Fantasy Grounds Merchandise
Page 3 of 4 First 1 2 3 4 Last
  1. #21
    Random find: had a creature with a breath weapon (with the recharge effect) in the CT. If the breath weapon was available, while using the down-arrow to move through CT entries, all was well. But if the ability was used, needing a recharge roll when INIT arrived on its CT entry, it would throw an error (not there when extension was disabled).

    Script execution error: [string "scriptsmanager_effect_untrue.lua"]: 78: attempt to call global 'applyRecharge' (a nil value)
    Last edited by BronzeDodger; August 17th, 2022 at 08:00. Reason: typos

  2. #22
    Sorry, focus has been away from forum for a while as I've been prepping for running a new system.

    Quote Originally Posted by BronzeDodger View Post
    Random find: had a creature with a breath weapon (with the recharge effect) in the CT. If the breath weapon was available, while using the down-arrow to move through CT entries, all was well. But if the ability was used, needing a recharge roll when INIT arrived on its CT entry, it would throw an error (not there when extension was disabled).

    Script execution error: [string "scriptsmanager_effect_untrue.lua"]: 78: attempt to call global 'applyRecharge' (a nil value)
    I am still unable to reproduce this issue with recharging, are there any other extensions that you are running that may be causing a conflict; and are you using the most up-to-date version of the extension?

  3. #23
    The following changes have been made in version 0.3:
    • improved compatability with Advanced Effects

    Thank you to those in the Fantasy Grounds Unoffical Developer's Guild.

  4. #24

    Join Date
    Apr 2020
    Location
    Australia
    Posts
    46
    The apply recharge error is an interaction between Untrue effects and ongoing save effects by Kent McCullough https://www.fantasygrounds.com/forum...g-Save-Effects

    I was able to reproduce by having only these two extension active. Only happens if both are active not just one

    Script execution error: [string "..rue_effects_berwind:..r_effect_untrue.lua"]:84: attempt to call global 'applyRecharge' (a nil value)

  5. #25
    Quote Originally Posted by 0m0n View Post
    The apply recharge error is an interaction between Untrue effects and ongoing save effects by Kent McCullough https://www.fantasygrounds.com/forum...g-Save-Effects

    I was able to reproduce by having only these two extension active. Only happens if both are active not just one

    Script execution error: [string "..rue_effects_berwind:..r_effect_untrue.lua"]:84: attempt to call global 'applyRecharge' (a nil value)
    I'm sorry to say, this is something that I will likely not touch in a timely manner.
    I do not have access to that extension as I use an alternative extension called Better Combat Effects. I would be more willing to make a patch if they did not charge for their extension as it would require me to salvage some of their code, I'm not comfortable borrowing from a paid extensions code. The only thing left for me to do is try to gain more experience in creating extensions to make my script more my own and less volatile.

    TL;DR: I need to do a complete rewrite and I'm very inexperienced.

    Update: I believe I have fixed compatability issues, however I still do not have access to extensions reported to be conflicts. I also have not played 5E in some time. Please continue to provide feedback!
    Last edited by Berwind; September 25th, 2024 at 20:01.

  6. #26
    As a result of the 2024 update, the updated version of this extension no longer functions.

    I have reverted to an older working version until I can update the extension.
    This older version appears to work with both 2014 and 2024 versions of the game, though may not work with some extensions.

  7. #27
    I just did some testing, it seems that IFTN is not working right now. I tested with the simple case IFTN:Wounded; DISATK; and it doesn't matter who's wounded at all, they always roll with disadvantage.
    It seems like IFN is working exactly as intended, though. IFN:Wounded; DISATK; is giving disadvantage when the creature is healthy, but rolling fine while wounded.

    This is true for an empty campaign with no extensions.


    I also want to say, thank you for this extension! It's really nice to be able to filter against things like this, my main use is something akin to Compelled Duel where the target has disadvantage against anything other than one enemy.

  8. #28
    Quote Originally Posted by jimlad42 View Post
    I just did some testing, it seems that IFTN is not working right now. I tested with the simple case IFTN:Wounded; DISATK; and it doesn't matter who's wounded at all, they always roll with disadvantage.
    It seems like IFN is working exactly as intended, though. IFN:Wounded; DISATK; is giving disadvantage when the creature is healthy, but rolling fine while wounded.

    This is true for an empty campaign with no extensions.


    I also want to say, thank you for this extension! It's really nice to be able to filter against things like this, my main use is something akin to Compelled Duel where the target has disadvantage against anything other than one enemy.
    I can also confirm this.

  9. #29
    MrDDT's Avatar
    Join Date
    Nov 2018
    Location
    Disney World, FL
    Posts
    2,024
    Not trying to plug a paid ext over a free one but you can get this feature in Better Combat Effects Gold, this one has not been working for a while and that might be a good option for people.
    -MrDDT
    Discord @mrddt
    Grim Press Discord (Publishing/Extensions/Modules)
    Bethica Discord (West Marches RPG)

    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

  10. #30
    Quote Originally Posted by MrDDT View Post
    Not trying to plug a paid ext over a free one but you can get this feature in Better Combat Effects Gold, this one has not been working for a while and that might be a good option for people.
    I was not aware of that functionality...! I will have to lookie for it in the manual.

Page 3 of 4 First 1 2 3 4 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in