DICE PACKS BUNDLE
Page 40 of 45 First ... 30 38 39 40 41 42 ... Last
  1. #391
    Not sure if this is PF2E specific or not.

    If you click the on HALF button, then run the /dmg slash command, the damage isn't halved.

    In this screenshot, I ran /dmg 06 twice - once with CRIT to show it works with CRIT, and once with HALF to show it's not working with HALF.

    Screenshot 2025-05-18 092132.png

    ---

    A second bug, /dmg calls with 1 digit don't do anything. You have to use 2 or more digits, so if you want to run a damage of 4, you have to type /dmg 04

  2. #392
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,739
    Quote Originally Posted by ThirdSign View Post
    Not sure if this is PF2E specific or not.

    If you click the on HALF button, then run the /dmg slash command, the damage isn't halved.

    In this screenshot, I ran /dmg 06 twice - once with CRIT to show it works with CRIT, and once with HALF to show it's not working with HALF.

    Screenshot 2025-05-18 092132.png

    ---

    A second bug, /dmg calls with 1 digit don't do anything. You have to use 2 or more digits, so if you want to run a damage of 4, you have to type /dmg 04
    Thanks for letting us know about these issues. We'll get them fixed in a future release. In the meantime, to get half damage - create the chat entry and click the half button before dragging the damage entry to a creature in the CT, or right click on the number in chate and select Total -> Half Value
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #393
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,739
    Quote Originally Posted by ThirdSign View Post
    If you click the on HALF button, then run the /dmg slash command, the damage isn't halved.
    Reviewing the code - this is the way it's designed to work - the half calculation is applied when damage is applied to a creature, in this case when the damage number is dragged from chat. The critical button is different as it needs to be applied when the base damage roll is first calculated, as extra dice will probably get added to most critical damage rolls.

    A fix for the single digit damage issue will be in the next ruleset release.
    Last edited by Trenloe; May 18th, 2025 at 16:27.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #394
    It is a little confusing to have it be inconsistent between the two, though.

  5. #395
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,739
    Quote Originally Posted by ThirdSign View Post
    A second bug, /dmg calls with 1 digit don't do anything. You have to use 2 or more digits, so if you want to run a damage of 4, you have to type /dmg 04
    This should be fixed for PFRPG2 (and PFRPG2 based rulesets) with the Tuesday update today: https://www.fantasygrounds.com/forum...-May-20th-2025
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #396
    Just an idea: If the Activities tab in char sheet opens with all activity categories collapsed, maybe it wouldn't help loading times but it would clear clutter at first opening.
    Search extensions do the rest.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  7. #397
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,739
    Quote Originally Posted by Tempered7 View Post
    Just an idea: If the Activities tab in char sheet opens with all activity categories collapsed, maybe it wouldn't help loading times but it would clear clutter at first opening.
    Search extensions do the rest.
    It won't help the initial tab opening performance as everything still has to be built, even if it's not shown. The view isn't just designed for searching, it's designed to present what activities are available and there's multiple ways to use it - I know a few players who rarely use the search window. If a user feels the view is too cluttered when first opening the Activities tab, they can click on the collapse button in the bottom left.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #398
    Quote Originally Posted by Trenloe View Post
    If a user feels the view is too cluttered when first opening the Activities tab, they can click on the collapse button in the bottom left.
    True. I'm new to the system, it seems like mountain of info at first, but I'm sure as I get used to it, I too will find anything inside, without the search extensions. Still learning
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  9. #399
    If I could have my dream overhaul of the activities tab - because even after using it for a while it does feel cluttered and it's definitely slow to load - I think what it would look like is a display of just favorited activities (ideally with the ability to have multiple named categories of favorites), and then a button that opens all activities in a separate window.

    I say this because there are basically two "use cases" of the activities tab: You are either going there to use a favorite activity that you use all the time, or you are going there to dig into the full list of activities to grab something that comes up less often.

    Because the former case is much more common, optimizing for that case would save a lot of time overall. It would also massively help with visual clutter; it's very important to have every activity available to your character listed somewhere, but 90% of the time you don't need that information. I've been sorely tempted to delete activities that I never use to make it easier to find the ones I care about, but then what if I need to look those up some time?

    And at a certain point favoriting every important activity just results in the favorites section becoming bloated and hard to use.

    But obviously that would be a major overhaul and I don't imagine it's super likely.

  10. #400
    I was checking all those coding effects (TON of hard work!) and realized my socially-awkward tongue did injustice to the system and the devs, I apologize. Just wanted to help it is used faster if not by loading faster.

    Quote Originally Posted by MaxAstro View Post
    I say this because there are basically two "use cases" of the activities tab: You are either going there to use a favorite activity that you use all the time, or you are going there to dig into the full list of activities to grab something that comes up less often.
    2 use cases is a good catch! Favorites category solves it until;

    Quote Originally Posted by MaxAstro View Post
    And at a certain point favoriting every important activity just results in the favorites section becoming bloated and hard to use.
    Which then search function helps the rest. Or maybe a toggleable "don't see" function, like make an activity unlisted.

    An unseen detail I noticed is that if you export a char with favorite activities to another campaign, char sheet remembers favorites.

    As I dig into the ruleset, I find more and more intriguing wizardry codes.
    I appreciate all these hard work behind the scenes & ideas from other players so much
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

Page 40 of 45 First ... 30 38 39 40 41 42 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in