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  1. #1

    Module Size Limit?

    I run a lot of Pathfinder for Savage Worlds and given the limited bestiaries, I find myself making a lot of monsters. I would like to turn these into my own bestiary modules, but I'm a little concerned with the file size getting too big. For example, I'm currently running Hell's Rebels, and I've already created roughly 120 or so and I still have about another dozen plus to go to finish chapter 2. I also have another 300+ that I made when I converted Tyrant's Grasp. I'm thinking of dividing them up in groups based on letters. Like A though E, then F through J, and so on, in an effort to keep the file size down. But what file size range should I be shooting for?
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  2. #2
    Quote Originally Posted by GM BK View Post
    I run a lot of Pathfinder for Savage Worlds and given the limited bestiaries, I find myself making a lot of monsters. I would like to turn these into my own bestiary modules, but I'm a little concerned with the file size getting too big. For example, I'm currently running Hell's Rebels, and I've already created roughly 120 or so and I still have about another dozen plus to go to finish chapter 2. I also have another 300+ that I made when I converted Tyrant's Grasp. I'm thinking of dividing them up in groups based on letters. Like A though E, then F through J, and so on, in an effort to keep the file size down. But what file size range should I be shooting for?
    The file size won't be very big unless you have loads of images, and even then if you make them all .webm format the size will remain small.

  3. #3
    They do have tokens and profiles... Some are webp, but most are .jpg, except all of the tokens. Those are .png. Out of curiosity, I turned what I have for Hell's Rebels and it was over 40 megs. Too big, I imagine?
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  4. #4
    MrDDT's Avatar
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    Quote Originally Posted by GM BK View Post
    They do have tokens and profiles... Some are webp, but most are .jpg, except all of the tokens. Those are .png. Out of curiosity, I turned what I have for Hell's Rebels and it was over 40 megs. Too big, I imagine?
    There is really no file size limit for personal use, there are only limits if you want to use the STORE or the FORGE.
    I believe the FORGE is 100MB, I'm not sure about the STORE.

    Put it in perspective, I have a module that is over 2.5GIG (full of animations and images).
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  5. #5
    Ok, then I guess I'm fretting over nothing then. Thank you both for your assistance!
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  6. #6
    LordEntrails's Avatar
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    My Ultimate Undermountain level 1 module is 235.8MB.

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    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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  7. #7
    That's impressive. I remember that dungeon. What a beast!
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  8. #8
    Quote Originally Posted by LordEntrails View Post
    My Ultimate Undermountain level 1 module is 235.8MB.
    Have you converted the images to webm?

  9. #9
    Trenloe's Avatar
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    If you're creating a GM only module, then file size won't be a big impact on overall performance. File size will be a big impact if you're creating a player module - as the whole file will need to be shared to the players.

    When opening a module, the main thing that impacts the opening time is the amount of XML data, as this needs to be parsed out and stored in FG's memory. If the module contains a lot of NPCs, then opening the module will take a while - either during campaign load if the module is already activated or when first activating the module in a campaign (when FG may also stop responding while all of the XML in the module is parsed). This can't be avoided - putting the data in multiple modules will reduce the time to load each module, but it won't reduce the overall time to load all of the data.

    If you're using images, it's best to stick to the FG recommended format and size detailed here: https://fantasygroundsunity.atlassia...uct+Guidelines But this is more to do with performance and memory impact when opening/sharing those images within FG.
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  10. #10
    LordEntrails's Avatar
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    Quote Originally Posted by Jiminimonka View Post
    Have you converted the images to webm?
    Yep...
    But there are about 450 of them.
    It's a big dungeon.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

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