Refer a Friend
Page 111 of 117 First ... 11 61 101 109 110 111 112 113 ... Last
  1. #1101

    Join Date
    Apr 2020
    Location
    Helsinki, Finland
    Posts
    51
    Something did change with the Pathfinder official theme after last Mondays update, most of the windows and buttons turned dark gray. Don't know if this was intentional or not.
    Here's a image of a test campaign with only the official theme and core rules loaded.
    Attached Images Attached Images

  2. #1102
    Quote Originally Posted by Tantrum View Post
    Something did change with the Pathfinder official theme after last Mondays update, most of the windows and buttons turned dark gray. Don't know if this was intentional or not.
    Here's a image of a test campaign with only the official theme and core rules loaded.
    Getting this as well,

    Took a screenshot but it's the same as quoted.

    Thanks!
    Games Running:
    WePF Shattered Star (Pathfinder 1e)
    Savage Sci-Fi Sundays (SWADE Seven Worlds)

  3. #1103
    As part of the final push for standardizing sheets, the character sheets in the 3.5E/PF1E ruleset (and others) all have been given background frames for all controls. So, this is not specific to the Official PF extension; but tied to the upcoming changes in the Test channel for the 3.5E/PF1E rulesets. This change is being applied to all store rulesets to allow more themes to be able to control the visual display across the windows and controls separately.

    I've pushed a new update of the PF Official theme to tone down the background on the box frame; so it should look closer to how it did before but preserve the framing.

    Regards,
    JPG

  4. #1104

    Join Date
    Apr 2020
    Location
    Helsinki, Finland
    Posts
    51
    Quote Originally Posted by Moon Wizard View Post
    I've pushed a new update of the PF Official theme to tone down the background on the box frame; so it should look closer to how it did before but preserve the framing.

    Regards,
    JPG
    Thanks for the quick reply and the fix, looking already much nicer.
    Have a nice weekend.

    -Niko-

  5. #1105
    Sure would be great if someone could fix this. Yeah, it's technically not a bug, but a module formatting issue, but I'm a perfectionist.

    Screenshot 2025-04-27 174742.png Screenshot 2025-04-27 174804.png

    I also found these typos in Healer's Handbook and Ultimate Intrigue:
    Screenshot 2025-04-27 203408.png Screenshot 2025-04-27 203459.png
    Last edited by SylvanSnake; April 28th, 2025 at 02:39.

  6. #1106
    Hi all, I believe I have found an issue with the official Advanced Players Guide module. In my main campaign, I was using the assets window to search for various assets to use on a map. When searching the terms "pillar" and "castle," an error message popped up saying that certain images matching the search result could not be loaded (specifically pillar of life and king's castle). I thought that this might be an extension problem so I made a fresh campaign with no extensions and only the APG module loaded. I came across the same issue and same error message
    Screenshot 2025-05-03 224619.png
    I am not sure if this is an issue with those images specifically or if it has something to do with recent updates. Other searches of APG assets in the asset window seemed to function fine but I only tested a handful of terms.

  7. #1107
    hi

    these 2 spells only have a banner used in the spell description (book presentation). If you look in the book, there is no actual image representing them. so no error to report. there is not an image for every spells

    shadowcat

  8. #1108
    Quote Originally Posted by shadowcat34 View Post
    hi

    these 2 spells only have a banner used in the spell description (book presentation). If you look in the book, there is no actual image representing them. so no error to report. there is not an image for every spells

    shadowcat
    If there is no image representing these spells, then FGU shouldn't be throwing an error saying said non-existent image is not loading. This is why I reported it. Is it possible that anything can be done so that FGU doesn't send error messages when searching terms associated with images that do not exist?

  9. #1109
    Hi all, I think I may have found an issue with the Advanced Bestiary. In a fresh campaign with no extensions and only official modules (bestiary and advanced bestiary) loaded, opening template data records as well as opening the NPC template factory throws a bunch of "deprecated" messages in the chat.
    Screenshot 2025-05-11 002338.png

  10. #1110

    Advanced Players Guide Issue confirmed

    Quote Originally Posted by Navigat0r View Post
    Hi all, I believe I have found an issue with the official Advanced Players Guide module. In my main campaign, I was using the assets window to search for various assets to use on a map. When searching the terms "pillar" and "castle," an error message popped up saying that certain images matching the search result could not be loaded (specifically pillar of life and king's castle). I thought that this might be an extension problem so I made a fresh campaign with no extensions and only the APG module loaded. I came across the same issue and same error message
    Screenshot 2025-05-03 224619.png
    I am not sure if this is an issue with those images specifically or if it has something to do with recent updates. Other searches of APG assets in the asset window seemed to function fine but I only tested a handful of terms.
    I am getting similar errors on most searches, this one for fire in particular.
    [5/10/2025 11:40:32 AM] [ERROR] Graphic: Unable to load file (modules/Pathfinder Advanced Players Guide/referenceimages/campfire wall.jpg) (*)

Page 111 of 117 First ... 11 61 101 109 110 111 112 113 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in