Thread: 5e Reactions
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June 10th, 2025, 22:47 #101Templar
- Join Date
- May 2017
- Location
- Wisconsin, USA
- Posts
- 137
I've done a fix, part of the fix is just sending an empty string in that field when it's nil due to mirror images needing to negate the original attack role. The other part is making sure mirror images load after reactions that way when I do negate the original attack roll, but still need to process it (images bypassed) reactions will properly pickup after.
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June 11th, 2025, 06:35 #102
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June 12th, 2025, 20:16 #103
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March 15th, 2026, 12:31 #104
Looks like something stop working. I used the (RCT) code and it is not checking the reaction.
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March 16th, 2026, 22:37 #105
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March 17th, 2026, 10:31 #106
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March 17th, 2026, 22:54 #107
Guess I missed something in an update, but it looks like the EffectManager.addEffect function is no longer being called when an effect is added to a player in the CT. I think I've found a different function to hook into that exposes the data I need.
I will hopefully post a fix tomorrow.
Cheers,
Steve.
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March 17th, 2026, 23:28 #108
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March 18th, 2026, 20:35 #109
@Nephranka,
I just pushed a (hopefully) fixed build. Give it a try and let me know if it's still broken/broken something else :P
Cheers,
Steve.
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March 19th, 2026, 10:29 #110
Happy to report it is working in both LIVE and TEST now. Thanks!
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