Thread: 5E - Better Combat Effects Gold
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June 15th, 2025, 20:57 #711
This effect coding is working for me. However, the action only part is not working for the SAVEADD part.
This would be an issue with Advanced Effects and not BCEG. (both done by the same author though). Not sure when a fix can be put out for this as the author has been very busy, however, I just wanted you to know this is an issue with Advanced Effects not correctly handling the SAVEADD from a secondary effect rolling from the attack when using ACTION ONLY.
If you don't use ACTION ONLY this works correctly.
Good news is this helped me check another ext that does something like ACTION ONLY and found a bug in it or at least an oversight. So that is helpful too.-MrDDT
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June 15th, 2025, 22:04 #712
Last edited by charmov; June 16th, 2025 at 00:14. Reason: Mistake.
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June 16th, 2025, 09:32 #713
New update to Generic Actions and Generic Actions Layers will add this fix to work correctly in that.
To get this to work with GA and BCEG and Equipped Effects, you need to create a custom effect in the custom effect list with the - symbol in front of it. Example.
"Quarterstaff of Topple" would be the name of the item.
Make sure you have the correct settings on Equipped Effects to apply matching effects and make sure you have the correct settings on in GA that use the "Limit CT effects from applying to attack/damage rolls special name prefix..." set to on.Code:-Quarterstaff of Topple; SAVEONDMGT: 8,[PRF],[STR] CON; SAVEADD: Prone
I expect the update to be out Monday.-MrDDT
Discord @mrddt
Grim Press Discord (Publishing/Extensions/Modules)
Bethica Discord (West Marches RPG)
PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!
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June 16th, 2025, 14:13 #714
Try also putting the SAVEADD: Prone to the left of the SAVEONDMGT. Sometimes that fixes it
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June 16th, 2025, 16:49 #715
@Farratto and @MRDDT Thanks to both of you for solving this! I'll test it later on.
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June 17th, 2025, 23:10 #716Templar
- Join Date
- Apr 2020
- Posts
- 136
I have an error with only Kingdoms & Warfare and Better Combat Effects Gold loaded. Healing effects (potions and scrolls) don't land, and this error is displayed:
Script execution error: [string "..erCombatEffectsGold:...tion_heal5e_bce.lua"]: 138: attempt to perform arithmetic on local 'nPercent' (a nil value)
Healing works normally with K&W loaded, or with BCEG loaded, but the two don't get along. Posting this in both forums.
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June 26th, 2025, 01:02 #717Acolyte
- Join Date
- Sep 2019
- Posts
- 2
Path of the Ancestral Guardian, Ancestral Protectors automation question.
Sorry if this has been asked and answered, I tried to search for the info. I am looking to automate Ancestral Protectors.
"While you're raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends."
I am struggling with the syntax. If anyone has some suggestions I would be grateful for any insight.
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June 26th, 2025, 19:15 #718
Here's the effect coding that I've been using:
Effect 1: Ancestral Protectors; DISATK, [Targets], [1 RND]
Effect 2: Ancestral Protectors; GRANTADVATK; NOTE: Shift-drag to target, [Self], [1 RND]
Effect 3: Ancestral Protectors; RESIST: all, [Targets], [1 RND], [SRS]
Here's how to use them:
After a hit, the Barbarian adds Effect 1 and Shift-drags Effect 2 to the target. Effect 1 gives the target DIS on all attacks, and Effect 2 negates that DIS against the Barbarian. Effect 3 is the effect to apply RESIST: all as needed.
I'd be happy to hear if there's a better way to do this. It has been confusing for my Barbarian player at times.
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June 26th, 2025, 19:20 #719Acolyte
- Join Date
- Sep 2019
- Posts
- 2
That is fairly elegant. Thank you!
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June 27th, 2025, 01:45 #720
I went the following way which is fully automated:
Effect for the Bararian:
DUSE and AST
Ancestral Protectors; ATKHADDT: FocusOnMe
Two effects:
1 rnd RS and Bob is name of the barbarian
FocusOnMe; IFT: NAME(!Bob); DISATK; ATKHADDT: HalfDMG
0 rnds RTS
HalfDMG; RESIST: all; DMGRTLast edited by nephranka; June 27th, 2025 at 11:57.
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