Refer a Friend
Page 56 of 67 First ... 6 46 54 55 56 57 58 66 ... Last
  1. #551
    Quote Originally Posted by WilliamRiddle View Post
    Sorry if this has been posted before.

    I'm getting an error using the Marvel 616 extension on the NPC sheets. It seems to still be working, but ...

    close_recordsheet - DEPRICATED - 2024-03
    Contact ruleset/extension/forge author

    Attachment 64281

    Please advise.
    Thanks in advance.
    WR
    This is an issue with XCore and probably other extensions and rulesets as well. Some of the deprecated things are as old as December 2023, so that makes me think FG only recently added deprecation warnings to chat, because I know I haven't been getting those warnings for the last year and a half almost.

    I'll be working on getting this fixed in the next few days. Depending on what Damned's schedule is like, I may release an extension to patch the deprecated things until Damned has time to update the ruleset on forge.
    Last edited by snakh; May 6th, 2025 at 21:50.

  2. #552
    Hello ^^
    I'm trying to use the floor() function in the calculation array to round down the resulting number to no avail.
    Am I typing in the wrong way, or does the floor and ceiling function are unsupported currently ?
    Capture d’écran 2025-05-09 112111.png

    edit: found a workaround, but it would still be usefull the floor() and ceiling() functions could work when calculating value. :/
    Last edited by Lonekus; May 13th, 2025 at 06:00.

  3. #553
    I tried this one today and it doesn't show up on my list of games at the bottom. Under the Create Campaign.

    I have updated. I have restarted fantasy grounds. Heck I restarted the computer.... nothing.

  4. #554
    Hi, Did you find solution to the decrepated stuff in the ruleset? thanks in advance!

  5. #555
    Quote Originally Posted by Manchine View Post
    I tried this one today and it doesn't show up on my list of games at the bottom. Under the Create Campaign.

    I have updated. I have restarted fantasy grounds. Heck I restarted the computer.... nothing.
    Go into the forge area of the store, then to your inventory, finally look at your hidden/disabled extensions and confirm that it is active. just in case, disable then re-enable it. Update FG. It should show up.

  6. #556
    I was reading through the guide on rolls and have seen that implementing skills is done as a roll so players can drag onto character sheets. However, if the rules I am implementing have a skill that makes 5 rolls under different circumstances, I only see 4 flagged possibilities on the left of the Roll window. Should I break it into 2 "roll" screens?

    Here's the skill that I am looking to implement (Mechanically all are rollover):
    The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, set up a camp, cook meals over open flame, saddle and ride a horse outside of combat, and perform rough-and-ready first aid. He has a rough idea of the value of common coins, trade goods, gems, and jewelry, and of the nature of different types of magic and monsters. The character can also: Bash down stuck doors as a combat action by succeeding on a Dungeonbashing proficiency throw of 18+; Climb easy-to-scale obstacles such as ropes or branchy trees by succeeding on a Climbing proficiency throw of 8+; Methodically search for concealed traps, secret doors, buried treasure, and other hidden features by spending one turn (10 minutes) and succeeding on a Searching proficiency throw of 18+; Methodically disarm traps by spending one turn (10 minutes) and succeeding on a Trapbreaking proficiency throw of 18+; Pause and listen for noises by spending one round and succeeding on a Listening proficiency throw of 18+.
    I am guessing from your picure, the area marked #3 "label field" I would put one each of the five actions, such as dungeonbashing. Then in your #5 "the roll string" I would have something like rollover 1d20; and in the box between the two I would have the fixed value 18. Which is well and good, but when I add a new item it only has four values in the #3 "label field" and this one needs 5. So is there a way to add one more or should I break this into two "adventuring1 & adventuring2" or is there another option I'm missing?


    Second, for organization in general, there are no categories to filter on rolls so I am guessing making subfolders for like spells, powers, class abilities, skills, etc or is there another way?

    Thanks in advance for any guidance!

  7. #557
    Hi, is there a solution how to increase AC in n1 field with items (items with different names)?

  8. #558
    Fwiw, I'm noticing the same thing. I know there have been a lot of changes to CoreRPG over the past few months. I also noticed some of the basic things like calling [a] within a record don't work anymore. You need to actually call the name of the record and [a] even from within the record. I assume some of these issues are due to underling Core changes and I'm sure there is a ton of work to go back and figure out what changed!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #559

    Dragonbane Character Sheet (UPDATED 7-18-25)

    After a forum member pointed out that the dragonbane sheet was not working well, I just finished updating it. There were some things that broke and I think I have it working now. I included some samples of trained skills that you can use to follow what I did. I also automated damage bonuses using arrays. Finally, I included a sample weapon and damage calc. Let me know if anyone has issues with it.

    Some additional info on the sheet:
    I created this sheet to help people as a basic character sheet for Dragonbane.

    I have basic automation including the following:

    Rolling against attributes
    Rolling for your skills including boons/banes
    Rolling damage
    Few additional notes:

    I have included damange bonus automation for strength and agility. However, you will have to create and modify each weapon to reference the damage bonus. I have included a hammer as an example of how to do this.

    For Primary and Weapon Skills I have included a roll for a standard check, a check with a boon and a check with a bane. There is automation that will update the skill based on the associated attribute. I have also included within each attribute a reference field for base chance and trained chance. As an attribute increases these base chances will update. You will need to manually update each skill that is trained to make sure to reference the correct field for the attribute. I have included some sample trained skills that you can follow (see Acrobatics in Primary Skills and Axes in Weapon Skills).

    Note that you cannot drag/drop any items onto the Weapons section of the main tab of the character sheet. You need to click "show as roll" in the item itself and then it will show up with the damage roll.

    Finally, I included casting rolls including trained/untrained.

    I could not include spells, monsters or items due to copyright.

    I hope this is helpful and please let me know if you have questions.
    Attached Files Attached Files
    Last edited by Gwydion; July 22nd, 2025 at 12:19.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #560
    Quote Originally Posted by snakh View Post
    This is an issue with XCore and probably other extensions and rulesets as well. Some of the deprecated things are as old as December 2023, so that makes me think FG only recently added deprecation warnings to chat, because I know I haven't been getting those warnings for the last year and a half almost.

    I'll be working on getting this fixed in the next few days. Depending on what Damned's schedule is like, I may release an extension to patch the deprecated things until Damned has time to update the ruleset on forge.
    Any news on this? It's been over two months.

    WR

Page 56 of 67 First ... 6 46 54 55 56 57 58 66 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in