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April 1st, 2025, 04:21 #1091
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April 19th, 2025, 19:08 #1092Zealot
- Join Date
- Dec 2019
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- 65
Is there anything equivalent to Advanced Effects for Classic D&D 2E? I have been trying to set up the AD&D 1E tables for weapon to hit modifiers vs. armor class, and nearly got there but I hit a performance issue when the defender has his weapon equipped that I think would be resolved by the ActionOnly tag available through Advanced Effects. I have the Action Only box on the advanced effect page of the weapon sheet, but it doesn't work, nor even does it appear to be transferred to the combat tracker. I was hoping this extension my fix it but it doesn't seem to be approved for 2E.
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April 19th, 2025, 20:59 #1093
Have you tried this one?
https://forge.fantasygrounds.com/shop/items/33/view-MrDDT
Discord @mrddt
Grim Press Discord (Publishing/Extensions/Modules)
Bethica Discord (West Marches RPG)
PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!
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April 19th, 2025, 21:41 #1094Zealot
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- Dec 2019
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- 65
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April 20th, 2025, 01:32 #1095
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May 22nd, 2025, 22:53 #1096Grand Templar
- Join Date
- May 2016
- Posts
- 260
I'm trying to figure out if something I'm seeing is a bug or if it's intentional.
In my PF1e game, we noticed the other night when I added a couple NPCs to the combat tracker, they remained invisible but their effects popped up in the chat window and the players saw them. If the effects are set to Hidden adding them to the combat tracker shows nothing to the players. But if there are any effects set to 'show', then when an NPC is added to the combat tracker it shows in the chat window.
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I had to go into each NPC and make sure all effects were hidden - even ones that would be visible once the players encountered them - before adding them to the combat tracker. Otherwise the players would see what NPCs are being added before they actually run into them.
I don't recall effects showing in the combat tracker as you added NPCs before.
Any thoughts or advice would be great. Thank you for your work on this extension!
Rob
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July 2nd, 2025, 19:03 #1097
I would like to add an effect to an item, that when equipped, grants the character use of a cantrip. (This is for 5E.)
According to AI, I need to added an effect on the item like "POWER: Acid Spray, 3/day". I've done this, and when the item is equipped, I do see that effect on the character in the combat tracker. But, the character sheet isn't updated. According to the AI, the Actions tab should get a new power (to cast that cantrip). No clue what I might be doing wrong, anyone have any idea?
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July 2nd, 2025, 19:20 #1098Crusader
- Join Date
- Jan 2018
- Posts
- 22
Let's start with "Listening to an AI".
If an AI doesn't know, it'll make it up. Aka, it lied to you.
I forget the name of the extension but there's an extension that allows you to grant actions to items, that's what you need.
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July 2nd, 2025, 19:28 #1099Crusader
- Join Date
- Jan 2018
- Posts
- 22
Found it. https://forge.fantasygrounds.com/shop/items/1959/view
Just create the spell as an action on the item.
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July 2nd, 2025, 19:29 #1100
Thanks for the response.
I did find "Advanced Item Actions", which might kind of do what I want, but it seems to be only for Pathfinder and 3.5. Still looking for other options...
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