Thread: IF NOT - Untrue Effects
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April 18th, 2025, 02:03 #31Zealot
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Any idea if this works with other rulesets? I could really do with this in Classic 2E for some 1E customisation I am working on.
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April 18th, 2025, 02:17 #32Zealot
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Hmmm, just tried it, by editing extension.xml, changing Ruleset to Any and rezipping it. Looks like it works.
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May 21st, 2025, 07:48 #33Zealot
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May 21st, 2025, 09:59 #34
Note this works with BCEG.
Code:!IF:
You can also use it in other ways.Code:!IFT: CUSTOM(name);
Code:Friendly Giants; IFT: !TYPE(giant); ATK: 10
This works exactly like the first post example.Code:Compel Duel; !IFT: CUSTOM(Compelled Duel); DISATK; (C)
This last example would be if you want to exclude anything with heavy in it at all even if others are present.Code:Dueling; IF: WEAPON(!heavy); DMG: 2, melee
Test them out and you can start seeing what they do.-MrDDT
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May 21st, 2025, 22:30 #35Zealot
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So what I've been trying to do is make it so, as long as my Paladin isn't Incapacitated, his Aura of Protection is active. To do this, I've made the following code:
However, the bonus to saves still applies while Incapacitated, as does the aura itself. I'm wondering how it should be done, if possible, as my syntax doesn't seem to react with it.Code:Aura of Protection; !IF: Incapacitated; AURA: 10 friend, auraofprotection; SAVE: [CHA]
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May 21st, 2025, 23:01 #36-MrDDT
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May 22nd, 2025, 23:55 #37Zealot
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