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  1. #31
    Any idea if this works with other rulesets? I could really do with this in Classic 2E for some 1E customisation I am working on.

  2. #32
    Hmmm, just tried it, by editing extension.xml, changing Ruleset to Any and rezipping it. Looks like it works.

  3. #33
    Quote Originally Posted by MrDDT View Post
    Not trying to plug a paid ext over a free one but you can get this feature in Better Combat Effects Gold, this one has not been working for a while and that might be a good option for people.
    May I ask what function replicates the IFNOT command? Scoured through the instructions but couldn't find anything that replicates it.

  4. #34
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    Quote Originally Posted by metaldm007 View Post
    May I ask what function replicates the IFNOT command? Scoured through the instructions but couldn't find anything that replicates it.
    Note this works with BCEG.

    Code:
    !IF:
    Code:
    !IFT: CUSTOM(name);
    You can also use it in other ways.

    Code:
    Friendly Giants; IFT: !TYPE(giant); ATK: 10
    Code:
    Compel Duel; !IFT: CUSTOM(Compelled Duel); DISATK; (C)
    This works exactly like the first post example.


    Code:
    Dueling; IF: WEAPON(!heavy); DMG: 2, melee
    This last example would be if you want to exclude anything with heavy in it at all even if others are present.

    Test them out and you can start seeing what they do.
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  5. #35
    Quote Originally Posted by MrDDT View Post
    Note this works with BCEG.

    Test them out and you can start seeing what they do.
    So what I've been trying to do is make it so, as long as my Paladin isn't Incapacitated, his Aura of Protection is active. To do this, I've made the following code:
    Code:
    Aura of Protection; !IF: Incapacitated; AURA: 10 friend, auraofprotection; SAVE: [CHA]
    However, the bonus to saves still applies while Incapacitated, as does the aura itself. I'm wondering how it should be done, if possible, as my syntax doesn't seem to react with it.

  6. #36
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    Quote Originally Posted by metaldm007 View Post
    So what I've been trying to do is make it so, as long as my Paladin isn't Incapacitated, his Aura of Protection is active. To do this, I've made the following code:
    Code:
    Aura of Protection; !IF: Incapacitated; AURA: 10 friend, auraofprotection; SAVE: [CHA]
    However, the bonus to saves still applies while Incapacitated, as does the aura itself. I'm wondering how it should be done, if possible, as my syntax doesn't seem to react with it.
    Few things wrong with this code. Would you like to text over discord instead?
    Also likely need to move this to AURA CODING forum post and not here.
    -MrDDT
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  7. #37
    Quote Originally Posted by MrDDT View Post
    Few things wrong with this code. Would you like to text over discord instead?
    Also likely need to move this to AURA CODING forum post and not here.
    Sorry for the late response, had a sess the day of. Just joined the discord, I'll make a post there.

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