protectors.

    "While you're raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends."

    I am struggling with the syntax. If anyone has some suggestions I would be grateful for any insight.

  8. #718
    Quote Originally Posted by Havloc View Post
    Sorry if this has been asked and answered, I tried to search for the info. I am looking to automate Ancestral Protectors.

    "While you're raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends."

    I am struggling with the syntax. If anyone has some suggestions I would be grateful for any insight.
    Here's the effect coding that I've been using:

    Effect 1: Ancestral Protectors; DISATK, [Targets], [1 RND]
    Effect 2: Ancestral Protectors; GRANTADVATK; NOTE: Shift-drag to target, [Self], [1 RND]
    Effect 3: Ancestral Protectors; RESIST: all, [Targets], [1 RND], [SRS]

    Here's how to use them:
    After a hit, the Barbarian adds Effect 1 and Shift-drags Effect 2 to the target. Effect 1 gives the target DIS on all attacks, and Effect 2 negates that DIS against the Barbarian. Effect 3 is the effect to apply RESIST: all as needed.

    I'd be happy to hear if there's a better way to do this. It has been confusing for my Barbarian player at times.

  9. #719
    That is fairly elegant. Thank you!

  10. #720
    Quote Originally Posted by Havloc View Post
    Sorry if this has been asked and answered, I tried to search for the info. I am looking to automate Ancestral Protectors.

    "While you're raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends."

    I am struggling with the syntax. If anyone has some suggestions I would be grateful for any insight.
    I went the following way which is fully automated:

    Effect for the Bararian:
    DUSE and AST
    Ancestral Protectors; ATKHADDT: FocusOnMe

    Two effects:
    1 rnd RS and Bob is name of the barbarian
    FocusOnMe; IFT: NAME(!Bob); DISATK; ATKHADDT: HalfDMG

    0 rnds RTS
    HalfDMG; RESIST: all; DMGRT
    Last edited by nephranka; June 27th, 2025 at 11:57.

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