DICE PACKS BUNDLE
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  1. #11
    MrDDT's Avatar
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    Quote Originally Posted by metaldm007 View Post
    Hey there. I've been trying out the DMGTYPENEW effect on the Javelin of Lightning, but it doesn't change the damage type or react to damage being dealt even when set to expire on roll. The syntax should be

    Code:
    Javelin of Lightning; DMGTYPENEW: lightning (targeting self, expending on next roll)
    Correct?
    No you can't put extra stuff in the damage type.

    Code:
    Javelin of Lightning; DMGTYPENEW: lightning
    You can also use this if you want to keep your note.

    Code:
    Javelin of Lightning; DMGTYPENEW: lightning; (targeting self, expending on next roll)

    Also wanted to note, that in the next update of FG coming next month, the new coding for this will be DMGBASETYPE and it will be core FG coding effect.
    Last edited by MrDDT; March 25th, 2025 at 22:06.
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  2. #12
    Quote Originally Posted by MrDDT View Post
    No you can't put extra stuff in the damage type.

    Code:
    Javelin of Lightning; DMGTYPENEW: lightning
    You can also use this if you want to keep your note.

    Code:
    Javelin of Lightning; DMGTYPENEW: lightning; (targeting self, expending on next roll)

    Also wanted to note, that in the next update of FG coming next month, the new coding for this will be DMGBASETYPE and it will be core FG coding effect.
    I just put those brackets there to indicate the options in the Spell/Ability Effect field; they aren't part of the actual code.

  3. #13
    Quote Originally Posted by metaldm007 View Post
    Hey there. I've been trying out the DMGTYPENEW effect on the Javelin of Lightning, but it doesn't change the damage type or react to damage being dealt even when set to expire on roll. The syntax should be

    Code:
    Javelin of Lightning; DMGTYPENEW: lightning (targeting self, expending on next roll)
    Correct?
    I'm not sure if you're having a problem with Resistance is Futile or something else, but this effect tag will be deprecated in the next patch anyway. DMGBASETYPE will be part of base FGU functionality. DMGTYPENEW will be taken out of Resistance is Futile

  4. #14
    I.... forgot to add the extension in Forge.


  5. #15
    MAKEVULN is no longer working, is there a new way to use this function?

  6. #16
    The IGNORER commands no longer seem to be working.

  7. #17
    MrDDT's Avatar
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    Quote Originally Posted by Accester View Post
    The IGNORER commands no longer seem to be working.
    The last update broke this in a few ways and we are working on getting it fixed. It’s not super easy fix.
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  8. #18
    Quote Originally Posted by MrDDT View Post
    The last update broke this in a few ways and we are working on getting it fixed. It’s not super easy fix.
    Figured I'd check in as the IGNORE effect is not working in the current version of FG.

  9. #19
    MrDDT's Avatar
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    Quote Originally Posted by metaldm007 View Post
    Figured I'd check in as the IGNORE effect is not working in the current version of FG.
    Yep, still broke. We know about it, just busy IRL. We've also been working on other projects that have been consuming our time. Sorry the issues this may have caused you.
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  10. #20
    I couldn't get 50% absorb to work. I tried "ABSORB: .5 poison", "ABSORB: (.5) poison", "ABSORB: .5, poison", "ABOSRB: (.5), poison". I'm not sure if I'm using the incorrect syntax or if it is something with the extension.

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