Thread: Module Size Limit?
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June 19th, 2025, 23:33 #11
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June 20th, 2025, 01:05 #12High Patriarch
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June 20th, 2025, 08:21 #13
Even the text in it has huge impact on size as it gives you hundreds of different ways to start, continue and end the dungeon.
Oh and the overview map is color-coded. It raised the bar so high for me that now official adventures seem like summary of a summary xDI scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
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June 20th, 2025, 21:01 #14
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June 21st, 2025, 02:26 #15
Definitely! Please also show all those possibilities of how the story can go in many different ways for many different parties. That's not what's in most official APs which are railroaded. (I already have the outline of mine and an idea of which official lore to tie. :> I will also demonstrate my take on it in the Solo Blog.)
If/when there is a convention stream or youtube video of it, I'd love to watch! Or even notes of it to read.Last edited by Tempered7; June 21st, 2025 at 06:28.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
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